Pyre o' Fire: Difference between revisions
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Pyre o' Fire is learned by the Druid vocation when 40 points are invested into the 召喚 (Summoning) skill tree. The skills costs 12 MP to lob a fireball at one enemy and has a base range of 90~120, with the damage calculation being ''(Magical might-200) x 0.7348 + 90~120'' for a maximum range of 935~965 at 1,350 magical might. It no longer has a chance to fail when used. | |||
{{DQSkills}} | {{DQSkills}} |
Revision as of 13:15, 8 May 2022
Pyre o' Fire | |
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Japanese | ひばしら |
Rōmaji | Pillar of Fire |
Type | Ability |
Older names | Flameorb |
Pyre o' Fire creates a pillar of flame that singes the enemy, dealing 170~190 damage for 0 MP, but has a 33.5% chance to fail when used. It is affected by Backdraft and Insulatle.
Appearances
Dragon Quest VI: Realms of Revelation
Pyre o' Fire deals high fire damage and can bypass Defending Champion. It is learned by advancing to rank 7 of the Ranger vocation.
Dragon Quest VII: Fragments of the Forgotten Past
As the ranger class is not present in VII, the skill is instead learned by reaching rank 8 of the Luminary vocation in the PSX version and rank 7 in the 3ds remake, as well rank 4 of the Druid vocation in the remake.
Dragon Quest X
Pyre o' Fire is learned by the Druid vocation when 40 points are invested into the 召喚 (Summoning) skill tree. The skills costs 12 MP to lob a fireball at one enemy and has a base range of 90~120, with the damage calculation being (Magical might-200) x 0.7348 + 90~120 for a maximum range of 935~965 at 1,350 magical might. It no longer has a chance to fail when used.