Hiroshi Miyaoka
Hiroshi Miyaoka (宮岡 寛 born 1958) was a member of the development staff of the NES Dragon Quest trilogy. He would later become known for his role in creating the post-apocalyptic role-playing game series Metal Max.
Relevant to Dragon Quest[edit]
Miyaoka is a co-editor of "Famicom Shinken" (ファミコン神拳 )—a Famicom column in manga magazine Shūkan Shōnen Jump from 1985 to 1989—with Yuji Horii.
In the NES Dragon Quest trilogy, Miyaoka served as a scenario assistant. He also designed dungeons including the Cave to Rendarak. After Dragon Quest II released, he joked that "now I'm the most hated person in Japan".
He left the Dragon Quest team after Dragon Quest III released. In 1991, his post-apocalyptic role-playing game Metal Max, one of the last Famicom titles, was released. The game's slogan was "竜退治はもう飽きた" ("I'm bored with dragon-slaying now!")[1], though Miyaoka objected, stating that he "thought Horii would get angry with me. (laughs) Besides, as an avid RPG lover myself, I wasn't bored with dragon-slaying."[1]
Works[edit]
Dragon Quest titles
- Dragon Quest (1986, Famicom) — Scenario assistant
- Dragon Quest II (1987, Famicom) — Scenario assistant
- Dragon Quest III (1988, Famicom) — Scenario assistant
- Dragon Quest I & II (1993, Super Famicom) — Scenario assistant
Other titles
- Rune Master (cancelled in 1991) — scenario and directior (supervised by Yuji Horii)
- Metal Max series (since 1991)
- Tower Dream series (1996 to 1998)
- Genjū Ryodan (1998)