Sizz Afficionado: Difference between revisions
From Dragon Quest Wiki
No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 12: | Line 12: | ||
==Appearances== | ==Appearances== | ||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
Sizz Afficionado can be learned by [[Vegandragora]]s, [[Spitnik]]s, [[Garuda]]s, and [[Luminous lampling]]s. | Sizz Afficionado can be learned naturally by [[Vegandragora]]s, [[Spitnik]]s, [[Garuda]]s, and [[Luminous lampling]]s. | ||
{| | <center> | ||
{| class="wikitable" | |||
|+ '''Sizz Afficionado ''' | |||
|- | |||
! Ability !! Skill Points !! Description | ! Ability !! Skill Points !! Description | ||
|- | |- | ||
Line 33: | Line 36: | ||
|- | |- | ||
|} | |} | ||
</center> | |||
==Related talents== | |||
*[[Crack Afficionado]] | |||
*[[Crag Afficionado]] | |||
*[[Frizz Afficionado]] | |||
*[[Splash Afficionado]] | |||
*[[Woosh Afficionado]] | |||
*[[Zam Afficionado]] | |||
*[[Zap Afficionado]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | [[Category:Dragon Quest Monsters: The Dark Prince talent sets]] |
Latest revision as of 22:35, 29 February 2024
Sizz Afficionado | |
---|---|
Japanese | 光の心 |
Rōmaji | Hikari no kokoro |
Type | Talent |
Sizz Afficionado is a talent in Dragon Quest Monsters: The Dark Prince that teaches monsters abilities themed around light, in several meanings of the word, and imparts minor MP boosts.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Sizz Afficionado can be learned naturally by Vegandragoras, Spitniks, Garudas, and Luminous lamplings.
Ability | Skill Points | Description |
---|---|---|
Sizz | 3 | Inflicts minor light-elemental spell damage on all enemies. |
Dazzleflash | 10 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
Undead Undoer | 20 | Inflicts heavy slashing damage on monsters in the undead family. |
Max. MP +4 | 30 | Raises max. MP by 4. |
Magic Pop | 50 | Uses 1⁄4 of remaining MP to inflict light-elemental damage on a single enemy, for a weaker rendition of a more extreme spell. The more MP the monster has at the time of casting, the greater the damage will be. |
Ping | 70 | Greatly increases the wisdom of a single ally for 4 to 7 turns. |
Max. MP +8 | 85 | Raises max. MP by 8. |
Sizzle | 100 | Inflicts medium light-elemental spell damage on all enemies. |