Aquapothecary: Difference between revisions
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'''Aquapothecary''' is a skill in {{DQMJ}}. | '''Aquapothecary''' is a skill introduced in {{DQMJ}}. | ||
==={{DQMJ}}=== | |||
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities: | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points | ||
Line 23: | Line 25: | ||
|Water Guard||100 | |Water Guard||100 | ||
|} | |} | ||
==={{DQMJ2}}=== | |||
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged. |
Revision as of 16:47, 15 November 2020
Aquapothecary is a skill introduced in Dragon Quest Monsters: Joker.
Dragon Quest Monsters: Joker
Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:
Ability | Skill Points |
---|---|
Heal | 5 |
Crack | 10 |
Sultry Dance | 15 |
Midheal | 23 |
Mist Me | 33 |
Crackle | 45 |
Amor Seco Rain | 60 |
Song of Salvation | 80 |
Water Guard | 100 |
Dragon Quest Monsters: Joker 2
Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.