Palaish Isle: Difference between revisions
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'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. | '''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. | ||
Madame Rummy, owner of the [[Metal | Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed. | ||
The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat. | The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat. | ||
Revision as of 18:09, 29 October 2016
Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.
Madame Rummy, owner of the metal menagerie found here, will allow the Hero a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.
The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.
The rare phoenix sceptre is located here.
Monsters
Common
- Shell slime
- Angel slime
- Capsichum
- Spiked hare
- Khalamari kid
- Chainine
- Goodybag
- See urchin - Outside and in Shrine
- Bubble slime - in Shrine
- Jailcat - in Shrine
- Fencing fox - in Shrine
- Wax murderer - in Shrine
- Cannibox - in Shrine
- Lump wizard - in Shrine
- Skipper - in Shrine
Rare
One chance
- Green dragon - in Shrine
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