Call to Arms
Revision as of 00:29, 7 February 2020 by Antiyonder (talk | contribs)
Call to Arms summons an army to fight the enemies.
Call to Arms | |
---|---|
Japanese | ぐんたいよび なかまをよぶ |
Type | Skill |
Older names | CallHelp, CallArmy |
Appearances
Dragon Quest VI: Realms of Revelation
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past
The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.
Dragon Quest Monsters & Dragon Quest Monsters 2
Refered to as CallHelp in the Enix of America localization, the skill has a 50% chance to succeed and will summon 1~4 allies to bum rush the enemy. The damage calculation is unknown, but it is level based as before. The skill cost 4 MP, and requires the monster to be at level 17 with at least 84 HP, 42 MP, 68 agility, and 54 wisdom to learn.