Alma Mater: Difference between revisions
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Serena (XI)|Serena]] learns the skill through the ''Wands'' section of her character builder, wherein it costs 13 points to unlock. It costs 8 MP to perform, and functions slightly differently: as long as a character's health is higher than 50% they will survive '''any''' fatal blow. The protection lasts exactly four turns, and must be reapplied in the event salvation. | [[Serena (XI)|Serena]] learns the skill through the ''Wands'' section of her character builder, wherein it costs 13 points to unlock. It costs 8 MP to perform, and functions slightly differently: as long as a character's health is higher than 50% they will survive '''any''' fatal blow. The protection lasts exactly four turns, and must be reapplied in the event salvation. | ||
File:Alma mater test.gif | |||
==Battle Visuals== | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:Alma mater test.gif]]|game={{DQ11}}|platform=PS4}} | |||
{{ScreenshotGallery/End}} | |||
{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
[[Category:Dragon Quest XI skills]] | [[Category:Dragon Quest XI skills]] |
Revision as of 18:55, 17 January 2023
Alma Mater | |
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Japanese | 天使の守り |
Rōmaji | Protection of the Saint |
Type | Skill |
Alma Mater is an ability in the Dragon Quest series. It protects against instant death attacks.
Appearances
Dragon Quest IX
This ability is learned with 70 skill points allocated into Faith skill. When used, it surrounds the performer in a holy aura that negates instant death abilities for 7~10 turns. Even if the user is affected by the spell or skill, they will survive with 1 HP. Being afflicted causes the aura to dissipate, and it must be reapplied thereafter.
Dragon Quest XI: Echoes of an Elusive Age
Serena learns the skill through the Wands section of her character builder, wherein it costs 13 points to unlock. It costs 8 MP to perform, and functions slightly differently: as long as a character's health is higher than 50% they will survive any fatal blow. The protection lasts exactly four turns, and must be reapplied in the event salvation.
File:Alma mater test.gif