Muster Strength
Muster Strength | |
---|---|
Japanese | ちからため |
Rōmaji | chikaratame |
Type | Tension |
Older names | Windup |
Muster Strength is an ability in the Dragon Quest series that first appeared in Dragon Quest IV as an enemy-exclusive ability before players could start using it themselves in Dragon Quest V.
It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill Focus Strength (note this doesn't apply to Dragon Quest V, where the two abilities are identical aside from their name).
Appearances
Dragon Quest V
Muster Strength is used by monster companions such as the golem.
Name | Level |
---|---|
Conkrerer | -- |
Cross eye | 5 |
Golem | 8 |
Hellion | 12 |
Powie yowie | 12 |
Dragon Quest VI
Muster Strength is learned by Kingsley at level 5. Other characters can obtain it by advancing to rank 2 of the Merchant vocation.
Dragon Quest VII
It can be learned by reaching rank 5 in the Thief vocation, rank 4 in the Rockbomb (Vocation), and rank 2 in the Golem (Vocation).
Dragon Quest Monsters
Called ChargeUp in this game, this ability can be learned by various monsters. It requires the monster to be at least level 14, with at least 98 HP, 84 defense. It is naturally learned by the Almiraj, BullBird, FangSlime, Gigantes, GoHopper, Golem, HammerMan, MadGopher, Oniono and Skullroo.
Dragon Quest Monsters 2
The requirements to learn ChargeUp are unchanged. It is naturally learned by the Beavern, Darck, EvilWell, PearlGel and ProtoMech among others. The MadGopher no longer naturally learns this ability.