Sage: Difference between revisions

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|Causes ~140HP in explosion damage
|Causes ~140HP in explosion damage
|15
|15
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===Hybrid Abilities===
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|[[Teen Idol]]
|Life Dance
|All Allies
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive
|0
|}
|}
[[Category:Classes]]
[[Category:Classes]]

Revision as of 18:28, 24 July 2010

The Sage is a character in the Dragon Quest series. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.

Requirements

Dragon Quest III

In order for a party member to become a Sage, that member must be level 20 and have the Book of Satori and take it to the Temple of Dharma. There, they may become a Sage. The Goof-off is the only class that doesn't need the Book of Satori to become a Sage. All they need is to become level 20.

Dragon Quest VII

In order to become a sage in Dragon Quest VII, the party member must first master both the Cleric and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.

Dragon Quest VII

Stat Changes

Statistics Change
Strength -30 Percent
Agility +5 Percent
Guard -20 Percent
Intelligence +20 Percent
Appearance Null
Max HP -20 Percent
Max MP +20 Percent
Mastery Bonus +20 Bonus to Intelligence

Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Defeat 1 One Group Has a low chance of instantly killing one group of enemies 7
2 Counsel Barrier 15 All Allies Reduces the damage of fire and ice attacks 3
3 Arbiter Blizzard 38 All Enemies Causes ~100 in ice damage 12
4 Seer Magic Wall 65 All Allies Reduces the damage of magic attacks to all allies 3
5 Oracle Heal Us 110 All Allies Heals ~100HP to all allies 10
6 Wise One Revive 150 One Ally Revives one fallen ally with full HP 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party 20
8 Prophet Explodet 250 All Enemies Causes ~140HP in explosion damage 15

Hybrid Abilities

Hybrid Learns Target Info MP
Teen Idol Life Dance All Allies Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive 0