Antimagic
Antimagic is a recurring Wand ability in the Dragon Quest series. It attempts to suppress the spellcasting of one enemy. In the original Japanese, it shares a name with the Staff of antimagic.
Antimagic | |
---|---|
Japanese | まふうじのつえ (IX only) 魔封じの杖 (XI only) |
Rōmaji | Mafūji no tsue |
Type | Skill |
AppearancesEdit
Dragon Quest IX: Sentinels of the Starry SkiesEdit
This ability is learned with 7 skill points allocated into Wand skill. Functions as a non-bouncable Fizzle that lasts for 7~10 turns.
Dragon Quest XI: Echoes of an Elusive AgeEdit
Antimagic, like many other skills, is now classified as a Heavy Wand skill and costs 2 MP to use. Veronica and Rab can learn it for 8 and 5 skill points respectively through the Heavy Wands panel on their character builders.
See alsoEdit