Hold Fire
Revision as of 03:26, 29 February 2024 by Follower of Light (talk | contribs) (Created page with "{{Spell Infobox |title = Hold Fire |image = |japanese = 終末の炎 |romaji = Shūmatsu no honō |old = None |type = Offensive }} '''Hold Fire''' is a Fire-element skill that requires the user store up energy for one turn before unleashing it in a miniature sun. ==Localization history== Hold Fire was previously localized as Final Flame, a more literal translation of 終末の炎. Interestingly, this second localization name still works as a pun in reference to the...")
Hold Fire is a Fire-element skill that requires the user store up energy for one turn before unleashing it in a miniature sun.
| Hold Fire | |
|---|---|
| Japanese | 終末の炎 |
| Rōmaji | Shūmatsu no honō |
| Type | Offensive |
| Older names | None |
Localization history
Hold Fire was previously localized as Final Flame, a more literal translation of 終末の炎. Interestingly, this second localization name still works as a pun in reference to the fact that Calasmos had to literally hold the Final Flame above his head before launching the attack.
Appearances
Dragon Quest Monsters: The Dark Prince
Hold Fire costs 52 MP and deals a fixed range of 300~400 Fire damage to all enemies, with a chance to stun for 1 turn. It is learned exclusively through the Calasmos talent.
Trivia
- The damage range of 300~400 is the same as Big Banga's in that skill's first two appearances.