Aquapothecary: Difference between revisions

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(Skill Tree from Joker)
 
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'''Aquapothecary''' is a skill in {{DQMJ}}. It is learned by the [[Khalamari kid]], [[Merman]], and [[Sea urchin]].
'''Aquapothecary''' is a skill introduced in {{DQMJ}}.
 
==={{DQMJ}}===
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities:


===Aquapothecary===
{| cellpadding="0" cellspacing="0" class="listTable sortable"
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
! Ability !! Skill Points
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|Water Guard||100
|Water Guard||100
|}
|}
==={{DQMJ2}}===
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged.

Revision as of 16:47, 15 November 2020

Aquapothecary is a skill introduced in Dragon Quest Monsters: Joker.

Dragon Quest Monsters: Joker

Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:

Ability Skill Points
Heal 5
Crack 10
Sultry Dance 15
Midheal 23
Mist Me 33
Crackle 45
Amor Seco Rain 60
Song of Salvation 80
Water Guard 100

Dragon Quest Monsters: Joker 2

Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.