Crackerwhack: Difference between revisions
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
Exclusive to the 3DS port of ''VIII'' is '''Feel the Beat''', a variant of Crackerwhack learned by [[Morrie]] once he puts 100 points into his club skill tree. It hits all enemies for 30% more damage than his normal attacks, and has a 1/8th (12.5%) chance to stun foes for one turn. It costs 16MP to use, and does not use the Strike/Rock attribute as with [[Boulder Toss]]. | |||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== |
Revision as of 10:44, 31 January 2017
Crackerwhack | |
---|---|
Japanese | ランドインパクト |
Rōmaji | Land Impact |
Type | Skill |
Crwackerwhack is an ability in the Dragon Quest series. It deals earth damage to all enemies and usually ignores defence.
Appearances
Dragon Quest VIII
Exclusive to the 3DS port of VIII is Feel the Beat, a variant of Crackerwhack learned by Morrie once he puts 100 points into his club skill tree. It hits all enemies for 30% more damage than his normal attacks, and has a 1/8th (12.5%) chance to stun foes for one turn. It costs 16MP to use, and does not use the Strike/Rock attribute as with Boulder Toss.
Dragon Quest IX
This ability is learned with 88 skill points allocated into Hammer skill. It deals 160~190 damage for 12 MP. This "piercing" effect is excellent for dealing with sturdy foes, but unfortunately the Metal Slime family is immune.
Dragon Quest X
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