Sacred Slash: Difference between revisions

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|image =  
|image =  
|japanese = ホーリーラッシュ
|japanese = ホーリーラッシュ
|romaji = Holy Rush
|romaji = Hori Rasshu
|old =  None
|old =  None
|type = Melee
|type = Melee
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===Related skills===
===Related skills===
*[[Hallowed Slash]]
*'''[[Hallowed Slash]]'''
*[[Aqua Slash]]
*[[Bomb Slash]]
*[[Flame Slash]]
*[[Gravity Slash]]
*[[Gust Slash]]
*[[Kacrackle Slash]]
*[[Lightning Slash]]
*[[Rock Slash]]
*[[Shade Slash]]
*[[Sundown Slash]]
*[[Sunrise Slash]]
{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 20:39, 16 April 2023

Sacred Slash is a skill introduced in Dragon Quest Monsters: Joker. A stronger version of Hallowed Slash, it costs 4 MP to use and strikes a single enemy with an light-element attack using 130% of the user's normal attack.

Appearances

Dragon Quest Monsters: Joker

Sacred Slash can be learned from:

Dragon Quest Monsters: Joker 2

Sacred Slash can be learned from all the skills it could be previously, though the point requirements for Darklight Slashes and Iceplosion SLashes have changed. It can now be learned from:

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Treasures

Sacred slash inflicts Light-element damage to one enemy, with a chance to stun the target. It is learned by Jade slimes, King she-slimes, and Ultra marines.

Related skills