Meathead

From Dragon Quest Wiki

Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances[edit]

Main series[edit]

Dragon Quest III remakes[edit]

In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.

The hero cannot become a meathead at the start of the game.

Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for meathead (chance)
Warrior male
  • Strength bonus highest, 11+ (49)
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 7–10 (13)
Warrior female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (13)
  • Strength bonus highest, 7–10 (14)
Mage malePriest male
  • Strength bonus highest, 11+ (47)
  • Strength bonus highest, 7–10 (310)
Mage femalePriest female
  • Strength bonus highest, 11+ (25)
  • Strength bonus highest, 7–10 (310)
Merchant male
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (617)
Merchant female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (623)
Gadabout maleThief male
  • Strength bonus highest, 11+ (617)
Gadabout femaleThief female
  • Strength bonus highest, 11+ (623)

An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.