Walking corpse

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For the monster class in Dragon Quest VII, see Walking corpse (Vocation).

The Walking corpse is a monster in the Dragon Quest series, introduced in Dragon Quest II.

Description

The walking corpse is a reanimated corpse, part of the Zombie family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.

Appearances

Dragon Quest II

Walking corpse
Original (NES)
Sprite
 
Gold
51
HP
95
MP
0
Attack
59
Defence
10
Agility
34
Evasion
0⁄64
Location(s)
Dirkandor region
Item Dropped
Fire resistance *
2⁄7
Dazzle resistance
2⁄7
Snooze resistance
5⁄7
Thwack resistance
7⁄7
Fizzle resistance
7⁄7
Kasap resistance
1⁄7
Remakes (SFC, GBC, Mobile)
Sprites
Gold
51
HP
90
MP
0
Attack
51
Agility
20
Evasion
0⁄64
Location(s)
Dirkandor region
Item Dropped
Fire resistance *
0⁄7
Dazzle resistance
2⁄7
Snooze resistance
2⁄7
Thwack resistance
7⁄7
Fizzle resistance
7⁄7
Kasap resistance
7⁄7


Dragon Quest III

Walking corpse
Original (NES)
Sprite
 
Bestiary No.
072
Level
16
Gold
15
HP
98
MP
0
Attack
67
Defense
16
Agility
20
Evasion
0⁄64
Spell(s)
None
Skill(s)
Defend
Waste turn
Location(s)
Baharata region at night
Item Dropped
Wayfarer's clothes1⁄64
Fire resistance *
0%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
25%
Dazzle resistance
100%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
100%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites
SFC
GBC

Dragon Quest V

#47 - Walking corpse
 
HP MP Experience Gold
70 57 15
Attack Defense Speed
48 2 10
Dropped Item Rags
Locations Whealbrook Adit (G2)
Coburg castle dungeon
Capture Rate 1/32
Bestiary # 47
Game Dragon Quest V

Dragon Quest VI

Walking corpse
Original (SFC)
Sprite
 
Bestiary No.
051
Recruit Rate
1⁄32
Experience *
80
Gold
18
HP *
72
MP
0
Attack
59
Evasion
0%
Spell(s)
None
Skill(s)
Call for back up
Poison Attack
Tongue Lashing
Venom Mist
Location(s)
Item(s) dropped
Rags1⁄32
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
80%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
15%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None


Dragon Quest VII

Walking corpse (くさった死体 Rotting corpse)
Sprite
 
Bestiary No.
026
Recruit Rate
1⁄8
Gold
5
HP
65
MP
0
Attack
37
Defense
18
Agility
13
Evasion
0⁄64
Spell(s)
Skill(s)
Poison Attack
Item(s) Dropped
Antidotal herb1⁄64
Walking corpse heart1⁄16
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
0%
Poof resistance *
0%
Ban Dance resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
100%
Poison resistance *
0%
Snooze resistance *
0%
Stun resistance *
15%
Sap resistance *
0%
Army resistance *
0%
3DS version changes


Dragon Quest VIII

Walking corpse
 
Bestiary No. Family
052 Undead
Experience Gold HP MP
59 11 94 0
Attack Defense Agility Evasion
39 9 10 0⁄64
In-Game Description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Pickham Region
Item(s) Dropped Antidotal herb1⁄16
Chain mail1⁄256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
30% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
25% 50% 50% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
25% 25% 100% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 15% 15% 100%
Sap Resistance *
15%
Army Resistance *
25%
Ports (3DS, Mobile)
Notable Changes
None



Dragon Quest IX

#055 - Walking corpse
[[Image:|200px]]
HP MP Experience Gold
105 9 155 66
Attack Defense Speed
70 35 35
Dropped Item Manky mud (common, 1/8)
Strength ring (rare, 1/128)
Locations Newid Isle
Tower of Trades
Family Zombie
Bestiary # 055
Game Dragon Quest IX
Console DS
Description These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.


Dragon Quest Monsters

Horks are members of the Zombie family and can be encountered in the Bewilder and Peace Traveler's Gates. They can also be bred by having another Hork as the pedigree and any other member of the Zombie family as the mate. Horks learn Lush Licks, Poison Gas, and Eerie Light naturally.

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

It is found on Infern Isle and is a rank C monster.

Dragon Quest Monsters: Joker 2

Dragon Quest Swords

Dragon Quest Builders

Gallery

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