Hold Fire
From Dragon Quest Wiki
Hold Fire | |
---|---|
Japanese | 終末の炎 |
Rōmaji | Shūmatsu no honō |
Type | Offensive |
Older names | None |
Hold Fire is a Fire-element skill that requires the user store up energy for one turn before unleashing it in a miniature sun.
Localization history[edit]
Hold Fire was previously localized as Final Flame, a more literal translation of 終末の炎. Interestingly, this second localization name still works as a pun in reference to the fact that Calasmos had to literally hold the Final Flame above his head before launching the attack.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Hold Fire costs 52 MP and deals a fixed range of 300~400 Fire damage to all enemies, with a chance to stun for 1 turn. It is learned exclusively through the Calasmos talent.
Trivia[edit]
- The damage range of 300~400 is the same as Big Banga's in that skill's first two appearances.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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