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|title = Hatchet Man | |title = Hatchet Man | ||
|image = | |image = | ||
|japanese = まじんぎり | |japanese = まじんぎり ({{VI}} only)<br>まじん斬り ({{VII}} onwards)<br>魔神斬り ({{X}} and {{Tact}}) | ||
|romaji = Majin slash | |romaji = Majin giri<br>{{tt|Majin kiri|Devil/evil spirit slash}} | ||
|old = Magiblade<br> | |old = Magiblade<br>EvilSlash | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
'''Hatchet Man''' is a recurring ability in the | |||
'''Hatchet Man''' is a recurring ability in the {{DQSeries}}. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. | |||
This skill is ''strongly'' recommended for hunting [[Metal slime family|metal slime]]s and their brethren, especially so in games that do not have the [[hela hammer]]. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ4}}=== | ||
In the remakes, Hatchet Man is one of the special abilities that | In the remakes, Hatchet Man is one of the special abilities that the {{Psaro 9}} knows upon joining in {{DQ4 Chapter 6}}. Accuracy is 3/8ths and costs 0 {{MP}}. | ||
==={{DQ6}}=== | |||
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions for 0 {{MP}}. | |||
==={{DQ7}}=== | |||
Exactly as in {{VI}}, though in the {{3DS}} remake it costs 3 {{MP}} to use. It can also be learned by mastering the [[Automaton (vocation)|Automaton]] {{MFamilies}} vocation. | |||
It is used by the enemies [[Charmour]], [[Lieutenant kernel]], and [[Silver scrapper]]. | |||
===''[[ | ==={{DQ8}}=== | ||
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 {{MP}} to use. | |||
=== | ==={{DQ9}}=== | ||
[[ | This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 {{MP}} to use. | ||
=== | ==={{DQ10}}=== | ||
Hatchet Man can be learned by [[Gladiator]]s, [[Ranger]]s, and [[Monster Master]]s by investing 76 skill points into the {{Axe}} skill. It works nearly identically as the previous game, but costs 6 {{MP}} to use. There is also an enemy-only version that is used by certain bosses when their {{HP}} falls below a certain percentage. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Hendrik]] learns | [[Hendrik]] learns Hatchet Man through the ''{{Axe}}s'' panel in his character builder, needing 16 points to unlock it. It costs 4 {{MP}} to use, but is now unaffected by a {{MFamilies}}'s evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called EvilSlash in this game, it requires the | Called EvilSlash in this game, it requires the {{MFamilies}} reach level 15 with 106 {{HP}} and 90 {{Attack}}. It is learned naturally by the [[Armoured scorpion|Armorpion]], [[Hacksaurus|BattleRex]], [[Flapdragon|Coatol]], [[Gigantes]], [[Hammerhood|HammerMan]], [[Mandrake major|LizardMan]], [[Drag-goof|MadDragon]], [[Mummy]] and [[Restless armour|RogueNite]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
The requirements to learn EvilSlash are unchanged. It is naturally learned by the [[WalrusMan]], | The requirements to learn EvilSlash are unchanged. It is naturally learned by the [[Orgodemir]] and [[Tuskateer|WalrusMan]]. | ||
==={{DQMJ}}=== | |||
Hatchet Man can be learned from: | |||
*[[Anti-metal]] (50 points) | |||
*[[Berserker (skill)|Berserker]] (50 points) | |||
*[[Champion (skill)|Champion]] (40 points) | |||
*[[Cluboon (skill)|Cluboon III]] (18 points) | |||
*[[Materialist]] (34 points) | |||
*[[Naturalist]] (83 points) | |||
*[[Warrior (skill)|Warrior]] (70 points) | |||
==={{DQMJ2}}=== | |||
Hatchet Man can no longer be learned from [[Champion (skill)|Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points. | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
===''[[ | ==={{DQM23D}}=== | ||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Hatchet Man costs 8 {{MP}}, and operates exactly as it did in ''VIII'': a 50% chance to miss, a 25% chance to deal a normal blow, and a 25% chance to land a critical hit. It is learned via the [[Assassin]], [[Bang Virtuoso]], [[Bishop Ladja (Talent)|Bishop Ladja]], [[Blade Maven]], [[Duelist]], [[Estark (Talent)|Estark]], [[Fighter]], [[Naturalist]], [[Paragon]], [[Pest Controller]], [[Power Player]], and [[Überkilling Machine (Talent)|Überkilling Machine]] talents. | |||
==={{Dragon Quest Heroes}} & {{Dragon Quest Heroes II}}=== | |||
Hatchet Man appears as a basic attack that costs no {{MP}} to use that can be used by both [[Yangus]] and [[Desdemona]]. | |||
==={{DQTreasures}}=== | |||
Hatchet Man is learned by [[metal hunter]]s. | |||
==={{DQTact}}=== | |||
Hatchet Man can be learned by [[Tuskateer]] at level 22 and [[Night clubber]] at level 31. It costs 26 {{MP}} to use and has a chance to deliver a 100% potency physical damage critical hit to a single enemy, but has a high chance of missing. | |||
{{DQTactSkill | |||
|name=Hatchet Man | |||
|kanji=魔神斬り | |||
|romanji=Majin kiri | |||
|type=Physical | |||
|role={{Attack}} | |||
|element=[[Image:DQTact Non-elemental.png|48px]] | |||
|mp=26 | |||
|range=[[Image:DQTact_Range1.png|48px]]<br>1 | |||
|status=None | |||
|description=Delivers a 100% potency physical damage critical hit to 1 enemy, but often misses | |||
|monsters=[[Night clubber]], [[Tuskateer]] | |||
}} | |||
==={{SSB5}}=== | |||
The {{Hero Smash}} can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 {{MP}} to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike. | |||
{{DQSkills}} | {{DQSkills}} | ||
[[ | |||
[[Category:Skills]] | |||
[[Category:Dragon Quest IV skills]] | [[Category:Dragon Quest IV skills]] | ||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
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[[Category:Dragon Quest VIII skills]] | [[Category:Dragon Quest VIII skills]] | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
[[Category:Dragon Quest X skills]] | |||
[[Category:Dragon Quest XI skills]] | [[Category:Dragon Quest XI skills]] | ||
[[Category:Torneko: The Last Hope skills]] | |||
[[Category:Dragon Quest Monsters skills]] | |||
[[Category:Dragon Quest Monsters 2 skills]] | |||
[[Category:Dragon Quest Monsters: Joker skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | |||
[[Category:Dragon Quest Heroes skills]] | |||
[[Category:Dragon Quest Heroes II skills]] | |||
[[Category:Dragon Quest Treasures skills]] | |||
[[Category:Dragon Quest Tact skills]] | |||
[[Category:Super Smash Bros. Ultimate skills]] | [[Category:Super Smash Bros. Ultimate skills]] |