Donk

Revision as of 22:33, 29 March 2022 by Vgmaster77 (talk | contribs) (Adding appearance entry from Dragon Quest Tact)

Donk is a spell introduced in Dragon Quest Monsters: Joker 2. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, Kadonk, affects a wider range of enemies.

The spell itself first appeared in Dragon Quest: Dai no Daibouken, however, in the manga, the spell itself was gravity-based and creates a high-pressure gravity field to attack the opponent.

Appearances

Dragon Quest X

Donk makes its main series debut as an enemy exclusive spell. It costs 18 MP to cast, and will deal 75% of a character's maximum HP as damage.

Dragon Quest Monsters: Joker 2

Donk is learned through the skill sets and costs 12 MP to cast. It affects one group of enemies, and deals 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from:

Dragon Quest Monsters: Joker 3

Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.

Dragon Quest Tact

Donk appears as Popp's Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in Dragon Quest: Dai no Daibouken. It has a range of three squares in front of him and inflicts major spell damage to all enemies in a range of a 3x3 square with a high chance of binding them too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage.

Donk (ベタン Betan) 
Ability information
Donk
Role * Type * Element MP cost
Debuff Spell   -
Times usable: 1
Range Additional effects
 
Front
 
Bind
Description
Major spell damage to all enemies in area of effect and often binds
Turns needed: 3
Naturally learnt by
Popp