Sage: Difference between revisions

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<center>''A master of attack and recovery magic who is also able to call on the power of the spirits.'' --Description from ''Dragon Quest VII'' </center>
<center>''A master of attack and recovery magic who is also able to call on the power of the spirits.'' --Description from ''Dragon Quest VII'' </center>
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The '''Sage''' (賢者, ''Kenja'') is a recurring vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.
The '''Sage''' (賢者, ''Kenja'') is a recurring vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.


==Description==
==Characteristics==
Sages are renowned for their mastery of magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high magical might and mending stats that allow them to alternate between crowd control and healing with ease.
Sages are renowned for their mastery of magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high magical might and mending stats that allow them to alternate between crowd control and healing with ease.


Sages often appear as important NPCs in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline.  
Sages often appear as important NPCs in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline.  


==''[[Dragon Quest III]]''==
==''[[Dragon Quest III]]''==
In order for a party member to become a Sage, that member must be level 20 and have the [[Words of Wisdom]] and take it to the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. There, they may become a Sage. The [[Gadabout]] is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach level 20.
In order for a party member to become a Sage, they must be level 20 and have the [[Words of Wisdom]] in their possession. The [[Gadabout]] is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach level 20.
===Stats===
===Stats===
''NES version''
''NES version''
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(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn [[Boomerang]], [[Bow]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.
(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn [[Boomerang]], [[Bow]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.


Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with kabuff and magic barrier, decimate foes with darkness and explosions, and keep their allies alive with Multi-and-Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile group combinations.
Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.


===Stats===
===Stats===
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=={{DQ10}}==
=={{DQ10}}==
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{{Section-Stub}}


==Notable Sages==
==Notable Sages==
* [[Princess of Moonbrooke]]
*[[Princess of Moonbrooke]]
* [[Jacqueline|High Priestess Jacqueline]]
*Selectable class in ''Dragon Quest III''.
* [[Rab]]
*[[Jacqueline|High Priestess Jacqueline]]
*[[Rab]]


==Trivia==
==Trivia==
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File:DQ Heroines.png|Disciplining the thief
File:DQ Heroines.png|Disciplining the thief
</gallery></center>
</gallery></center>
 
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{{DQIIIClasses}}
{{DQIIIClasses}}
{{DQVIClasses}}
{{DQVIClasses}}
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