Animal Instinct
| Animal Instinct | |
|---|---|
| Japanese | やせいのかん |
| Rōmaji | Yasei no kan |
| Type | Skill |
| Older names | None |
Animal Instinct is a field ability that allows Monster Wranglers to detect friendly beasts that are lurking in the vicinity, and is quite handy for players seeking to compete in the monster arenas.
Appearances[edit]
Dragon Quest III HD-2D Remake[edit]
Animal Instinct is learned at level 10 if a Monster Wrangler's Wisdom attributes exceeds 33 points, but the learning is only delayed to level 11 if not. It costs 0 MP to use and will display one of four messages that indicates if a nice monster is in the immediate area, on another floor of the dungeon or tower the party is in, if the monster does not appear during the time of day the skill is used, or if there is no monster in the greater area at all.
One shortcoming of Animal Instinct is that it does not inform the player if a monster can be recruited once spoken to, as many will flee if they hear the party approaching, pick up on the party's scent, or are disguised as humans and need the mirror of Ra to be exposed.
In other languages[edit]