39,342
edits
(All info taken from the game informer preview video) |
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*Just like the 3DS remake, random encounters have been replaced with on-screen monsters | *Just like the 3DS remake, random encounters have been replaced with on-screen monsters | ||
*Weakling monsters are instantly defeated upon making contact with the player, similar to [https://en.wikipedia.org/wiki/EarthBound Nintendo's EarthBound] | *Weakling monsters are instantly defeated upon making contact with the player, similar to [https://en.wikipedia.org/wiki/EarthBound Nintendo's EarthBound] | ||
*New spells | *New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], & [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | ||
:*The [[Woosh]]-family of spells now target random foes instead of a single group. The range increases by tier, such as Woosh hitting 2~3 foes & [[Swoosh]] hitting 2~4 | |||
*New skills have been added, such as [[Clap Trap]], [[Hip Drop]], [[Hymn of Light]], and [[Kiss Me Deadly]] | |||
*Certain abilities have had their MP cost rebalanced, such as [[Maelstrom]] taking 16 MP instead of 12 | *Certain abilities have had their MP cost rebalanced, such as [[Maelstrom]] taking 16 MP instead of 12 | ||
*The {{Charm}}, {{Deftness}}, {{Magical Mending}}, and {{Magical Might}} stats have been added | *The {{Charm}}, {{Deftness}}, {{Magical Mending}}, and {{Magical Might}} stats have been added | ||
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*Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones | *Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones | ||
*New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}} | *New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}} | ||
:*For example Ruff starts in the | :*For example Ruff starts in the [[Wolf Boy]] (オオカミ少年) vocation and Aishe begins as [[Destiny's Dancer]] | ||
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting | *Characters can now take up two vocations simultaneously in a featured dubbed moonlighting | ||
*All beginner-grade vocations now have passive traits instead of only the [[Dancer]], [[Martial Artist]], [[Sailor]], & [[Thief]] | *All beginner-grade vocations now have passive traits instead of only the [[Dancer]], [[Martial Artist]], [[Sailor]], & [[Thief]] | ||
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*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']] | *Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']] | ||
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]] | *The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]] | ||
*Characters can change vocations on the fly after being given | *Characters can change vocations on the fly after being given the [[career sphere]] by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button. Using it will allow Jacqueline to telepathically change a character's vocation, and in the present her descendant [[Jacqui]] will handle the duties | ||
==Development== | ==Development== | ||
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970<ref>https://x.com/stnova1970/status/1971427702130577704</ref>, and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]]. | In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970<ref>https://x.com/stnova1970/status/1971427702130577704</ref>, and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]]. | ||