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{{Spell Infobox
{{Spell Infobox
|title = Shining Shot
|title = Shining Shot
|image =  
|image = [[Image:DQH2 Shining Shot.jpg|300px]]
|japanese = シャイニングボウ
|japanese = {{tt|シャイニングボウ|Shining bow}}
|romaji = Shining Arrow
|romaji = Shainingubou
|old =  
|old = None
|type = Skill
|type = Skill
}}
}}
'''Shining Shot''' is a recurring ability in the franchise. It launches a volley of magical arrows that ignore the enemy's defence.
'''Shining Shot''' is a recurring [[Bow Weapon Family|bow]] skill in the {{DQSeries}}. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence.


==Appearances==
==Appearances==
===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
[[Angelo]] can use Shining Shot as a bow technique after allocating 82 skill points into the associated skill. The skill hits all enemies for 116~125 points of [[bang]]-type damage.
Shining Shot can be learned by allocating 88 points into [[Angelo]]'s Bows skill. The skill hits all enemies for 116~125 points of [[Bang]]-type damage.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Shining Shot can be used by any character that has the [['Archery for the Adept']] (quest #84) item in their inventory and is equipped with a [[Bow]]. This technique strikes all enemies in battle for 145~155 points of damage, and bears the light element.
Shining Shot can be used by any character that has the [['Archery for the Adept']] (quest #84) item in their inventory and is equipped with a [[Bow]]. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.
 
===''[[Dragon Quest X]]''===
Shining Shot can be learned by [[Ranger]]s, [[Armamentalist]]s, [[Sage]]s, [[Death Master]]s, and [[Pirate]]s by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.
 
==={{DQ11}}===
In this game, Shining Shot is an enemy-only skill that can be used by [[crimson killing machine]]s. It randomly deals light-element damage six times to the entire party.
 
==={{DQMJ2P}}===
Shining Shot costs 24 {{MP}} and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and [[Zap]], utilizing the least-resisted element for damage calculation.
 
==={{DQM3D}}===
Shining Shot now costs 50 {{MP}} and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
Shining Shot now uses the [[Bang]] and Light elements, but otherwise remains unchanged.
 
==={{DQM3}}===
Shining Shot costs a staggering 100 {{MP}} and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the [[Collective Punishment]] trait, and is learned through the [[Bobby Dazzler]], [[Cupid]], [[Hardliner]], [[Heavenly Herald]], [[Just Ruler]], [[Pop Idol]], [[Ramia (Talent)|Ramia]], and [[Warmonger]] talents.
 
==={{DQMSL}}===
{{Stub}}
 
==={{DQMP}}===
{{Stub}}
 
==={{DQH2}}===
Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 {{MP}}.
==={{DQRivals}}===
{{Stub}}
 
==={{DQWalk}}===
{{Stub}}
 
==={{DQTact}}===
Shining Shot can be learned by [[Angelo]] at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% [[Bang]]-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.
{{DQTactSkill
|name=Shining Shot
|kanji=シャイニングボウ
|romanji=Shining Bow
|role=Attack
|type=Physical
|element=[[Image:DQTact Bang.png]]
|mp=63
|range=[[Image:DQTact_Range1.png|48px]]<br>3
|status=None
|description=Deals Bang-type physical damage (37% potency) to 1 enemy 8 times
|monsters=Angelo
}}
 
==Related skills==
*[[Shining Bolt]]
 
==Battle visiuals==
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Shining_shot_VIII_PS2.gif]]|game={{DQ8}}|platform={{PS2}}}}
{{ScreenshotGalleryXL/End}}
</center>
 
==Gallery==
<center><gallery>
DQR Shining Bow.png|''Rivals'' card
</gallery></center>
 
{{clear}}


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category: Blast Skills]]
[[Category:Blast skills]]
[[Category: Light skills]]
[[Category:Bow skills]]
[[Category: Bow skills]]
[[Category:Light skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Monsters: Joker 2 Pro skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Rivals skills]]
[[Category:Dragon Quest Walk skills]]
[[Category:Dragon Quest Tact skills]]

Latest revision as of 01:32, 15 September 2024

Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Shining Shot can be learned by allocating 88 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.

Dragon Quest X[edit]

Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.

Dragon Quest XI: Echoes of an Elusive Age[edit]

In this game, Shining Shot is an enemy-only skill that can be used by crimson killing machines. It randomly deals light-element damage six times to the entire party.

Dragon Quest Monsters: Joker 2 Professional[edit]

Shining Shot costs 24 MP and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and Zap, utilizing the least-resisted element for damage calculation.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Shining Shot now costs 50 MP and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Shining Shot now uses the Bang and Light elements, but otherwise remains unchanged.

Dragon Quest Monsters: The Dark Prince[edit]

Shining Shot costs a staggering 100 MP and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the Collective Punishment trait, and is learned through the Bobby Dazzler, Cupid, Hardliner, Heavenly Herald, Just Ruler, Pop Idol, Ramia, and Warmonger talents.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest: Monster Parade[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 MP.

Dragon Quest Rivals[edit]

Dragon Quest Walk[edit]

Dragon Quest Tact[edit]

Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.

Shining Shot (シャイニングボウ Shining Bow)Tactlogo.png
Ability information
Shining Shot
Role * Type * Element MP cost
Attack Physical DQTact Bang.png 63
Range Additional effects
DQTact Range1.png
3
None
Description
Deals Bang-type physical damage (37% potency) to 1 enemy 8 times
Naturally learnt by
Angelo


Related skills[edit]

Battle visiuals[edit]

Gallery[edit]