PlatKing (Class): Difference between revisions
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==Description== | ==Description== | ||
The '''platinum king jewel''', PlatKing in the older versions, is a slime monster hardened to look like a precious jewel. This class offers a massive increase in Guard, moderate boosts in agility and appearance, moderate to sharp drops in strength and intelligence, and an extreme drop in Max HP. Mastering this class gives a boost of +255 in Guard, making a character basically untouchable. | The '''[[platinum king jewel]]''', PlatKing in the older versions, is a slime monster hardened to look like a precious jewel. This class offers a massive increase in Guard, moderate boosts in agility and appearance, moderate to sharp drops in strength and intelligence, and an extreme drop in Max HP. Mastering this class gives a boost of +255 in Guard, making a character basically untouchable. | ||
==Requirements== | ==Requirements== | ||
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[[Category:Dragon Quest VII classes]] | [[Category:Dragon Quest VII classes]] | ||
[[Category:Slimes]] | [[Category:Slimes]] | ||
[[Category:Metal Monsters]] | [[Category:Metal Monsters]]{{Wikia}} | ||
Revision as of 02:11, 12 October 2010
File:Platking.gif The PlatKing is a monster class in the game Dragon Quest VII.
Description
The platinum king jewel, PlatKing in the older versions, is a slime monster hardened to look like a precious jewel. This class offers a massive increase in Guard, moderate boosts in agility and appearance, moderate to sharp drops in strength and intelligence, and an extreme drop in Max HP. Mastering this class gives a boost of +255 in Guard, making a character basically untouchable.
Requirements
In order to become a platinum king jewel, a character must master both the Drake Slime and Esterk classes. Another way to become a Platinum King Jewel is to turn in 100 Tiny Medals to the Medal King to receive the PlatKing Heart.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 350 |
| Strength | -10 Percent |
| Agility | +20 Percent |
| Guard | +100 Percent |
| Intelligence | -20 Percent |
| Appearance | +10 Percent |
| Max HP | -60 Percent |
| Max MP | Null |
| Mastery Bonus | +255 Bonus in Guard |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Slug | Ironize | 1 | All Allies | Allies are turned to iron for two turns. They cannot be attacked nor can they attack in the meanwhile | 2 |
| 2 | Nugget | Heal Us | 28 | All Allies | Heals ~100 HP to all allies | 10 |
| 3 | Ingot | Ramming | 48 | One Enemy | The user and the enemy are both reduced to 20 percent HP if succesful | 0 |
| 4 | Gold Rush | Revive | 83 | One Ally | Revives one fallen ally to full HP | 15 |
| 5 | SlimeMite | Heal Us All | 125 | All Allies | Restores all HP to all allies | 20 |
| 6 | Evil Alloy | Nothing | 170 | |||
| 7 | Gold Blob | Change | 250 | Self | Changes the caster into a monster | 0 |
| 8 | Slime Idol | Big Bang | 350 | All Enemies | Causes ~350 HP in explosion damage | 30 |
Trivia
An Ingot is a cast made of metal that is shaped for further processing.