Huntsman: Difference between revisions
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'''Huntsman''' is a skill in {{DQMJ}}. | '''Huntsman''' is a skill introduced in {{DQMJ}}. | ||
==={{DQMJ}}=== | |||
Huntsman is learned by the [[Gorerilla]], [[Hammerhood]], and [[Wild boarfish]]. It grants the following abilities: | |||
===Huntsman=== | ===Huntsman=== | ||
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|[[Assassin's Stab]]||100 | |[[Assassin's Stab]]||100 | ||
|} | |} | ||
==={{DQMJ2}}=== | |||
Most of Huntsman's abilities remain unchanged, however the 80-point ability is now [[Slime Dunk]], and the 100-point ability is [[Mysterian Mauler]]. | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] |
Latest revision as of 23:40, 9 January 2021
Huntsman is a skill introduced in Dragon Quest Monsters: Joker.
Dragon Quest Monsters: Joker[edit]
Huntsman is learned by the Gorerilla, Hammerhood, and Wild boarfish. It grants the following abilities:
Huntsman[edit]
Ability | Skill Points |
---|---|
Sleep Sock | 10 |
Penny Pincher | 20 |
Klepto Clobber | 30 |
Metal Slash | 40 |
Dragon Slash | 50 |
Double Up | 60 |
Uncarnate | 80 |
Assassin's Stab | 100 |
Dragon Quest Monsters: Joker 2[edit]
Most of Huntsman's abilities remain unchanged, however the 80-point ability is now Slime Dunk, and the 100-point ability is Mysterian Mauler.