Naturalist is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various skills suitable for beast-type monsters.
Naturalist | |
---|---|
Japanese | けものみち けもの道 |
Rōmaji | Kemono michi |
Type | Talent |
AppearancesEdit
Dragon Quest Monsters: JokerEdit
Naturalist is learned by the Spiked hare, Great sabrecub, Heligator, and Platypunk. It grants the following abilities:
Ability | Skill Points |
---|---|
Heart Breaker | 3 |
Sandstorm | 7 |
Dragon Slash | 11 |
Body Slam | 15 |
Mercurial Thrust | 21 |
Tongue Lashing | 30 |
War Cry | 45 |
Uncarnate | 63 |
Hatchet Man | 83 |
Dragon Quest Monsters: Joker 2Edit
Uncarnate is no longer learned. Instead, Mysterian Mauler is learned with 57 points and Hatchet Man now requires only 75.
Dragon Quest Monsters: The Dark PrinceEdit
Naturalist can be learned once again by Great sabrecubs, Platypunks, and Spiked hares.
Ability | Skill Points | Description |
---|---|---|
Heart Breaker | 3 | Inflicts slashing damage on a single enemy and stuns it for 1 turn. |
Sandstorm | 10 | Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. |
Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
Mercurial Thrust | 30 | A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else. |
Tongue Lashing | 50 | Slathers a single enemy with slimy saliva, stunning it and lowers its defence. |
War Cry | 70 | An ear-popping shout that stuns all enemies for 1 turn. |
Hatchet Man | 85 | Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds. |
Auto-Restora | 83 | Restores a small amount of HP after each action. |