Dragon Quest VII Reimagined: Difference between revisions

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*New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}}
*New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}}
:*For example Ruff starts in the [[Wolf Boy]] (オオカミ少年) vocation and Aishe begins as [[Destiny's Dancer]]
:*For example Ruff starts in the [[Wolf Boy]] (オオカミ少年) vocation and Aishe begins as [[Destiny's Dancer]]
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
*Characters can now take up two vocations simultaneously in a feature dubbed moonlighting
*All vocations now feature exclusive perk abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*All vocations now feature exclusive perk abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game
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