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*Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's [https://en.wikipedia.org/wiki/Fantasian Fantasian] | *Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's [https://en.wikipedia.org/wiki/Fantasian Fantasian] | ||
*The proportionate size of characters in relation to the environments has been returned to the original [[PlayStation]] scale, compared to the compressed 3DS version | *The proportionate size of characters in relation to the environments has been returned to the original [[PlayStation]] scale, compared to the compressed 3DS version | ||
* | *A character's weapon and shield are now displayed in battle similar to {{Dragon Quest VIII}} and {{Dragon Quest XI}} | ||
===Scenario changes=== | ===Scenario changes=== | ||
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*Just like the 3DS remake, random encounters have been replaced with on-screen monsters | *Just like the 3DS remake, random encounters have been replaced with on-screen monsters | ||
*Weakling monsters are instantly defeated upon making contact with the player, similar to [https://en.wikipedia.org/wiki/EarthBound Nintendo's EarthBound] | *Weakling monsters are instantly defeated upon making contact with the player, similar to [https://en.wikipedia.org/wiki/EarthBound Nintendo's EarthBound] | ||
*New spells and skills have been added, such as the [[Frizz Cracker]] and [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | *New spells and skills have been added, such as the [[Frizz Cracker]] and [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | ||
*Certain abilities have had their MP cost rebalanced, such as [[Maelstrom]] taking 16 MP instead of 12 | *Certain abilities have had their MP cost rebalanced, such as [[Maelstrom]] taking 16 MP instead of 12 | ||
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:*As a result the {{Style}} and {{Wisdom}} stats have been removed | :*As a result the {{Style}} and {{Wisdom}} stats have been removed | ||
*Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}} | *Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}} | ||
=== | ===Vocation changes=== | ||
*Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones | |||
*New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}} | |||
:*For example Ruff starts in the "wolf child" (オオカミ少年) vocation | |||
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting | |||
*All beginner-grade vocations now have passive perks instead of only the [[Dancer]], [[Martial Artist]], [[Sailor]], & [[Thief]] | |||
*All vocations now feature exclusive abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs | |||
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game | |||
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed perks to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']] | |||
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]] | |||
*Characters can change vocations on the fly after being given a special orb by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button | *Characters can change vocations on the fly after being given a special orb by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button | ||
==Development== | ==Development== | ||
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the characters | In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970<ref>https://x.com/stnova1970/status/1971427702130577704</ref>, and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]]. | ||