Automaton
| Dragon Quest monster | |
|---|---|
| Automaton | |
Art by Akira Toriyama | |
| Japanese | からくり兵 |
| Romaji | Karakuri hei |
| First appearance | Dragon Quest VII |
| Old localization | ClockMech |
The automaton is a mechanical monster that appears as a regular enemy and boss in Dragon Quest VII.
Characteristics[edit]
Massive blue mechanised men that trundle terrifyingly into battle armed with a massive man-sized axe and a bone mashing spiked mace, allowing them to lash out twice in a single turn. The great greasy teal-coloured engine is the technology behind their power and speed, keeping them going over long distances as they trudge across the land, with neon green wiring holding everything together in place of the nerves, bones and muscle of a living carbon based life form. They possess the same characteristic singular red "eye" as other mechanical enemies in the series like the Killing machine. When they use the striking Multislice skill they tuck their clunky legs into their bulky bodies and spin wildly with their weapons drawn, damaging every single foe in a single slice.
Story[edit]
Appearances[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Automatons can be encountered in the field in Faraday in the past. They can attack twice and hit everyone in the party with Multislice. Multislice does decreasing damage, so whoever is in front will receive the brunt of the damage and whoever is last in position won't suffer as much. Ruff's Aooo! skill has a chance of preventing the Automaton from using one of its turns, which may save you from its attack for a round or at least preventing it from attacking twice. Defeating Automatons should have highest priority before any other enemies. Lucky players can receive an Iron axe as a drop from them, which is more powerful than any weapon that can be purchased from shops at that point and for the next few islands.
Dragon Quest VII Reimagined[edit]
| Bestiary | Family | ||
| No. 037 | Machine | ||
| Experience* | Gold* | HP* | MP* |
| 40 | 36 | 63/84/105 | 10 |
| Attack* | Defence* | Agility* | Evasion |
| 53 | 45 | 18/20/27 | N/A |
| In-game description | These mass-manufactured killing machines are modelled on the design of the prot-automaton, with modifications. Though their durable chassis defend agaisnt most kinds of damage, they're especially susceptible to lightning |
| Spell(s) | N/A |
| Skill(s) | N/A |
| Location(s) | Frobisher region (past) Automaton Stronghold (past) |
| Items dropped | Iron axe (1/128) |
| Fire Resistance * | Ice Resistance * | Wind Resistance * | Earth Resistance * | |
| 25% | 25% | 25% | 25% | |
| Light Resistance * | Dark Resistance * | Electricity Resistance * | Drain Magic Resistance | |
| 25% | 25% | -140% | 100% | |
| Instant Death Resistance * | Poof resistance | Bedazzlement Resistance * | Fizzle Resistance | |
| 100% | 100% | 100% | 100% | |
| Confusion Resistance * | Paralysis Resistance * | Poison Resistance * | Sleep Resistance * | |
| 100% | 100% | 100% | 100% | |
| Blunt Resistance * | Decelerate Resistance * | Divine Intervention Resistance * | Sap Resistance * | |
| 0% | 0% | 0% | 0% | |
| Beguile Resistance * | Charm Resistance * | Laughter Resistance * | Stumble Resistance * | |
| 100% | 100% | 100% | 100% | |
| Stun Resistance * | Elemental Resistance * | Status Resistance * | ||
| 100% | 0% | 0% | ||
Rampaging version[edit]
| Bestiary | Family | ||
| No. 304 | Machine | ||
| Experience* | Gold* | HP* | MP* |
| N/A | N/A | 1,800 | 20 |
| Attack* | Defence* | Agility* | Evasion |
| 340 | 240 | 120 | N/A |
| In-game description | An absolutely lethal automaton who has awakened all its inner power in order to test the mettle of those who dare rumble on the Rampage Road |
| Spell(s) | N/A |
| Skill(s) | Acts 1~2 times per turn Double-Edged Slash Frenzy Hatchet Man Multislice |
| Location(s) | Buccanham (present) |
| Items dropped | None |
| Fire Resistance * | Ice Resistance * | Wind Resistance * | Earth Resistance * | |
| 50% | 50% | 50% | 50% | |
| Light Resistance * | Dark Resistance * | Electricity Resistance * | Drain Magic Resistance | |
| 50% | 50% | -140% | 0% | |
| Instant Death Resistance * | Poof resistance | Bedazzlement Resistance * | Fizzle Resistance | |
| 100% | 100% | 100% | 100% | |
| Confusion Resistance * | Paralysis Resistance * | Poison Resistance * | Sleep Resistance * | |
| 100% | 100% | 100% | 100% | |
| Blunt Resistance * | Decelerate Resistance * | Divine Intervention Resistance * | Sap Resistance * | |
| 0% | 0% | 0% | 0% | |
| Beguile Resistance * | Charm Resistance * | Laughter Resistance * | Stumble Resistance * | |
| 100% | 100% | 100% | 100% | |
| Stun Resistance * | Elemental Resistance * | Status Resistance * | ||
| 100% | 0% | 0% | ||
Dragon Quest: Monster Battle series[edit]
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Dragon Quest of the Stars[edit]
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Dragon Quest Walk[edit]
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This section is a stub. You can help by expanding it. |
Etymology[edit]
The Automaton's original name in Japanese, karakuri hei, is a reference to karakuri puppets, a type of traditional mechanized puppet or automata that was made in Japan from the 17th to the 19th century. Some were small and used as home decorations that could serve tea or sake, but they were also life-sized karakuri puppets that were used for public theater performances or religious festivals.
Related Enemies[edit]
Gallery[edit]
- Articles with section stubs
- Dragon Quest VII enemies
- Dragon Quest VII bosses
- Dragon Quest VII Reimagined enemies
- Dragon Quest VII Reimagined bosses
- Dragon Quest: Monster Battle Road II Legend enemies
- Dragon Quest: Monster Battle Road Victory enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Walk enemies
