Healing Wind
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| Healing Wind | |
|---|---|
| Japanese | 癒しの風 |
| Rōmaji | Iyashinokaze |
| Type | Skill |
Healing Wind is a skill that appears in the Final Fantasy series as well as in Dragon Quest Tact. It is one of Aerith's signature Limit Breaks, summoning a soothing breeze to replenish her and her friends' health.
Details[edit]
Healing Wind is known naturally by Aerith at Level 1 and costs 120 MP to cast. It heals a major amount of HP and grants moderate regeneration for all allies in a large rhombus-shaped area of effect around her including herself for two turns. Since it is a Limit Break, it must also use up a full Limit Gauge and can only be used two times per battle. Upgrading the skill increases its recovery and reduces the amount of MP it costs to use.
Ability information
| Healing Wind | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 120 Times usable: 2 |
|
| Range | Additional effects | ||
Rhombus (L) |
Regeneration |
||
| Description | |||
| Heals a major amount of HP and grants moderate regeneration to all allies in area of effect for 2 turns. LIMIT Gauge Cost: 100 |
|||
| Naturally learnt by | |||
| Aerith | |||