Meathead: Difference between revisions

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(Created page with "{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the Game Boy Color version of ''Dragon Quest III''}} is a personali...")
 
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{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.


==Appearances==
==Appearances==
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An existing character becomes a meathead permanently by reading the [[Diary of a Hardman]] book, or temporarily while wearing the [[strength ring]] accessory.
An existing character becomes a meathead permanently by reading the [[Diary of a Hardman]] book, or temporarily while wearing the [[strength ring]] accessory.


[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]]
[[Category:Dragon Quest III, X, and Monster Parade personalities]]

Revision as of 05:34, 27 February 2016

Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.

The hero cannot become a meathead at the start of the game.

Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for meathead (chance)
Warrior male
  • Strength bonus highest, 11+ (49)
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 7–10 (13)
Warrior female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (13)
  • Strength bonus highest, 7–10 (14)
Mage malePriest male
  • Strength bonus highest, 11+ (47)
  • Strength bonus highest, 7–10 (310)
Mage femalePriest female
  • Strength bonus highest, 11+ (25)
  • Strength bonus highest, 7–10 (310)
Merchant male
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (617)
Merchant female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (623)
Gadabout maleThief male
  • Strength bonus highest, 11+ (617)
Gadabout femaleThief female
  • Strength bonus highest, 11+ (623)

An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.