Healing Wind

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Healing Wind is a skill that appears in the Final Fantasy series as well as in Dragon Quest Tact. It is one of Aerith's signature Limit Breaks, summoning a soothing breeze to replenish her and her friends' health.

Details[edit]

Healing Wind is known naturally by Aerith at Level 1 and costs 120 MP to cast. It heals a major amount of HP and grants moderate regeneration for all allies in a large rhombus-shaped area of effect around her including herself for two turns. Since it is a Limit Break, it must also use up a full Limit Gauge and can only be used two times per battle. Upgrading the skill increases its recovery and reduces the amount of MP it costs to use.

Healing Wind (癒しの風 Iyashinokaze)Tactlogo.png
Ability information
Healing Wind
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 120
Times usable: 2
Range Additional effects
DQTact RangeRhombusL.png
Rhombus (L)
DQTact Regeneration.png
Regeneration
Description
Heals a major amount of HP and grants moderate regeneration to all allies in area of effect for 2 turns.
LIMIT Gauge Cost: 100
Naturally learnt by
Aerith