Shimmering Light
Shimmering Light is a recurring skill in the Dragon Quest series. It is one of the Baramonster's signature abilities, suffusing enemies in a mysterious light that can inflict confusion and make them more vulnerable to spells.
Shimmering Light | |
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Japanese | まどいの光 |
Rōmaji | Madoi no hikari |
Type | Skill |
AppearancesEdit
Dragon Quest Monsters: Super LightEdit
Shimmering Light can be learned by Baramonster at level 14 and costs 32 MP to use. It often lowers the Spell Res of all enemies by one level and has a chance to inflict confusion, as well.
Dragon Quest TactEdit
Shimmering Light can be learned by Baramonster at level 22 and costs 18 MP to use. It has a range of three squares in front of it and has a chance to confuse and lower the Spell Res of all enemies in a range of three squares horizontally for three turns. Upgrading the skill increases the success rate of both effects.
Ability information
Shimmering Light | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | 18 | |
Range | Additional effects | ||
Front |
Spell Res Down/Confusion |
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Description | |||
Occasionally lowers the Spell Res of all enemies in area of effect, rarely confuses | |||
Naturally learnt by | |||
Baramonster |
Related skillsEdit