Walking corpse: Difference between revisions
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<small><center>''For the monster vocation in | <small><center>''For the monster vocation in'' {{Dragon Quest VII}}, ''see [[Walking corpse (vocation)]].''</center></small> | ||
{{Monster Infobox | {{Monster Infobox | ||
| Line 5: | Line 5: | ||
| image=[[File:DQVIII Walking Corpse.png|250px|center]] | | image=[[File:DQVIII Walking Corpse.png|250px|center]] | ||
| caption=Art by [[Akira Toriyama]] | | caption=Art by [[Akira Toriyama]] | ||
| firstappear= | | firstappear={{Dragon Quest II}} | ||
| kanji=腐った死体 ( | | kanji=腐った死体 ({{II}} and {{III}} Famicom only)<br>くさったしたい ({{V}} onwards)<br>くさった死体 | ||
| romanji={{tt|Kusatta shitai|'Rotted corpse'}} | | romanji={{tt|Kusatta shitai|'Rotted corpse'}} | ||
|old=Hork | |old=Hork | ||
}} | }} | ||
The ''' | The '''walking corpse''' is a recurring {{MFamilies}} in the {{DQSeries}}, introduced in {{Dragon Quest II}}. | ||
==Description== | ==Description== | ||
The '''walking corpse''' is a reanimated corpse, part of the [[ | The '''walking corpse''' is a reanimated corpse, part of the [[Undead family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a [[Poison Attack]], {{Poison}}ing one {{Party 2}} member when it hits. | ||
Typically, the walking corpse will high much higher HP than the other | Typically, the walking corpse will high much higher {{HP}} than the other {{MFamilies}}s in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be. | ||
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in | Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in {{Dragon Quest XI}} with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious. | ||
==Appearances== | ==Appearances== | ||
==={{DQ1HD}}=== | |||
{{DQ1HD2DEnemy | |||
|name=Walking corpse | |||
|kanji=くさったしたい | |||
|romanji=Kusatta shitai | |||
|bestiaryNumber=#049 | |||
|family={{Undead}} | |||
|description=The rotting remanants of a once-proud person. Though they retain a sliver of their soul, they are cursed to ramble aimlessly for evermore, barely aware if they are alive or dead | |||
|sprite=[[File:Walking corpse DQ III HD sprite.png]] | |||
|hp=106 | |||
|mp=9 | |||
|exp=77 | |||
|gold=16 | |||
|attack=92 | |||
|defense=112 | |||
|agility=21 | |||
|spells=N/A | |||
|skills=Defend<br>[[Poison Attack]] | |||
|item=[[Plain clothes]] (1/64) | |||
|locations=Northern [[Damdara]]<br>Damdara region | |||
|evasion=N/A | |||
|fire-resist=-175% | |||
|fire2-resist=-125% | |||
|explosion-resist=-125% | |||
|ice-resist=0% | |||
|wind-resist=0% | |||
|strike-resist=0% | |||
|lightning-resist=-125% | |||
|whack-resist=100% | |||
|dazzle-resist=0% | |||
|fizzle-resist=100% | |||
|fuddle-resist=0% | |||
|paralysis-resist=100% | |||
|snooze-resist=100% | |||
|deceleratle-resist=0% | |||
|sap-resist=0% | |||
}} | |||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
{{DQ2Enemy | {{DQ2Enemy | ||
| Line 34: | Line 72: | ||
|nes-defense=10 | |nes-defense=10 | ||
|nes-agility=34 | |nes-agility=34 | ||
|nes-spells= | |nes-spells={{Brutal Hit}}<br>[[Poison Attack]]<br>[[Sweet Breath]] | ||
|nes-locations=[[Dirkandor | |nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]] | ||
|nes-item=[[Prayer Ring]] {{fraction|1|128}} | |nes-item=[[Prayer Ring]] {{fraction|1|128}} | ||
|nes-evasion={{fraction|0|64}} | |nes-evasion={{fraction|0|64}} | ||
| Line 52: | Line 90: | ||
|remake-defense=2 | |remake-defense=2 | ||
|remake-agility=20 | |remake-agility=20 | ||
|remake-spells= | |remake-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]] | ||
|remake-locations=[[Dirkandor]] region | |remake-locations=[[Dirkandor]] region<br>[[Tower of the Moon]]<br>[[Cave to Rendarak]] | ||
|remake-item= [[Prayer Ring]] {{fraction|1|128}} | |remake-item= [[Prayer Ring]] {{fraction|1|128}} | ||
|remake-evasion={{fraction|0|64}} | |remake-evasion={{fraction|0|64}} | ||
| Line 62: | Line 100: | ||
|remake-fizzle-resist={{fraction|7|7}} | |remake-fizzle-resist={{fraction|7|7}} | ||
|remake-kasap-resist={{fraction|7|7}} | |remake-kasap-resist={{fraction|7|7}} | ||
}} | |||
==={{DQ2HD}}=== | |||
{{DQ2HD2DEnemy | |||
|name=Walking corpse | |||
|kanji=くさったしたい | |||
|romanji=Kusatta shitai | |||
|bestiaryNumber=#101 | |||
|family={{Undead}} | |||
|description=The rotting remanants of a once-proud person. Though they retain a sliver of their soul, they are cursed to ramble aimlessly for evermore, barely aware if they are alive or dead | |||
|sprite=[[File:Walking corpse DQ III HD sprite.png]] | |||
|hp=133 | |||
|mp=9 | |||
|exp=271 | |||
|gold=20 | |||
|attack=130 | |||
|defense=145 | |||
|agility=48 | |||
|spells=N/A | |||
|skills=Defend<br>[[Poison Attack]] | |||
|item=[[Plain clothes]] (1/64) | |||
|steal=[[Tombola ticket]] (1/8) | |||
|locations=[[Burrowell]] region | |||
|evasion=N/A | |||
|fire-resist=-150% | |||
|fire2-resist=-125% | |||
|explosion-resist=-125% | |||
|ice-resist=0% | |||
|wind-resist=0% | |||
|strike-resist=0% | |||
|dark-resist=0% | |||
|lightning-resist=-125% | |||
|drain-magic-resist=0% | |||
|whack-resist=100% | |||
|kamikazee-resist=0% | |||
|poof-resist=0% | |||
|dazzle-resist=0% | |||
|fizzle-resist=100% | |||
|fuddle-resist=100% | |||
|paralysis-resist=100% | |||
|snooze-resist=100% | |||
|stun-resist=100% | |||
|deceleratle-resist=0% | |||
|sap-resist=0% | |||
}} | }} | ||
| Line 80: | Line 162: | ||
|agility=20 | |agility=20 | ||
|spells=None | |spells=None | ||
|skills=Defend<br> | |skills=[[Defend]]<br>Wastes turn. | ||
|item=[[Wayfarer's clothes]]{{fraction|1|64}} | |item=[[Wayfarer's clothes]]{{fraction|1|64}} | ||
|locations=[[Baharata]] region (night only) | |locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region | ||
|evasion=0 | |evasion={{fraction|0|64}} | ||
|fire-resist=0% | |fire-resist=0% | ||
|crack-resist=0% | |crack-resist=0% | ||
| Line 102: | Line 184: | ||
|switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]] | |switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]] | ||
}} | }} | ||
==={{DQ3HD}}=== | |||
{{DQ3HD2DEnemy | |||
|name=Walking corpse | |||
|kanji=くさったしたい | |||
|romanji=Kusatta shitai | |||
|bestiaryNumber=#045 | |||
|family={{Undead}} | |||
|description=The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead | |||
|sprite=[[File:Walking corpse DQ III HD sprite.png]] | |||
|hp=128 | |||
|mp=9 | |||
|exp=324 | |||
|gold=22 | |||
|attack=104 | |||
|defense=130 | |||
|agility=48 | |||
|spells=None | |||
|skills=Defend | |||
|item=[[Plain clothes]]{{fraction|1|16}} | |||
|locations=[[Baharata]] region<br>[[Orochi's Lair]] | |||
|evasion=0/64 | |||
|fire-resist=-150% | |||
|fire2-resist=-125% | |||
|explosion-resist=-125% | |||
|ice-resist=0% | |||
|wind-resist=0% | |||
|strike-resist=0% | |||
|lightning-resist=-125% | |||
|drain-magic-resist=0% | |||
|whack-resist=100% | |||
|kamikazee-resist=0% | |||
|poof-resist=0% | |||
|dazzle-resist=0% | |||
|fizzle-resist=100% | |||
|fuddle-resist=0% | |||
|paralysis-resist=100% | |||
|snooze-resist=100% | |||
|stumble-resist=0% | |||
|stun-resist=100% | |||
|deceleratle-resist=0% | |||
|sap-resist=0% | |||
}} | |||
==={{DQ4}}=== | |||
Although not fought able in the game itself, a walking corpse makes a cameo appearance in the {{Fungeon 4}} from the {{PlayStation}} version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the [[slime]], [[tigergram]], and a female [[Elf]] nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup. | |||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
{{DQ5Enemy | {{DQ5Enemy | ||
| Line 118: | Line 247: | ||
|tameRate=[[Walking corpse (Recruit)|1/32]] | |tameRate=[[Walking corpse (Recruit)|1/32]] | ||
|spells=None | |spells=None | ||
|skills=Call for backup ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits ( | |skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn.) | ||
|item=[[Rags]]{{fraction|1|8}} | |item=[[Rags]]{{fraction|1|8}} | ||
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | |locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | ||
|evasion=0 | |evasion={{fraction|0|64}} | ||
|frizz-resist=0% | |frizz-resist=0% | ||
|sizz-resist=0% | |sizz-resist=0% | ||
| Line 161: | Line 290: | ||
|bestiaryNumber=#051 | |bestiaryNumber=#051 | ||
|spells=None | |spells=None | ||
|skills= | |skills=Calls for backup (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]] | ||
|locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region | |locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region | ||
|items=[[Rags]]{{fraction|1|32}} | |items=[[Rags]]{{fraction|1|32}} | ||
|evasion=0 | |evasion={{fraction|0|64}} | ||
|frizz-resist=0% | |frizz-resist=0% | ||
|sizz-resist=0% | |sizz-resist=0% | ||
| Line 189: | Line 318: | ||
|remake-sprites=[[File:Walking corpse VI ds.png]] | |remake-sprites=[[File:Walking corpse VI ds.png]] | ||
}} | }} | ||
The | The walking corpse in {{Dragon Quest VI}} and its remakes has a slightly different visual design and pose than their appearances in other {{Main Series}} games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the ''DQ'' series. | ||
It's speculated this was done to facilitate creating animations for him, as | It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design. | ||
However, starting with the | However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the {{DS}} remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
| Line 203: | Line 332: | ||
|hp=65 | |hp=65 | ||
|mp=0 | |mp=0 | ||
|exp=18 (PS1)<br>27 (3DS) | |exp=18 ({{PS1}})<br>27 ({{3DS}}) | ||
|gold=5 (PS1)<br>8 (3DS) | |gold=5 ({{PS1}})<br>8 ({{3DS}}) | ||
|attack=37 | |attack=37 | ||
|defense=18 | |defense=18 | ||
| Line 212: | Line 341: | ||
|spells=None | |spells=None | ||
|skills=[[Poison Attack]] | |skills=[[Poison Attack]] | ||
|locations=[[Automaton Stronghold]]<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]]<br>[[Poolside Cave]] | |locations=[[Automaton Stronghold]] (past)<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]] (past)<br>[[Poolside Cave]] (past) | ||
|items=[[Antidotal herb]]{{fraction|1|64}}<br>[[Walking corpse (Vocation)|Walking corpse heart]]{{fraction|1|16}} | |items=[[Antidotal herb]]{{fraction|1|64}}<br>[[Walking corpse (Vocation)|Walking corpse heart]]{{fraction|1|16}} | ||
|evasion=0 | |evasion={{fraction|0|64}} | ||
|frizz-resist=0% | |frizz-resist=0% | ||
|sizz-resist=0% | |sizz-resist=0% | ||
| Line 222: | Line 351: | ||
|zap-resist=0% | |zap-resist=0% | ||
|whack-resist=0% | |whack-resist=0% | ||
|poof-resist= | |poof-resist=50% | ||
|dazzle-resist=0% | |dazzle-resist=0% | ||
|snooze-resist=0% | |snooze-resist=0% | ||
| Line 235: | Line 364: | ||
|cool-breath-resist=0% | |cool-breath-resist=0% | ||
|strike-resist=0% | |strike-resist=0% | ||
|burning-breath-resist= | |burning-breath-resist=50% | ||
|army-resist=0% | |army-resist=0% | ||
|remake-sprite= | |remake-sprite= | ||
|remake-changes= | |remake-changes= | ||
}}*'''[[Undead family|Zombie-type]]''' | |||
==={{DQ7R}}=== | |||
{{DQ7REnemy | |||
|name=Walking corpse | |||
|kanji= くさった死体 | |||
|romanji=Kusatta shitai | |||
|icon= | |||
|bestiary=No. 039 | |||
|family=[[Undead family|Undead]] | |||
|exp=31 | |||
|gold=25 | |||
|hp=51/68/86 | |||
|mp=15 | |||
|attack=51 | |||
|defense=37 | |||
|agility=10/12/18 | |||
|evasion=N/A | |||
|in-game-description=Bodies brought back from the beyond to shuffle aimlessly about the place . They're dumb enough that most don't even realise they're dead | |||
|spells=N/A | |||
|skills=[[Poison Attack]] | |||
|habitat=[[Automaton Stronghold]] (past)<br>[[Roamer Encampment]] region (past) | |||
|drop=[[Antidotal herb]] (1/16)<br>[[Medicinal herb]] (1/64) | |||
|steal=None | |||
|fire-resist=-120% | |||
|ice-resist=0% | |||
|wind-resist=-140% | |||
|earth-resist=-120% | |||
|electricity-resist=-120% | |||
|light-resist=-120% | |||
|dark-resist=0% | |||
|blunt-resist=0% | |||
|sap-resist=0% | |||
|deceleratle-resist=0% | |||
|divine-resist=0% | |||
|elemental-resist=0% | |||
|status-resist=0% | |||
|mp-absorption-resist=0% | |||
|poof-resist=0% | |||
|instant-death-resist=0% | |||
|sleep-resist=0% | |||
|confusion-resist=0% | |||
|paralysis-resist=0% | |||
|poison-resist=0% | |||
|bedazzlement-resist=0% | |||
|antimagic-resist=100% | |||
|stun-resist=0% | |||
|stumble-resist=0% | |||
|laugh-resist=0% | |||
|beguile-resist=0% | |||
|enthrall-resist=0% | |||
|charm-resist=0% | |||
}} | }} | ||
| Line 246: | Line 427: | ||
|kanji=くさったしたい | |kanji=くさったしたい | ||
|romanji=Kusatta shitai | |romanji=Kusatta shitai | ||
|sprite=[[ | |sprite=[[File:HQDQ8-52.gif|300px]] | ||
|hp=94 | |hp=94 | ||
|mp=0 | |mp=0 | ||
| Line 255: | Line 436: | ||
|agility=10 | |agility=10 | ||
|bestiaryNumber=#052 | |bestiaryNumber=#052 | ||
|family= | |family={{Undead}} | ||
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | |description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | ||
|spells=None | |spells=None | ||
|skills=[[Poison Attack]]<br>Tension-reducing strike | |skills=[[Poison Attack]]<br>[[Tension]]-reducing strike | ||
|locations=[[Pickham Region]] | |locations=[[Pickham Region]] | ||
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | ||
| Line 287: | Line 468: | ||
|remake-changes=None | |remake-changes=None | ||
}} | }} | ||
A girl from [[Alexandria]] hoping to master the [[Morph|Transform]] spell, briefly takes the form of a Walking corpse. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
{{ | {{DQ9EnemyNew | ||
|name=Walking corpse | |name=Walking corpse | ||
| | |kanji=くさった死体 | ||
| | |romaji=Kusatta shitai | ||
| | |bestiaryNumber=#055 | ||
| | |family={{Undead}} | ||
|description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. | |||
|model=[[Image:DQIX Walking Corpse.png]] | |||
|hp=105 | |hp=105 | ||
|mp=9 | |mp=9 | ||
|exp=155 | |||
|gold=66 | |||
|attack=70 | |attack=70 | ||
| | |defence=35 | ||
|agility=35 | |agility=35 | ||
|spells=None | |spells=None | ||
| | |skills=[[Poison Attack]]<br>[[Tension]]-reducing strike | ||
| | |items=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}} | ||
| | |locations=[[Newid Isle]]<br>[[Tower of Trades]] | ||
|locations=[[Newid Isle]]<br | |fire-resist=-25% | ||
| | |ice-resist=25% | ||
| | |wind-resist=0% | ||
|blast-resist=0% | |||
|rock-resist=0% | |||
|dark-resist=25% | |||
|light-resist=-100% | |||
|drain-resist=0% | |||
|whack-resist=50% | |||
|poison-resist=25% | |||
|paralysis-resist=25% | |||
|fuddle-resist=50% | |||
|snooze-resist=25% | |||
|dazzle-resist=25% | |||
|sap-resist=25% | |||
|blunt-resist=0% | |||
|deceleratle-resist=25% | |||
|spooky-aura-resist=0% | |||
|fizzle-resist=100% | |||
|stun-resist=50% | |||
|charm-resist=75% | |||
}} | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their [[Tension]] like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the [[Lumberin' Jack]]. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the [[Nadiria|Netherworld]], as well. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
| Line 335: | Line 534: | ||
|gold=23 | |gold=23 | ||
|spells=None | |spells=None | ||
|skills=Spits out a gunk of poison<br>Lays a calamitous [[Curses|curse]] | |skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous [[Curses|curse]] | ||
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}} | ||
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] (3DS version, night only)<br>[[Laguna di Gondolia]] (third act) | |locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=-110% | |fire-resist=-110% | ||
| Line 366: | Line 565: | ||
|elemental-resist=0% | |elemental-resist=0% | ||
}} | }} | ||
====Vicious==== | |||
{{DQ11Enemy | {{DQ11Enemy | ||
|name=Vicious walking corpse | |name=Vicious walking corpse | ||
| Line 373: | Line 572: | ||
|bestiaryNumber=#329 | |bestiaryNumber=#329 | ||
|family={{Undead}} | |family={{Undead}} | ||
|description=Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows. | |description=Walking corpses driven to dangerous extremes by the dark power of the [[Mordegon|Lord of Shadows]]. | ||
|sprite=[[Image:Walking corpse XI sprite.png]] | |sprite=[[Image:Walking corpse XI sprite.png]] | ||
|hp=474 | |hp=474 | ||
| Line 383: | Line 582: | ||
|gold=306 | |gold=306 | ||
|spells=None | |spells=None | ||
|skills=Spits out a gunk of poison<br>Lays a calamitous curse | |skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous curse | ||
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | ||
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only) | |locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only) | ||
| Line 415: | Line 614: | ||
}} | }} | ||
=== | ==={{DQM}}=== | ||
{{DQMEnemy | {{DQMEnemy | ||
|name=Hork | |name=Hork | ||
| Line 428: | Line 627: | ||
|wisdom=5/5 | |wisdom=5/5 | ||
|agility=5/5 | |agility=5/5 | ||
|family= | |family= {{Zombie}} | ||
|in-game-description=Its acidic saliva will dissolve anything | |in-game-description=Its acidic saliva will dissolve anything | ||
|abilities=[[Tongue Lashing | Lush Licks]], [[Poison Breath | PoisonGas]], [[Spooky Aura | EerieLite]] | |abilities=[[Tongue Lashing|Lush Licks]], [[Poison Breath|PoisonGas]], [[Spooky Aura|EerieLite]] | ||
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Peace]] | |habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Peace]] | ||
|breeding=[[Spooky]] x [[Beast family]] | |breeding=[[Ghost|Spooky]] x [[Beast family]] | ||
|frizz-resist=None | |frizz-resist=None | ||
|sizz-resist=None | |sizz-resist=None | ||
| Line 462: | Line 661: | ||
}} | }} | ||
=== | ==={{DQM2}}=== | ||
{{DQM2Enemy | {{DQM2Enemy | ||
|name=Hork | |name=Hork | ||
| Line 475: | Line 674: | ||
|wisdom=6/10 | |wisdom=6/10 | ||
|agility=6/10 | |agility=6/10 | ||
|family= | |family= {{Zombie}} | ||
|in-game-description= | |in-game-description= | ||
|abilities=[[EerieLite]], [[Tongue Lashing | LushLicks]], [[PoisonGas]] | |abilities=[[Spooky Aura|EerieLite]], [[Tongue Lashing|LushLicks]], [[Poison Breath|PoisonGas]] | ||
|habitat=[[Pirate Ship]] (Cobi's Journey) | |habitat=[[Pirate Ship]] (Cobi's Journey) | ||
|breeding=[[Spooky]] x [[Beast family]] | |breeding=[[Ghost|Spooky]] x [[Beast family]] | ||
|frizz-resist=None | |frizz-resist=None | ||
|sizz-resist=None | |sizz-resist=None | ||
| Line 509: | Line 708: | ||
}} | }} | ||
=== | ==={{DQMCH}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQMJ}}=== | |||
{{DQMJmonster | {{DQMJmonster | ||
|name = Walking corpse | |name = Walking corpse | ||
|image = | |image = | ||
|family = | |family = {{Undead}} | ||
|rank = C | |rank = C | ||
|description = ''These zombies serve as a warning to all would-be grave robbers.'' | |description = ''These zombies serve as a warning to all would-be grave robbers.'' | ||
|weapons = | |weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}} | ||
|traits = - | |traits = - | ||
|resistances = Vulnerable to Zap, | |resistances = Vulnerable to [[Zap]], [[Whack]]proof, {{Poison}}proof | ||
|skill = [[Bad Breath]], [[Attack Boost]] | |skill = [[Bad Breath]], [[Attack Boost]] | ||
|location = [[Infern Isle]] | |location = [[Infern Isle]] | ||
| Line 528: | Line 727: | ||
{{clear}} | {{clear}} | ||
=== | ==={{DQMJ2}}=== | ||
{{DQMJ2monster | {{DQMJ2monster | ||
|name = Walking corpse | |name = Walking corpse | ||
|image = | |image = | ||
|family = | |family = {{Undead}} | ||
|rank = C | |rank = C | ||
|size = S | |size = S | ||
|weapons = | |weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Poisonous]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Poisonous]] | ||
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and Poison | |resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and {{Poison}} | ||
|skill = [[Bad Breath]] | |skill = [[Bad Breath]] | ||
|location = [[Bemusoleum]] (night) | |location = [[Bemusoleum]] (night) | ||
| Line 547: | Line 746: | ||
{{Stub}} | {{Stub}} | ||
===''[[ | ==={{DQM3}}=== | ||
{{DQM3Enemy | |||
|name=Walking corpse | |||
|kanji= くさったしたい | |||
|romanji=Kusatta shitai | |||
|icon=[[File:Walking corpse DQM3 portrait.png|100px]] | |||
|family=[[File:DQM3 undead family icon.png|link=Undead family]] | |||
|hp=<big><big>1,420</big></big> | |||
|mp=<big><big>310</big></big> | |||
|attack=<big><big>620</big></big> | |||
|defense=<big><big>480</big></big> | |||
|wisdom=<big><big>390</big></big> | |||
|agility=<big><big>400</big></big> | |||
|bestiary=#439 | |||
|rank=<big><big>'''G'''</big></big> | |||
|in-game-description=These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive | |||
|talents=[[Graveheart]] (lv. 1) | |||
|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40) | |||
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60) | |||
|habitat=This {{MFamilies}} has no natural habitat | |||
|items=N/A | |||
|synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]] | |||
|fusions= | |||
|fire-resist=-25% | |||
|water-resist=25% | |||
|wind-resist=0% | |||
|earth-resist=50% | |||
|explosion-resist=0% | |||
|ice-resist=50% | |||
|electricity-resist=0% | |||
|light-resist=0% | |||
|dark-resist=50% | |||
|debilitation-resist=0% | |||
|bedazzlement-resist=-25% | |||
|antimagic-resist=0% | |||
|mp-absorption-resist=50% | |||
|confusion-resist=0% | |||
|sleep-resist=0% | |||
|paralysis-resist=25% | |||
|stun-resist=25% | |||
|poison-resist=50% | |||
|instant-death-resist=25% | |||
}} | |||
==={{DQSwords}}=== | |||
{{Stub}} | {{Stub}} | ||
==={{DQH}}=== | ==={{DQH}}=== | ||
{{DQHEnemy | {{DQHEnemy | ||
| Line 562: | Line 806: | ||
|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation) | |locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation) | ||
}} | }} | ||
==={{DQH2}}=== | ==={{DQH2}}=== | ||
{{DQH2Enemy | {{DQH2Enemy | ||
| Line 577: | Line 822: | ||
}} | }} | ||
=== | ==={{DQStars}}=== | ||
{{Stub}} | {{Stub}} | ||
=== | ==={{DQB}}=== | ||
{{DQBEnemy | {{DQBEnemy | ||
|name=Walking corpse | |name=Walking corpse | ||
| Line 592: | Line 837: | ||
|chapter-2-locations=[[Swamps of Sickness]] | |chapter-2-locations=[[Swamps of Sickness]] | ||
}} | }} | ||
=== | |||
==={{DQB2}}=== | |||
{{Stub}} | {{Stub}} | ||
=== | ==={{DQRivals}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Walking corpse appears as a D-rank | Walking corpse appears as a D-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Walking corpse | |name=Walking corpse | ||
| Line 605: | Line 851: | ||
|romanji=Kusatta shitai | |romanji=Kusatta shitai | ||
|sprite=[[Image:DQT Walking Corpse.png|225px]] | |sprite=[[Image:DQT Walking Corpse.png|225px]] | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
|rank=[[Image:DQTact Rank Icon D.png|48px]] | |rank=[[Image:DQTact Rank Icon D.png|48px]] | ||
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | |role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]] | ||
|lvl=100 | |lvl=100 | ||
|hp=603 | |hp=603 | ||
| Line 620: | Line 866: | ||
|bskill2=[[Dark Claws]]{{tt|*|Level 16}} | |bskill2=[[Dark Claws]]{{tt|*|Level 16}} | ||
|bskill3=N/a | |bskill3=N/a | ||
|askill1=ATK +5 / Stats Up | |askill1={{ATK}} +5/Stats Up | ||
|askill2=Zam Res +25 / Stats Up | |askill2=[[Zam]] Res +25/Stats Up | ||
|askill3=Dark Claws Potency +5% / Stats Up | |askill3=[[Dark Claws]] Potency +5%/Stats Up | ||
|askill4=Crack Res +25 / Stats Up | |askill4=[[Crack]] Res +25/Stats Up | ||
|askill5=Dark Claws Potency +5% / Stats Up | |askill5=[[Dark Claws]] Potency +5%/Stats Up | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=Dark Claws Potency +2% | |bperk1=[[Dark Claws]] Potency +2% | ||
|bperk2=N/a | |bperk2=N/a | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''ATK +5''': Raises ATK by 5. | |aperk1='''{{ATK}} +5''': Raises {{ATK}} by 5. | ||
|frizz-resist=Normal | |frizz-resist=Normal | ||
|sizz-resist=Very Weak | |sizz-resist=Very Weak | ||
| Line 652: | Line 898: | ||
}} | }} | ||
== | ==In other languages== | ||
===Similar | {{OtherLanguages | ||
|es=Zombi errante|es-meaning=''Wandering zombie'' | |||
|les=Zombi errante|les-meaning=''Wandering zombie'' | |||
|fr=Mort-vivant|fr-meaning=''Undead'' | |||
|de=Wiedergänger|de-meaning=''Revenant'' | |||
|it=Zombie|it-meaning=''Zombie'' | |||
|ko=썩은 시체, ''Sseogeun Siche''|ko-meaning=''Rotten corpse'' | |||
|zh-cn=腐烂尸体, ''Fǔlàn Shītǐ''|zh-cn-meaning=''Rotten corpse'' | |||
|zh-tw=腐爛屍體, ''Fǔlàn Shītǐ''|zh-tw-meaning=''Rotten corpse'' | |||
}} | |||
==Similar species== | |||
*[[Ghoul]] | *[[Ghoul]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
*[[Corpse corporal]] | *[[Corpse corporal]] | ||
*[[Corpsickle]] | |||
*[[Walking Corpse in Memoriam]] | *[[Walking Corpse in Memoriam]] | ||
*[[Lumberin' Jack]] | *[[Lumberin' Jack]] | ||
| Line 663: | Line 921: | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQII Walking corpse art.jpg|Famicom art | DQII Walking corpse art.jpg|{{Famicom}} art | ||
DQVI DS Walking Corpse.png| | DQVI DS Walking Corpse.png|{{VI}} {{DS}} art | ||
DQX Kusatta Shitai.jpg|A walking corpse in | Walking corpse DQ III HD sprite sheet.png|HD sprites | ||
DQXI Walking corpse.jpg| | DQ IV Android Fungeon 8.jpg|Walking corpse cameo in the {{Fungeon 4}} ([[Cell phone]]) | ||
DQXI Vicious walking corpse.jpg|A | DQ VIII Android Village Girl Transforming 4.jpg|Girl from [[Alexandria]] briefly [[Morph|turning]] into a walking corpse in {{VIII}} ([[Cell phone]]) | ||
Walking corpse dqm pzx.gif| | DQX Kusatta Shitai.jpg|A walking corpse in {{X}} | ||
Walking corpse caravan.png| | DQX Kusatta shitai kyo.jpg|A Vicious walking corpse in {{X}} | ||
DQXI Walking corpse.jpg|{{XI}} polygon model | |||
DQXI Vicious walking corpse.jpg|A Vicious walking corpse | |||
Walking corpse dqm pzx.gif|{{1·2}} sprite | |||
Walking corpse caravan.png|{{Caravan Heart}} sprite | |||
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in | DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in | ||
DQMBRV Walking Corpse1.png | DQMBRV Walking Corpse1.png| | ||
DQMBRV Walking Corpse2.png | DQMBRV Walking Corpse2.png| | ||
DQMBRV Walking Corpse3.png | DQMBRV Walking Corpse3.png| | ||
Walkingcorpse DQMJ DS.png| | Walkingcorpse DQMJ DS.png|{{Joker}} polygon model | ||
Walking corpse joker 2.png| | Walking corpse joker 2.png|{{Joker 2}} polygon model | ||
DQotS Walking Corpse.jpg| | DQotS Walking Corpse.jpg|{{Stars}} model | ||
DQR Kusatta Shitai.png| | DQR Kusatta Shitai.png|{{Rivals}} card | ||
DQT WalkingCorpseModel.png| | DQT WalkingCorpseModel.png|{{Tact}} polygon model | ||
Eraser 0139 Walking Corpse.jpg|A walking corpse in | Eraser 0139 Walking Corpse.jpg|A walking corpse in {{Keshi Keshi}}. | ||
DQTCG Walking Corpse.jpg|''DQ'' | DQTCG Walking Corpse.jpg|''DQ'' trading card | ||
Walkingcorpsesofubi.jpg| | Walkingcorpsesofubi.jpg|{{Sofubi Monster}} | ||
Yumiko Murakami Halloween.jpg|Halloween fanart by [[Yumiko Murakami]] | |||
</gallery></center> | </gallery></center> | ||
[[Category: | [[Category:Dragon Quest I HD-2D Remake enemies]] | ||
[[Category:Dragon Quest II enemies]] | [[Category:Dragon Quest II enemies]] | ||
[[Category:Dragon Quest II HD-2D Remake enemies]] | |||
[[Category:Dragon Quest III enemies]] | [[Category:Dragon Quest III enemies]] | ||
[[Category:Dragon Quest III HD-2D Remake enemies]] | |||
[[Category:Dragon Quest V enemies]] | [[Category:Dragon Quest V enemies]] | ||
[[Category:Dragon Quest VI enemies]] | [[Category:Dragon Quest VI enemies]] | ||
[[Category:Dragon Quest VII enemies]] | [[Category:Dragon Quest VII enemies]] | ||
[[Category:Dragon Quest VII Reimagined enemies]] | |||
[[Category:Dragon Quest VIII enemies]] | [[Category:Dragon Quest VIII enemies]] | ||
[[Category:Dragon Quest IX enemies]] | [[Category:Dragon Quest IX enemies]] | ||
| Line 701: | Line 967: | ||
[[Category:Dragon Quest Monsters: Joker enemies]] | [[Category:Dragon Quest Monsters: Joker enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 enemies]] | [[Category:Dragon Quest Monsters: Joker 2 enemies]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]] | |||
[[Category:Dragon Quest Monsters: Joker 3 enemies]] | [[Category:Dragon Quest Monsters: Joker 3 enemies]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince enemies]] | |||
[[Category:Dragon Quest Swords enemies]] | [[Category:Dragon Quest Swords enemies]] | ||
[[Category:Dragon Quest Heroes enemies]] | [[Category:Dragon Quest Heroes enemies]] | ||
Latest revision as of 18:53, 27 August 2026
The walking corpse is a recurring monster in the Dragon Quest series, introduced in Dragon Quest II.
| Dragon Quest monster | |
|---|---|
| Walking corpse | |
Art by Akira Toriyama | |
| Japanese | 腐った死体 (II and III Famicom only) くさったしたい (V onwards) くさった死体 |
| Romaji | Kusatta shitai |
| First appearance | Dragon Quest II |
| Old localization | Hork |
DescriptionEdit
The walking corpse is a reanimated corpse, part of the Undead family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a Poison Attack, Poisoning one party member when it hits.
Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.
AppearancesEdit
Dragon Quest I HD-2D RemakeEdit
Dragon Quest II: Luminaries of the Legendary LineEdit
Dragon Quest II HD-2D RemakeEdit
Dragon Quest III: The Seeds of SalvationEdit
Dragon Quest III HD-2D RemakeEdit
Dragon Quest IV: Chapters of the ChosenEdit
Although not fought able in the game itself, a walking corpse makes a cameo appearance in the Fungeon from the PlayStation version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the slime, tigergram, and a female Elf nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.
Dragon Quest V: Hand of the Heavenly BrideEdit
Dragon Quest VI: Realms of RevelationEdit
The walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.
It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.
However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.
Dragon Quest VII: Fragments of the Forgotten PastEdit
Dragon Quest VII ReimaginedEdit
| Bestiary | Family | ||
| No. 039 | Undead | ||
| Experience* | Gold* | HP* | MP* |
| 31 | 25 | 51/68/86 | 15 |
| Attack* | Defence* | Agility* | Evasion |
| 51 | 37 | 10/12/18 | N/A |
| In-game description | Bodies brought back from the beyond to shuffle aimlessly about the place . They're dumb enough that most don't even realise they're dead |
| Spell(s) | N/A |
| Skill(s) | Poison Attack |
| Location(s) | Automaton Stronghold (past) Roamer Encampment region (past) |
| Items dropped | Antidotal herb (1/16) Medicinal herb (1/64) |
| Fire Resistance * | Ice Resistance * | Wind Resistance * | Earth Resistance * | |
| -120% | 0% | -140% | -120% | |
| Light Resistance * | Dark Resistance * | Electricity Resistance * | Drain Magic Resistance | |
| -120% | 0% | -120% | 0% | |
| Instant Death Resistance * | Poof resistance | Bedazzlement Resistance * | Fizzle Resistance | |
| 0% | 0% | 0% | 100% | |
| Confusion Resistance * | Paralysis Resistance * | Poison Resistance * | Sleep Resistance * | |
| 0% | 0% | 0% | 0% | |
| Blunt Resistance * | Decelerate Resistance * | Divine Intervention Resistance * | Sap Resistance * | |
| 0% | 0% | 0% | 0% | |
| Beguile Resistance * | Charm Resistance * | Laughter Resistance * | Stumble Resistance * | |
| 0% | 0% | 0% | 0% | |
| Stun Resistance * | Elemental Resistance * | Status Resistance * | ||
| 0% | 0% | 0% | ||
Dragon Quest VIII: Journey of the Cursed KingEdit
| Bestiary No. | Family | |||||
| #052 | Undead | |||||
| Experience | Gold | HP | MP | |||
| 59 | 11 | 94 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 39 | 9 | 10 | 0/64 | |||
| In-Game Description | As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. |
| Spell(s) | None |
| Skill(s) | Poison Attack Tension-reducing strike |
| Location(s) | Pickham Region |
| Item(s) Dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 30% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 25% | 50% | 50% | 25% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 25% | 25% | 100% | 50% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 15% | 100% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 15% | 15% | 100% |
| Sap Resistance * | |||
| 15% | |||
| Army Resistance * | |||
| 25% | |||
A girl from Alexandria hoping to master the Transform spell, briefly takes the form of a Walking corpse.
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Dragon Quest XEdit
Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their Tension like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the Lumberin' Jack. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the Netherworld, as well.
Dragon Quest XI: Echoes of an Elusive AgeEdit
ViciousEdit
Dragon Quest MonstersEdit
| Sprite | Level cap * | HP growth | MP growth |
| 40 | 3/5 | 2/5 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 2/5 | 3/5 | 5/5 | 5/5 |
| Family | Zombie |
| In-game description | Its acidic saliva will dissolve anything |
| Abilities | Lush Licks, PoisonGas, EerieLite |
| Habitat | Gate of Peace |
| Breeding chart | Spooky x Beast family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| None | None | None | None |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| None | None | None | None |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Strong | Strong | Strong | Strong |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Strong | Strong | Strong | None |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| None | None | None | None |
| Decelerate Resistance * | Curse Resistance | ||
| None | Strong | ||
Dragon Quest Monsters 2Edit
| Sprite | Level cap * | HP growth | MP growth |
| 40 | 6/10 | 4/10 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 6/10 | 4/10 | 6/10 | 6/10 |
| Family | Zombie |
| In-game description | |
| Abilities | EerieLite, LushLicks, PoisonGas |
| Habitat | Pirate Ship (Cobi's Journey) |
| Breeding chart | Spooky x Beast family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| None | None | None | None |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| None | None | None | None |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| None | Strong | Strong | Strong |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Strong | Strong | Strong | Strong |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| None | None | None | None |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| None | None | Strong | |
Dragon Quest Monsters: Caravan HeartEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: JokerEdit
| Walking corpse | |
|---|---|
| Family | Undead |
| Rank | C |
| Description | These zombies serve as a warning to all would-be grave robbers. |
| Weapons | Swords, Spears, Hammers, Staves |
| Traits | - |
| Resistances | Vulnerable to Zap, Whackproof, Poisonproof |
| Skill | Bad Breath, Attack Boost |
| Location | Infern Isle |
| Breeding chart | Skeleton x Dancing devil |
Dragon Quest Monsters: Joker 2Edit
| Walking corpse | |
|---|---|
| Family | Undead |
| Rank | C |
| Size | S |
| Weapons | Swords, Spears, Hammers, Staves |
| Traits | Poisonous |
| Resistances | Vulnerable to Zap, Immune to Whack and Poison |
| Skill | Bad Breath |
| Location | Bemusoleum (night) |
| Breeding chart | Bona constrictor x Dangler fish or Dancing flame |
Dragon Quest Monsters: Joker 3Edit
| This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark PrinceEdit
| Icon | Family | Max HP* | Max MP* |
| 1,420 | 310 | ||
| Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
| 620 | 480 | 400 | 390 |
| Bestiary No. | #439 |
| Rank | G |
| In-game description | These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive |
| Talents | Graveheart (lv. 1) |
| Guaranteed traits | Poisonous Touch (lv. 1) Ultra Crafty Stunner (lv. 20) Ultra Crafty Spellbinder (lv. 40) |
| Large-size exclusive traits | Tactical Commander (lv. 1) Infected Skin (lv. 1) Last Legs (lv. 60) |
| Habitat | This monster has no natural habitat |
| Items | N/A |
| Synthesis chart | X |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| -25% | 25% | 0% | 50% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 50% | 0% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 50% | 0% | -25% | 0% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | 25% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| 0% | 25% | ||
| Instant Death Resistance * | |||
| 25% | |||
Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit
| Model | Experience | Gold |
| 29 | 7g |
| List No. | #011 |
| Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
| Location(s) | Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation) |
| Item(s) Dropped | Giant tortoise shell, Grubby bandage |
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
| Model | Experience | Gold | Marked Version? |
| 63 | 7g | Yes |
| List No. | #028 |
| Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
| Location(s) | The Lumberlands |
| Item(s) Dropped | Twisted talons, Grubby bandage |
Dragon Quest of the StarsEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest BuildersEdit
| HP | Attack | Defense | Item(s) Dropped |
| 100~120 | 22~32 | 0~14 | Gravestone (★☆☆), Lemongrass (★☆☆) |
| Location(s) | |||
| Swamps of Sickness | |||
| Sprite |
Dragon Quest Builders 2Edit
| This article is a stub. You can help by expanding it. |
Dragon Quest RivalsEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest TactEdit
Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.
| Family | Rank | Role | Element | |
| Undead |
Debuff |
? | ||
| Max Level | HP | MP | Move | |
| 100 | 603 | 185 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 321 | 278 | 120 | 110 | 15 |
| First | Second | Third | ||
| Poison Attack | Dark Claws* | N/a | ||
| First | Second | Third |
| ATK +5/Stats Up | Zam Res +25/Stats Up | Dark Claws Potency +5%/Stats Up |
| Fourth | Fifth | |
| Crack Res +25/Stats Up | Dark Claws Potency +5%/Stats Up | |
| First | |
| N/a | |
| First | Second | Third |
| Dark Claws Potency +2% | N/a | N/a |
| First | |
| ATK +5: Raises ATK by 5. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Very Weak | Half Res | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Very Weak | Normal | Half Res | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
In other languagesEdit
Similar speciesEdit
GalleryEdit
Famicom art
Walking corpse cameo in the Fungeon (Cell phone)
Girl from Alexandria briefly turning into a walking corpse in VIII (Cell phone)
A walking corpse in X
A Vicious walking corpse in X
XI polygon model
DQM1·2 sprite
Caravan Heart sprite
Joker polygon model
Joker 2 polygon model
Stars model
Rivals card
Tact polygon model
A walking corpse in Keshi Keshi.
Halloween fanart by Yumiko Murakami