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(I never expected to find that info in a Chinese interview but I'm glad the meadows, E.G.O., and Haven items were retained along with the 3DS equipment) |
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===Character changes=== | ===Character changes=== | ||
*[[Pike]] stockpiles water from [[Rainbow Cove]] to sell to his marks | *[[The Caretaker]] has more personality and a defined backstory, no longer being just a means to simplify the Shrine of Mysteries | ||
*[[Barbatos]]es and [[ | *[[Pollock]] now has light brown hair instead of black | ||
*[[Pike]] stockpiles water from [[Rainbow Cove]] to sell to his marks, terminating the infamous empty bottle problem from the original | |||
*[[Barbatos]]es and [[fandangow]]s now have their usual appearance, compared to both prior versions of the games where the former monster was flesh colored and the latter monster was blue colored. | |||
===Scenario changes=== | ===Scenario changes=== | ||
*The Castle [[Estard]] bank has been replaced with a [[mini medal]] exchange, granting players access to prizes much sooner | |||
*The process of opening the [[Shrine of Mysteries]] has been altered considerably: | *The process of opening the [[Shrine of Mysteries]] has been altered considerably: | ||
:*[[Kiefer]] has filched the [[sizzling stone]] off of [[Pike]] and brought a tablet fragment with him, using both on the statue after his late mother's ring doesn't work, saving the player the trouble of walking back and forth across Estard to acquire them | :*[[Kiefer]] has filched the [[sizzling stone]] off of [[Pike]] and brought a tablet fragment with him, using both on the statue after his late mother's ring doesn't work, saving the player the trouble of walking back and forth across Estard to acquire them | ||
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*The woodcutter and his cabin east of [[Pilchard Bay]] have been removed | *The woodcutter and his cabin east of [[Pilchard Bay]] have been removed | ||
*The [[El Ciclo]], [[Gröndal]], & [[Providence]] scenarios have been removed | *The [[El Ciclo]], [[Gröndal]], & [[Providence]] scenarios have been removed | ||
*The casinos, the [[Excellence Grading Organisation]], the [[The Haven|Immigrant Town]], and [[Monster Meadows]] sidequests have been removed | *The casinos, the [[Excellence Grading Organisation]], the [[The Haven|Immigrant Town]], and [[Monster Meadows]] sidequests have been removed, though the prizes originally acquired through these sidequests have been retained and are available through other methods. Bonus equipment that was added in the Nintendo 3DS remake is also retained<ref>Q:本作取消了如怪物公园、世界排行榜协会之类的功能,社区中一些玩家对这些删减感到惋惜,那为什么会有这些删减?原作中这些系统下的奖励内容,在重制版中能以其他方式获得吗? | ||
A:为了让玩家有更“浓密”(原文为浓密,或指内容密度够多)的剧情体验,我们有考虑过如何调整这些剧情以外的游玩内容,最后选择重新构筑这些内容。这次的重制版保留了“幸运面板”(ラッキーパネル)的内容,同时也对战斗玩法进行了翻新,增加了“斗技场”玩法,他们都以支线形式进行添加,让游戏更具乐趣。 | |||
至于那些原有系统的奖励,包括3DS版的那些奖励装备,也都会包含在这次的重制版中。在获取这些装备的过程中,玩家也能有与原版不太一样的体验。https://www.gamersky.com/news/202511/2048812.shtml</ref> | |||
*The vocation uniforms seen in the 3DS version have been removed, with characters retaining their default appearance as in the PSX original | *The vocation uniforms seen in the 3DS version have been removed, with characters retaining their default appearance as in the PSX original | ||
===Battle changes=== | ===Battle changes=== | ||
*All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle | *All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle | ||
*Just like the 3DS remake, random encounters have been replaced with on-screen monsters | *Just like the 3DS remake, random encounters have been replaced with on-screen monsters | ||
*The player can now attack monsters outside of battle for minor damage and even one-shot weaklings, similar to [https://en.wikipedia.org/wiki/Paper_Mario_(video_game) Nintendo's Paper Mario] | *The player can now attack monsters outside of battle for minor damage and even one-shot weaklings, similar to [https://en.wikipedia.org/wiki/Paper_Mario_(video_game) Nintendo's Paper Mario] | ||
*Characters now have their actions selected individually once their turn comes up as in {{Dragon Quest XI}}, instead of the party's actions being selected together at the start of a turn | |||
*New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], & [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | *New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], & [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | ||
*The [[Woosh]]-family of spells now target random foes instead of a single group. The range increases by tier, such as Woosh hitting 2~3 foes & [[Swoosh]] hitting 2~4 | *The [[Woosh]]-family of spells now target random foes instead of a single group. The range increases by tier, such as Woosh hitting 2~3 foes & [[Swoosh]] hitting 2~4 | ||
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Arus and Cloud Strife by Tetsuya Nomura.jpg|Collaboration art by [[Final Fantasy]] illustrator Tetsuya Nomura | Arus and Cloud Strife by Tetsuya Nomura.jpg|Collaboration art by [[Final Fantasy]] illustrator Tetsuya Nomura | ||
File:Dragon Quest Eden Reimagined.jpeg|Promotional art by the Warriors of Eden author Fujiwara Kamui. | File:Dragon Quest Eden Reimagined.jpeg|Promotional art by the Warriors of Eden author Fujiwara Kamui. | ||
File:Yuji Horii and Yoshinori Kitase Famitsu double VII photoshoot.jpg|Yuji Horii and Yoshinori Kitase in a [https://www.famitsu.com/article/202601/63451| Famitsu interview] | |||
</center></gallery> | </center></gallery> | ||