Axes of Evil: Difference between revisions
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===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
[[Yangus]] can use '''Axes of Evil''' as an axe technique after allocating 54 skill points into the associated skill. This skill possess a wind attribute, making it impractical to use against certain enemies. It is affected by Yangus' tension, however, allowing it to overcome any enemy resistance with sufficient level. Damage is calculated as a whip strike, with each blow dealing less as more enemies are struck. | [[Yangus]] can use '''Axes of Evil''' as an axe technique after allocating 54 skill points into the associated skill. This skill possess a wind attribute, making it impractical to use against certain enemies. It is affected by Yangus' tension, however, allowing it to overcome any enemy resistance with sufficient level. Damage is calculated as a whip strike, with each blow dealing less as more enemies are struck. | ||
*In the 3DS port, the skill now costs 2MP. | |||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== |
Revision as of 17:21, 15 September 2016
Axes of Evil | |
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Japanese | |
Type | Skill |
Axes of Evil is a recurring ability in the franchise. It hits a group of enemies with a vortex formed by a powerful swing.
Appearances
Dragon Quest VIII
Yangus can use Axes of Evil as an axe technique after allocating 54 skill points into the associated skill. This skill possess a wind attribute, making it impractical to use against certain enemies. It is affected by Yangus' tension, however, allowing it to overcome any enemy resistance with sufficient level. Damage is calculated as a whip strike, with each blow dealing less as more enemies are struck.
- In the 3DS port, the skill now costs 2MP.
Dragon Quest IX
This ability is learned with 88 skill points invested into Axe skill. It costs no mp to use, and damages an enemy group with the same calculations as a whip strikes (1.0, 0.8, 0.7, etc).