Walking corpse: Difference between revisions

 
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<small><center>''For the monster vocation in [[Dragon Quest VII]], see [[Walking corpse (Vocation)]].''</center></small>
<small><center>''For the monster vocation in'' {{Dragon Quest VII}}, ''see [[Walking corpse (vocation)]].''</center></small>


{{Monster Infobox
{{Monster Infobox
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| image=[[File:DQVIII Walking Corpse.png|250px|center]]
| image=[[File:DQVIII Walking Corpse.png|250px|center]]
| caption=Art by [[Akira Toriyama]]
| caption=Art by [[Akira Toriyama]]
| firstappear=''[[Dragon Quest II]]''
| firstappear={{Dragon Quest II}}
| kanji=腐った死体 (''II'' and ''III'' Famicom only)<br>くさったしたい (''V'' onwards)<br>くさった死体
| kanji=腐った死体 ({{II}} and {{III}} Famicom only)<br>くさったしたい ({{V}} onwards)<br>くさった死体
| romanji={{tt|Kusatta shitai|'Rotted corpse'}}
| romanji={{tt|Kusatta shitai|'Rotted corpse'}}
|old=Hork
|old=Hork
}}
}}


The '''Walking corpse''' is a recurring monster in the {{DQSeries}}, introduced in ''[[Dragon Quest II]]''.
The '''walking corpse''' is a recurring {{MFamilies}} in the {{DQSeries}}, introduced in {{Dragon Quest II}}.


==Description==
==Description==
The '''walking corpse''' is a reanimated corpse, part of the [[Zombie family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.
The '''walking corpse''' is a reanimated corpse, part of the [[Undead family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a [[Poison Attack]], {{Poison}}ing one {{Party 2}} member when it hits.


Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Typically, the walking corpse will high much higher {{HP}} than the other {{MFamilies}}s in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.


Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in ''[[Dragon Quest XI]]'' with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in {{Dragon Quest XI}} with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.


==Appearances==
==Appearances==
==={{DQ1HD}}===
{{DQ1HD2DEnemy
|name=Walking corpse
|kanji=くさったしたい
|romanji=Kusatta shitai
|bestiaryNumber=#049
|family={{Undead}}
|description=The rotting remanants of a once-proud person. Though they retain a sliver of their soul, they are cursed to ramble aimlessly for evermore, barely aware if they are alive or dead
|sprite=[[File:Walking corpse DQ III HD sprite.png]]
|hp=106
|mp=9
|exp=77
|gold=16
|attack=92
|defense=112
|agility=21
|spells=N/A
|skills=Defend<br>[[Poison Attack]]
|item=[[Plain clothes]] (1/64)
|locations=Northern [[Damdara]]<br>Damdara region
|evasion=N/A
|fire-resist=-175%
|fire2-resist=-125%
|explosion-resist=-125%
|ice-resist=0%
|wind-resist=0%
|strike-resist=0%
|lightning-resist=-125%
|whack-resist=100%
|dazzle-resist=0%
|fizzle-resist=100%
|fuddle-resist=0%
|paralysis-resist=100%
|snooze-resist=100%
|deceleratle-resist=0%
|sap-resist=0%
}}
==={{DQ2}}===
==={{DQ2}}===
{{DQ2Enemy
{{DQ2Enemy
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|nes-defense=10
|nes-defense=10
|nes-agility=34
|nes-agility=34
|nes-spells=[[Critical Hit|Brutal Hit]]<br>[[Poison Attack]]<br>[[Sweet Breath]]
|nes-spells={{Brutal Hit}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|nes-locations=[[Dirkandor|Osterfair]] region
|nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]]
|nes-item=[[Prayer Ring]] {{fraction|1|128}}
|nes-item=[[Prayer Ring]] {{fraction|1|128}}
|nes-evasion={{fraction|0|64}}
|nes-evasion={{fraction|0|64}}
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|remake-defense=2
|remake-defense=2
|remake-agility=20
|remake-agility=20
|remake-spells=[[Desperate attack]]<br>[[Poison Attack]]<br>[[Sweet Breath]]
|remake-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|remake-locations=[[Dirkandor]] region
|remake-locations=[[Dirkandor]] region<br>[[Tower of the Moon]]<br>[[Cave to Rendarak]]
|remake-item= [[Prayer Ring]] {{fraction|1|128}}
|remake-item= [[Prayer Ring]] {{fraction|1|128}}
|remake-evasion={{fraction|0|64}}
|remake-evasion={{fraction|0|64}}
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|remake-fizzle-resist={{fraction|7|7}}
|remake-fizzle-resist={{fraction|7|7}}
|remake-kasap-resist={{fraction|7|7}}
|remake-kasap-resist={{fraction|7|7}}
}}
==={{DQ2HD}}===
{{DQ2HD2DEnemy
|name=Walking corpse
|kanji=くさったしたい
|romanji=Kusatta shitai
|bestiaryNumber=#101
|family={{Undead}}
|description=The rotting remanants of a once-proud person. Though they retain a sliver of their soul, they are cursed to ramble aimlessly for evermore, barely aware if they are alive or dead
|sprite=[[File:Walking corpse DQ III HD sprite.png]]
|hp=133
|mp=9
|exp=271
|gold=20
|attack=130
|defense=145
|agility=48
|spells=N/A
|skills=Defend<br>[[Poison Attack]]
|item=[[Plain clothes]] (1/64)
|steal=[[Tombola ticket]] (1/8)
|locations=[[Burrowell]] region
|evasion=N/A
|fire-resist=-150%
|fire2-resist=-125%
|explosion-resist=-125%
|ice-resist=0%
|wind-resist=0%
|strike-resist=0%
|dark-resist=0%
|lightning-resist=-125%
|drain-magic-resist=0%
|whack-resist=100%
|kamikazee-resist=0%
|poof-resist=0%
|dazzle-resist=0%
|fizzle-resist=100%
|fuddle-resist=100%
|paralysis-resist=100%
|snooze-resist=100%
|stun-resist=100%
|deceleratle-resist=0%
|sap-resist=0%
}}
}}


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|agility=20
|agility=20
|spells=None
|spells=None
|skills=Defend<br>Waste turn
|skills=[[Defend]]<br>Wastes turn.
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|locations=[[Baharata]] region (night only)
|locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region
|evasion=0/64
|evasion={{fraction|0|64}}
|fire-resist=0%
|fire-resist=0%
|crack-resist=0%
|crack-resist=0%
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|switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]]
|switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]]
}}
}}
==={{DQ3HD}}===
{{DQ3HD2DEnemy
|name=Walking corpse
|kanji=くさったしたい
|romanji=Kusatta shitai
|bestiaryNumber=#045
|family={{Undead}}
|description=The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead
|sprite=[[File:Walking corpse DQ III HD sprite.png]]
|hp=128
|mp=9
|exp=324
|gold=22
|attack=104
|defense=130
|agility=48
|spells=None
|skills=Defend
|item=[[Plain clothes]]{{fraction|1|16}}
|locations=[[Baharata]] region<br>[[Orochi's Lair]]
|evasion=0/64
|fire-resist=-150%
|fire2-resist=-125%
|explosion-resist=-125%
|ice-resist=0%
|wind-resist=0%
|strike-resist=0%
|lightning-resist=-125%
|drain-magic-resist=0%
|whack-resist=100%
|kamikazee-resist=0%
|poof-resist=0%
|dazzle-resist=0%
|fizzle-resist=100%
|fuddle-resist=0%
|paralysis-resist=100%
|snooze-resist=100%
|stumble-resist=0%
|stun-resist=100%
|deceleratle-resist=0%
|sap-resist=0%
}}
==={{DQ4}}===
Although not fought able in the game itself, a walking corpse makes a cameo appearance in the {{Fungeon 4}} from the {{PlayStation}} version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the [[slime]], [[tigergram]], and a female [[Elf]] nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.
==={{DQ5}}===
==={{DQ5}}===
{{DQ5Enemy
{{DQ5Enemy
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|tameRate=[[Walking corpse (Recruit)|1/32]]
|tameRate=[[Walking corpse (Recruit)|1/32]]
|spells=None
|spells=None
|skills=Call for backup ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits (wastes turn)
|skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn.)
|item=[[Rags]]{{fraction|1|8}}
|item=[[Rags]]{{fraction|1|8}}
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
|sizz-resist=0%
|sizz-resist=0%
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|bestiaryNumber=#051
|bestiaryNumber=#051
|spells=None
|spells=None
|skills=Call for back up (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]]
|skills=Calls for backup (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]]
|locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region
|locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region
|items=[[Rags]]{{fraction|1|32}}
|items=[[Rags]]{{fraction|1|32}}
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
|sizz-resist=0%
|sizz-resist=0%
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|remake-sprites=[[File:Walking corpse VI ds.png]]
|remake-sprites=[[File:Walking corpse VI ds.png]]
}}
}}
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.  
The walking corpse in {{Dragon Quest VI}} and its remakes has a slightly different visual design and pose than their appearances in other {{Main Series}} games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the ''DQ'' series.  


It's speculated this was done to facilitate creating animations for him, as [[Dragon Quest VI]] was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.  
It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design.  


However, starting with the [[Super Famicom]] remake of [[Dragon Quest III]] and all later games, he returned to his original pose from [[Dragon Quest II]]. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the [[DS]] remake of [[Dragon Quest V|V]], probably out of faithfulness and respect to the original version of VI and its fans.
However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the {{DS}} remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans.


==={{DQ7}}===
==={{DQ7}}===
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|hp=65
|hp=65
|mp=0
|mp=0
|exp=18 (PS1)<br>27 (3DS)
|exp=18 ({{PS1}})<br>27 ({{3DS}})
|gold=5 (PS1)<br>8 (3DS)
|gold=5 ({{PS1}})<br>8 ({{3DS}})
|attack=37
|attack=37
|defense=18
|defense=18
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|spells=None
|spells=None
|skills=[[Poison Attack]]
|skills=[[Poison Attack]]
|locations=[[Automaton Stronghold]]<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]]<br>[[Poolside Cave]]
|locations=[[Automaton Stronghold]] (past)<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]] (past)<br>[[Poolside Cave]] (past)
|items=[[Antidotal herb]]{{fraction|1|64}}<br>[[Walking corpse (Vocation)|Walking corpse heart]]{{fraction|1|16}}
|items=[[Antidotal herb]]{{fraction|1|64}}<br>[[Walking corpse (Vocation)|Walking corpse heart]]{{fraction|1|16}}
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
|sizz-resist=0%
|sizz-resist=0%
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|zap-resist=0%
|zap-resist=0%
|whack-resist=0%
|whack-resist=0%
|poof-resist=0%
|poof-resist=50%
|dazzle-resist=0%
|dazzle-resist=0%
|snooze-resist=0%
|snooze-resist=0%
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|cool-breath-resist=0%
|cool-breath-resist=0%
|strike-resist=0%
|strike-resist=0%
|burning-breath-resist=100%
|burning-breath-resist=50%
|army-resist=0%
|army-resist=0%
|remake-sprite=
|remake-sprite=
|remake-changes=
|remake-changes=
}}*'''[[Undead family|Zombie-type]]'''
==={{DQ7R}}===
{{DQ7REnemy
|name=Walking corpse
|kanji= くさった死体
|romanji=Kusatta shitai
|icon=
|bestiary=No. 039
|family=[[Undead family|Undead]]
|exp=31
|gold=25
|hp=51/68/86
|mp=15
|attack=51
|defense=37
|agility=10/12/18
|evasion=N/A
|in-game-description=Bodies brought back from the beyond to shuffle aimlessly about the place . They're dumb enough that most don't even realise they're dead
|spells=N/A
|skills=[[Poison Attack]]
|habitat=[[Automaton Stronghold]] (past)<br>[[Roamer Encampment]] region (past)
|drop=[[Antidotal herb]] (1/16)<br>[[Medicinal herb]] (1/64)
|steal=None
|fire-resist=-120%
|ice-resist=0%
|wind-resist=-140%
|earth-resist=-120%
|electricity-resist=-120%
|light-resist=-120%
|dark-resist=0%
|blunt-resist=0%
|sap-resist=0%
|deceleratle-resist=0%
|divine-resist=0%
|elemental-resist=0%
|status-resist=0%
|mp-absorption-resist=0%
|poof-resist=0%
|instant-death-resist=0%
|sleep-resist=0%
|confusion-resist=0%
|paralysis-resist=0%
|poison-resist=0%
|bedazzlement-resist=0%
|antimagic-resist=100%
|stun-resist=0%
|stumble-resist=0%
|laugh-resist=0%
|beguile-resist=0%
|enthrall-resist=0%
|charm-resist=0%
}}
}}


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|kanji=くさったしたい
|kanji=くさったしたい
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|sprite=[[Image:DQVIII PS2 Walking corpse.png]]
|sprite=[[File:HQDQ8-52.gif|300px]]
|hp=94
|hp=94
|mp=0
|mp=0
Line 255: Line 436:
|agility=10
|agility=10
|bestiaryNumber=#052
|bestiaryNumber=#052
|family=[[Undead family|Undead]]
|family={{Undead}}
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
|spells=None
|spells=None
|skills=[[Poison Attack]]<br>Tension-reducing strike
|skills=[[Poison Attack]]<br>[[Tension]]-reducing strike
|locations=[[Pickham Region]]
|locations=[[Pickham Region]]
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
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|remake-changes=None
|remake-changes=None
}}
}}
A girl from [[Alexandria]] hoping to master the [[Morph|Transform]] spell, briefly takes the form of a Walking corpse.


==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|image=[[Image:DQIX Walking Corpse.png]]
|name=Walking corpse
|name=Walking corpse
|game=[[Dragon Quest IX]]
|kanji=くさった死体
|console=DS
|romaji=Kusatta shitai
|kanji=くさったしたい
|bestiaryNumber=#055
|romanji=Kusatta shitai
|family={{Undead}}
|description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
|model=[[Image:DQIX Walking Corpse.png]]
|hp=105
|hp=105
|mp=9
|mp=9
|exp=155
|gold=66
|attack=70
|attack=70
|defense=35
|defence=35
|agility=35
|agility=35
|experience=155
|gold=66
|droppedItem=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}}
|skills=[[Poison Attack]]<br>Tension-reducing strike
|spells=None
|spells=None
|family=Zombie
|skills=[[Poison Attack]]<br>[[Tension]]-reducing strike
|bestiaryNumber=#055
|items=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}}
|description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
|locations=[[Newid Isle]]<br>[[Tower of Trades]]
|locations=[[Newid Isle]]<br />[[Tower of Trades]]
|fire-resist=-25%
|collapsed=
|ice-resist=25%
|}}
|wind-resist=0%
{{clear}}
|blast-resist=0%
|rock-resist=0%
|dark-resist=25%
|light-resist=-100%
|drain-resist=0%
|whack-resist=50%
|poison-resist=25%
|paralysis-resist=25%
|fuddle-resist=50%
|snooze-resist=25%
|dazzle-resist=25%
|sap-resist=25%
|blunt-resist=0%
|deceleratle-resist=25%
|spooky-aura-resist=0%
|fizzle-resist=100%
|stun-resist=50%
|charm-resist=75%
}}


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their [[Tension]] like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the [[Lumberin' Jack]]. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the [[Nadiria|Netherworld]], as well.


==={{DQ11}}===
==={{DQ11}}===
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|gold=23
|gold=23
|spells=None
|spells=None
|skills=Spits out a gunk of poison<br>Lays a calamitous [[Curses|curse]]
|skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous [[Curses|curse]]
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] (3DS version, night only)<br>[[Laguna di Gondolia]] (third act)
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act)
|evasion=N/a
|evasion=N/a
|fire-resist=-110%
|fire-resist=-110%
Line 366: Line 565:
|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Vicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Vicious walking corpse
|name=Vicious walking corpse
Line 373: Line 572:
|bestiaryNumber=#329
|bestiaryNumber=#329
|family={{Undead}}
|family={{Undead}}
|description=Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.
|description=Walking corpses driven to dangerous extremes by the dark power of the [[Mordegon|Lord of Shadows]].
|sprite=[[Image:Walking corpse XI sprite.png]]
|sprite=[[Image:Walking corpse XI sprite.png]]
|hp=474
|hp=474
Line 383: Line 582:
|gold=306
|gold=306
|spells=None
|spells=None
|skills=Spits out a gunk of poison<br>Lays a calamitous curse
|skills=Spits out a gunk of poison.  (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous curse
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only)  
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only)  
Line 415: Line 614:
}}
}}


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=Hork
|name=Hork
Line 428: Line 627:
|wisdom=5/5
|wisdom=5/5
|agility=5/5
|agility=5/5
|family= [[Zombie family|Zombie]]
|family= {{Zombie}}
|in-game-description=Its acidic saliva will dissolve anything
|in-game-description=Its acidic saliva will dissolve anything
|abilities=[[Tongue Lashing | Lush Licks]], [[Poison Breath | PoisonGas]], [[Spooky Aura | EerieLite]]
|abilities=[[Tongue Lashing|Lush Licks]], [[Poison Breath|PoisonGas]], [[Spooky Aura|EerieLite]]
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Peace]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Peace]]
|breeding=[[Spooky]] x [[Beast family]]
|breeding=[[Ghost|Spooky]] x [[Beast family]]
|frizz-resist=None
|frizz-resist=None
|sizz-resist=None
|sizz-resist=None
Line 462: Line 661:
}}
}}


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
{{DQM2Enemy
{{DQM2Enemy
|name=Hork
|name=Hork
Line 475: Line 674:
|wisdom=6/10
|wisdom=6/10
|agility=6/10
|agility=6/10
|family= [[Zombie family | Zombie]]
|family= {{Zombie}}
|in-game-description=
|in-game-description=
|abilities=[[EerieLite]], [[Tongue Lashing | LushLicks]], [[PoisonGas]]
|abilities=[[Spooky Aura|EerieLite]], [[Tongue Lashing|LushLicks]], [[Poison Breath|PoisonGas]]
|habitat=[[Pirate Ship]] (Cobi's Journey)
|habitat=[[Pirate Ship]] (Cobi's Journey)
|breeding=[[Spooky]] x [[Beast family]]
|breeding=[[Ghost|Spooky]] x [[Beast family]]
|frizz-resist=None
|frizz-resist=None
|sizz-resist=None
|sizz-resist=None
Line 509: Line 708:
}}
}}


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQMCH}}===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Monsters: Joker]]''===


==={{DQMJ}}===
{{DQMJmonster
{{DQMJmonster
|name = Walking corpse
|name = Walking corpse
|image =   
|image =   
|family = [[Undead family | Undead]]
|family = {{Undead}}
|rank = C
|rank = C
|description = ''These zombies serve as a warning to all would-be grave robbers.''
|description = ''These zombies serve as a warning to all would-be grave robbers.''
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = -
|traits = -
|resistances = Vulnerable to Zap, Whackproof, Poisonproof
|resistances = Vulnerable to [[Zap]], [[Whack]]proof, {{Poison}}proof
|skill = [[Bad Breath]], [[Attack Boost]]
|skill = [[Bad Breath]], [[Attack Boost]]
|location = [[Infern Isle]]
|location = [[Infern Isle]]
Line 528: Line 727:
{{clear}}
{{clear}}


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
{{DQMJ2monster
{{DQMJ2monster
|name = Walking corpse  
|name = Walking corpse  
|image =   
|image =   
|family = [[Undead family | Undead]]
|family = {{Undead}}
|rank = C
|rank = C
|size = S
|size = S
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Poisonous]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Poisonous]]
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and Poison
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and {{Poison}}
|skill = [[Bad Breath]]
|skill = [[Bad Breath]]
|location = [[Bemusoleum]] (night)
|location = [[Bemusoleum]] (night)
Line 547: Line 746:
{{Stub}}
{{Stub}}


===''[[Dragon Quest Swords]]''===
==={{DQM3}}===
{{DQM3Enemy
|name=Walking corpse
|kanji= くさったしたい
|romanji=Kusatta shitai
|icon=[[File:Walking corpse DQM3 portrait.png|100px]]
|family=[[File:DQM3 undead family icon.png|link=Undead family]]
|hp=<big><big>1,420</big></big>
|mp=<big><big>310</big></big>
|attack=<big><big>620</big></big>
|defense=<big><big>480</big></big>
|wisdom=<big><big>390</big></big>
|agility=<big><big>400</big></big>
|bestiary=#439
|rank=<big><big>'''G'''</big></big>
|in-game-description=These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive
|talents=[[Graveheart]] (lv. 1)
|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40)
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|items=N/A
|synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]]
|fusions=
|fire-resist=-25%
|water-resist=25%
|wind-resist=0%
|earth-resist=50%
|explosion-resist=0%
|ice-resist=50%
|electricity-resist=0%
|light-resist=0%
|dark-resist=50%
|debilitation-resist=0%
|bedazzlement-resist=-25%
|antimagic-resist=0%
|mp-absorption-resist=50%
|confusion-resist=0%
|sleep-resist=0%
|paralysis-resist=25%
|stun-resist=25%
|poison-resist=50%
|instant-death-resist=25%
}}
 
==={{DQSwords}}===
{{Stub}}
{{Stub}}
==={{DQH}}===
==={{DQH}}===
{{DQHEnemy
{{DQHEnemy
Line 562: Line 806:
|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation)
|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation)
}}
}}
==={{DQH2}}===
==={{DQH2}}===
{{DQH2Enemy
{{DQH2Enemy
Line 577: Line 822:
}}
}}


===''[[Dragon Quest of the Stars]]''===
==={{DQStars}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest Builders]]''===
==={{DQB}}===
{{DQBEnemy
{{DQBEnemy
|name=Walking corpse
|name=Walking corpse
Line 592: Line 837:
|chapter-2-locations=[[Swamps of Sickness]]
|chapter-2-locations=[[Swamps of Sickness]]
}}
}}
===''[[Dragon Quest Builders 2]]''===
 
==={{DQB2}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest Rivals]]''===
==={{DQRivals}}===
{{Stub}}
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road.
Walking corpse appears as a D-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road.
{{DQTactEnemy
{{DQTactEnemy
|name=Walking corpse
|name=Walking corpse
Line 605: Line 851:
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|sprite=[[Image:DQT Walking Corpse.png|225px]]
|sprite=[[Image:DQT Walking Corpse.png|225px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]]
|lvl=100
|lvl=100
|hp=603
|hp=603
Line 620: Line 866:
|bskill2=[[Dark Claws]]{{tt|*|Level 16}}
|bskill2=[[Dark Claws]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=ATK +5 / Stats Up
|askill1={{ATK}} +5/Stats Up
|askill2=Zam Res +25 / Stats Up
|askill2=[[Zam]] Res +25/Stats Up
|askill3=Dark Claws Potency +5% / Stats Up
|askill3=[[Dark Claws]] Potency +5%/Stats Up
|askill4=Crack Res +25 / Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill5=Dark Claws Potency +5% / Stats Up
|askill5=[[Dark Claws]] Potency +5%/Stats Up
|lperk1=N/a
|lperk1=N/a
|bperk1=Dark Claws Potency +2%
|bperk1=[[Dark Claws]] Potency +2%
|bperk2=N/a
|bperk2=N/a
|bperk3=N/a
|bperk3=N/a
|aperk1='''ATK +5''': Raises ATK by 5.
|aperk1='''{{ATK}} +5''': Raises {{ATK}} by 5.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Very Weak
|sizz-resist=Very Weak
Line 652: Line 898:
}}
}}


==Related monsters==
==In other languages==
===Similar Species===
{{OtherLanguages
|es=Zombi errante|es-meaning=''Wandering zombie''
|les=Zombi errante|les-meaning=''Wandering zombie''
|fr=Mort-vivant|fr-meaning=''Undead''
|de=Wiedergänger|de-meaning=''Revenant''
|it=Zombie|it-meaning=''Zombie''
|ko=썩은 시체, ''Sseogeun Siche''|ko-meaning=''Rotten corpse''
|zh-cn=腐烂尸体, ''Fǔlàn Shītǐ''|zh-cn-meaning=''Rotten corpse''
|zh-tw=腐爛屍體, ''Fǔlàn Shītǐ''|zh-tw-meaning=''Rotten corpse''
}}
 
==Similar species==
*[[Ghoul]]
*[[Ghoul]]
*[[Toxic zombie]]
*[[Toxic zombie]]
*[[Corpse corporal]]
*[[Corpse corporal]]
*[[Corpsickle]]
*[[Walking Corpse in Memoriam]]
*[[Walking Corpse in Memoriam]]
*[[Lumberin' Jack]]
*[[Lumberin' Jack]]
Line 663: Line 921:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQII Walking corpse art.jpg|Famicom art
DQII Walking corpse art.jpg|{{Famicom}} art
DQVI DS Walking Corpse.png|''VI'' DS art
DQVI DS Walking Corpse.png|{{VI}} {{DS}} art
DQX Kusatta Shitai.jpg|A walking corpse in ''X''
Walking corpse DQ III HD sprite sheet.png|HD sprites
DQXI Walking corpse.jpg|''XI'' polygon model
DQ IV Android Fungeon 8.jpg|Walking corpse cameo in the {{Fungeon 4}} ([[Cell phone]])
DQXI Vicious walking corpse.jpg|A vicious walking corpse
DQ VIII Android Village Girl Transforming 4.jpg|Girl from [[Alexandria]] briefly [[Morph|turning]] into a walking corpse in {{VIII}} ([[Cell phone]])
Walking corpse dqm pzx.gif|''[[Dragon Quest Monsters 1-2|DQM 1-2]]'' sprite
DQX Kusatta Shitai.jpg|A walking corpse in {{X}}
Walking corpse caravan.png|''Caravan Heart'' sprite
DQX Kusatta shitai kyo.jpg|A Vicious walking corpse in {{X}}
DQXI Walking corpse.jpg|{{XI}} polygon model
DQXI Vicious walking corpse.jpg|A Vicious walking corpse
Walking corpse dqm pzx.gif|{{1·2}} sprite
Walking corpse caravan.png|{{Caravan Heart}} sprite
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in
DQMBRV Walking Corpse1.png
DQMBRV Walking Corpse1.png|
DQMBRV Walking Corpse2.png
DQMBRV Walking Corpse2.png|
DQMBRV Walking Corpse3.png
DQMBRV Walking Corpse3.png|
Walkingcorpse DQMJ DS.png|''Joker'' polygon model
Walkingcorpse DQMJ DS.png|{{Joker}} polygon model
Walking corpse joker 2.png|''Joker 2'' polygon model
Walking corpse joker 2.png|{{Joker 2}} polygon model
DQotS Walking Corpse.jpg|''Stars'' model
DQotS Walking Corpse.jpg|{{Stars}} model
DQR Kusatta Shitai.png|''Rivals'' card
DQR Kusatta Shitai.png|{{Rivals}} card
DQT WalkingCorpseModel.png|''Tact'' polygon model
DQT WalkingCorpseModel.png|{{Tact}} polygon model
Eraser 0139 Walking Corpse.jpg|A walking corpse in ''Keshi Keshi''
Eraser 0139 Walking Corpse.jpg|A walking corpse in {{Keshi Keshi}}.
DQTCG Walking Corpse.jpg|''DQ'' Trading Card
DQTCG Walking Corpse.jpg|''DQ'' trading card
Walkingcorpsesofubi.jpg|''[[Dragon Quest Sofubi Monster]]''
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}
Yumiko Murakami Halloween.jpg|Halloween fanart by [[Yumiko Murakami]]
</gallery></center>
</gallery></center>


[[Category:Zombie family]]
[[Category:Dragon Quest I HD-2D Remake enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II HD-2D Remake enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII Reimagined enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX enemies]]
Line 701: Line 967:
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest Heroes enemies]]

Latest revision as of 18:53, 27 August 2026

For the monster vocation in Dragon Quest VII, see Walking corpse (vocation).


The walking corpse is a recurring monster in the Dragon Quest series, introduced in Dragon Quest II.

DescriptionEdit

The walking corpse is a reanimated corpse, part of the Undead family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a Poison Attack, Poisoning one party member when it hits.

Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.

Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.

AppearancesEdit

Dragon Quest I HD-2D RemakeEdit

Walking corpse (くさったしたい Kusatta shitai)
Sprite
 
Bestiary No.
#049
Family
Undead
Gold
16
HP
106
MP
9
Attack
92
Defence
112
Agility
21
Evasion
N/A
In-game description

The rotting remanants of a once-proud person. Though they retain a sliver of their soul, they are cursed to ramble aimlessly for evermore, barely aware if they are alive or dead

Spell(s)
N/A
Skill(s)
Defend
Poison Attack
Location(s)
Northern Damdara
Damdara region
Item Dropped
Plain clothes (1/64)
Flame Slash resistance *
-175%
Sizz resistance *
-125%
Ice resistance *
0%
Wind resistance *
0%
Strike resistance *
0%
Lightning resistance *
-125%
Whack resistance
100%
Dazzle resistance *
0%
Fizzle resistance
100%
Fuddle resistance
0%
Paralysis resistance
100%
Snooze resistance
100%
Deceleratle resistance *
0%
Sap resistance *
0%


Dragon Quest II: Luminaries of the Legendary LineEdit

Walking corpse (くさったしたい Kusatta shitai)
Original (NES)
Sprite
 
Gold
51
HP
95
MP
0
Attack
59
Defence
10
Agility
34
Evasion
064
Location(s)
Dirkandor region
Cave to Rendarak
Item Dropped
Prayer Ring 1128
Fire resistance *
27
Dazzle resistance
27
Snooze resistance
57
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
17
Remakes (SFC, GBC, Mobile)
Sprites
    
Gold
51
HP
90
MP
0
Attack
51
Agility
20
Evasion
064
Item Dropped
Prayer Ring 1128
Fire resistance *
07
Dazzle resistance
27
Snooze resistance
27
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
77


Dragon Quest II HD-2D RemakeEdit

Walking corpse (くさったしたい Kusatta shitai)
Sprite
 
Bestiary No.
#101
Family
Undead
Gold
20
HP
133
MP
9
Attack
130
Defence
145
Agility
48
Evasion
N/A
In-game description

The rotting remanants of a once-proud person. Though they retain a sliver of their soul, they are cursed to ramble aimlessly for evermore, barely aware if they are alive or dead

Spell(s)
N/A
Skill(s)
Defend
Poison Attack
Location(s)
Burrowell region
Dropped Item
Plain clothes (1/64)
Stolen Item
Tombola ticket (1/8)
Frizz resistance *
-150%
Sizz resistance *
-125%
Explosion resistance *
-125%
Ice resistance *
0%
Wind resistance *
0%
Strike resistance *
0%
Dark resistance *
0%
Lightning resistance *
-125%
Drain Magic resistance
0%
Whack resistance
100%
Kamikazee resistance
0%
Poof resistance *
0%
Dazzle resistance
0%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Deceleratle resistance *
0%
Sap resistance *
0%


Dragon Quest III: The Seeds of SalvationEdit

Walking corpse (くさったしたい Kusatta shitai)
Original (NES)
Sprite
 
Bestiary No.
#072
Level
16
Gold
15
HP
98
MP
0
Attack
67
Defense
16
Agility
20
Evasion
064
Spell(s)
None
Skill(s)
Defend
Wastes turn.
Location(s)
Pyramid (summoned by Mummy)
Baharata region (night only)
Alltrades Abbey region
Theddon region
Mur region
Item Dropped
Wayfarer's clothes164
Fire resistance *
0%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
25%
Dazzle resistance
100%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
100%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites


Dragon Quest III HD-2D RemakeEdit

Walking corpse (くさったしたい Kusatta shitai)
Sprite
 
Bestiary No.
#045
Family
Undead
Gold
22
HP
128
MP
9
Attack
104
Defence*
130
Agility
48
Evasion
0/64
In-game description

The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead

Spell(s)
None
Skill(s)
Defend
Location(s)
Baharata region
Orochi's Lair
Item Dropped
Plain clothes116
Frizz resistance *
-150%
Sizz resistance *
-125%
Explosion resistance *
-125%
Ice resistance *
0%
Wind resistance *
0%
Strike resistance *
0%
Lightning resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
100%
Kamikazee resistance
0%
Poof resistance *
0%
Dazzle resistance
0%
Fizzle resistance
100%
Fuddle resistance *
0%
Paralysis resistance *
100%
Snooze resistance *
100%
Stumble resistance *
0%
Stun resistance *
100%
Deceleratle resistance *
0%
Sap resistance *
0%


Dragon Quest IV: Chapters of the ChosenEdit

Although not fought able in the game itself, a walking corpse makes a cameo appearance in the Fungeon from the PlayStation version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the slime, tigergram, and a female Elf nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.

Dragon Quest V: Hand of the Heavenly BrideEdit

Walking corpse (くさったしたい Kusatta shitai)
Sprite
 
Bestiary No.
#047
Recruit Rate
1/32
Gold
12
HP
70
MP
0
Attack
48
Agility
10
Evasion
064
Spell(s)
None
Skill(s)
Call for backup. (Lesionnaire)
Tongue Lashing
Watches and waits. (Wastes turn.)
Location(s)
Whealbrook Adit (G2)
Coburg castle dungeon
Item dropped
Rags18
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Kamikazee resistance *
0%
Poof resistance
0%
Dazzle resistance *
0%
Fizzle resistance
100%
Fuddle resistance
100%
Poison resistance *
100%
Snooze resistance *
0%
Stun resistance *
0%
Sap resistance *
100%
PS2 model
 
DS & Mobile sprite
 


Dragon Quest VI: Realms of RevelationEdit

Walking corpse (くさったしたい Kusatta shitai)
Original (SFC)
Sprite
 
Bestiary No.
#051
Recruit Rate
132
Experience *
80
Gold
18
HP *
72
MP
0
Attack
59
Evasion
064
Spell(s)
None
Skill(s)
Calls for backup (Walking corpse)
Poison Attack
Tongue Lashing
Venom Mist
Item(s) dropped
Rags132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
80%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
15%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
 
Notable Changes
None

The walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.

It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.

However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Walking corpse (くさった死体 Kusatta shitai)
Sprite
 
Bestiary No.
#026
Recruit Rate
18
Experience
18 (PS1)
27 (3DS)
Gold
5 (PS1)
8 (3DS)
HP
65
MP
0
Attack
37
Defense
18
Agility
13
Evasion
064
Spell(s)
None
Skill(s)
Poison Attack
Item(s) Dropped
Antidotal herb164
Walking corpse heart116
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
0%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
50%
Poison resistance *
0%
Snooze resistance *
0%
Stun resistance *
15%
Sap resistance *
0%
Army resistance *
0%
3DS version changes

Dragon Quest VII ReimaginedEdit

Walking corpse (くさった死体 Kusatta shitai)
Bestiary Family
No. 039 Undead
Experience* Gold* HP* MP*
31 25 51/68/86 15
Attack* Defence* Agility* Evasion
51 37 10/12/18 N/A
In-game description Bodies brought back from the beyond to shuffle aimlessly about the place . They're dumb enough that most don't even realise they're dead
Spell(s) N/A
Skill(s) Poison Attack
Location(s) Automaton Stronghold (past)
Roamer Encampment region (past)
Items dropped Antidotal herb (1/16)
Medicinal herb (1/64)
Fire Resistance * Ice Resistance * Wind Resistance * Earth Resistance *
-120% 0% -140% -120%
Light Resistance * Dark Resistance * Electricity Resistance * Drain Magic Resistance
-120% 0% -120% 0%
Instant Death Resistance * Poof resistance Bedazzlement Resistance * Fizzle Resistance
0% 0% 0% 100%
Confusion Resistance * Paralysis Resistance * Poison Resistance * Sleep Resistance *
0% 0% 0% 0%
Blunt Resistance * Decelerate Resistance * Divine Intervention Resistance * Sap Resistance *
0% 0% 0% 0%
Beguile Resistance * Charm Resistance * Laughter Resistance * Stumble Resistance *
0% 0% 0% 0%
Stun Resistance * Elemental Resistance * Status Resistance *
0% 0% 0%


Dragon Quest VIII: Journey of the Cursed KingEdit

Walking corpse (くさったしたい Kusatta shitai)
 
Bestiary No. Family
#052 Undead
Experience Gold HP MP
59 11 94 0
Attack Defense Agility Evasion
39 9 10 0/64
In-Game Description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Pickham Region
Item(s) Dropped Antidotal herb116
Chain mail1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
30% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
25% 50% 50% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
25% 25% 100% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 15% 15% 100%
Sap Resistance *
15%
Army Resistance *
25%
Ports (3DS, Mobile)
Notable Changes
None



A girl from Alexandria hoping to master the Transform spell, briefly takes the form of a Walking corpse.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Walking corpse (くさった死体 Kusatta shitai)
Model
 
Bestiary no.
#055
Family
Undead
Gold
66
HP
105
MP
9
Attack
70
Defence
35
Agility
35
In-game description

These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.

Spell(s)
None
Skill(s)
Poison Attack
Tension-reducing strike
Item(s) dropped
Manky mud18
Strength ring1128
Fire resistance *
-25%
Ice resistance *
25%
Wind resistance *
0%
Blast/Lightning resistance *
0%
Earth resistance *
0%
Dark resistance *
25%
Light resistance *
-100%
Drain Magic resistance
0%
Whack resistance *
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
25%
Snooze resistance *
25%
Poison resistance *
25%
Stun resistance *
50%
Blunt resistance *
0%
Deceleratle resistance *
25%
Sap resistance *
25%
Spooky Aura resistance *
0%
Charm resistance *
75%


Dragon Quest XEdit

Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their Tension like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the Lumberin' Jack. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the Netherworld, as well.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Walking corpse (くさった死体 Kusatta shitai)
Sprite
 
Bestiary no.
#041
Family
Undead
Gold
23
HP
58
MP
9
Attack
43
Defence
49
Agility
26
Evasion
N/a
In-game description

Bodies brought back from the beyond to shuffle aimlessly about the place. They're dumb enough that most don't even realize they're dead.

Spell(s)
None
Skill(s)
Spits out a gunk of poison. (Damages and poisons one party member.)
Lays a calamitous curse
Location(s)
The Hotto Steppe (first act, night only)
The Cryptic Crypt (first and third acts)
Gallopolis Region (3DS version, night only)
Laguna di Gondolia (third act)
Item(s) Dropped
Antidotal herb132
Chain mail1256
Fire resistance *
-110%
Ice resistance *
25%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-150%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
0%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
25%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


ViciousEdit

Vicious walking corpse (くさった死体・強 Kusatta shitai・kyō)
Sprite
 
Bestiary no.
#329
Family
Undead
Experience
1,189
Gold
306
HP
474
MP
27
Attack
186
Defence
208
Agility
96
Evasion
N/a
In-game description

Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Spits out a gunk of poison. (Damages and poisons one party member.)
Lays a calamitous curse
Location(s)
The Hotto Steppe (second act, night only)
The Manglegrove - Whale Way Station (second act)
The Disciple's Trial - The Cruel Crypt (third act, day only)
Item(s) Dropped
Antidotal herb116
Chain mail1256
Fire resistance *
-110%
Ice resistance *
25%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-150%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
25%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest MonstersEdit

Hork (くさったしたい Kusatta shitai)
Sprite Level cap * HP growth MP growth
  40 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 3/5 5/5 5/5
Family Zombie
In-game description Its acidic saliva will dissolve anything
Abilities Lush Licks, PoisonGas, EerieLite
Habitat Gate of Peace
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Strong Strong Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Strong Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong


Dragon Quest Monsters 2Edit

Hork (くさったしたい Kusatta shitai)
Sprite Level cap * HP growth MP growth
  40 6/10 4/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 4/10 6/10 6/10
Family Zombie
In-game description
Abilities EerieLite, LushLicks, PoisonGas
Habitat Pirate Ship (Cobi's Journey)
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Strong Strong Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Strong Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong


Dragon Quest Monsters: Caravan HeartEdit

Dragon Quest Monsters: JokerEdit

Walking corpse
Family Undead
Rank C
Description These zombies serve as a warning to all would-be grave robbers.
Weapons Swords, Spears, Hammers, Staves
Traits -
Resistances Vulnerable to Zap, Whackproof, Poisonproof
Skill Bad Breath, Attack Boost
Location Infern Isle
Breeding chart Skeleton x Dancing devil


Dragon Quest Monsters: Joker 2Edit

Walking corpse
Family Undead
Rank C
Size S
Weapons Swords, Spears, Hammers, Staves
Traits Poisonous
Resistances Vulnerable to Zap, Immune to Whack and Poison
Skill Bad Breath
Location Bemusoleum (night)
Breeding chart Bona constrictor x Dangler fish or Dancing flame


Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Walking corpse (くさったしたい Kusatta shitai)
Icon Family Max HP* Max MP*
    1,420 310
Max Attack* Max Defence * Max Agility * Max Wisdom *
620 480 400 390
Bestiary No. #439
Rank G
In-game description These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive
Talents Graveheart (lv. 1)
Guaranteed traits Poisonous Touch (lv. 1)
Ultra Crafty Stunner (lv. 20)
Ultra Crafty Spellbinder (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Infected Skin (lv. 1)
Last Legs (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 25% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 0% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
50% 0% -25% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 25% 50%
Sleep Resistance * Stun Resistance *
0% 25%
Instant Death Resistance *
25%


Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit

Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit

Walking corpse (くさった死体 Kusatta shitai)
Model Experience Gold
  29 7g
List No. #011
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation)
Item(s) Dropped Giant tortoise shell, Grubby bandage


Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Walking corpse (くさった死体 Kusatta shitai)
Model Experience Gold Marked Version?
  63 7g Yes
List No. #028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage


Dragon Quest of the StarsEdit

Dragon Quest BuildersEdit

Walking corpse (くさった死体 Kusatta shitai)
Chapter 2
HP Attack Defense Item(s) Dropped
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆)
Location(s)
Swamps of Sickness
Sprite  


Dragon Quest Builders 2Edit

Dragon Quest RivalsEdit

Dragon Quest TactEdit

Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.

Walking corpse (くさった死体 Kusatta shitai)
Stats
 
Family Rank Role Element
 
Undead
   
Debuff
?
Max Level HP MP Move
100 603 185 2
Attack Defense Agility Wisdom Weight
321 278 120 110 15
Basic Skills
First Second Third
Poison Attack Dark Claws* N/a
Awakening Skills
First Second Third
ATK +5/Stats Up Zam Res +25/Stats Up Dark Claws Potency +5%/Stats Up
Fourth Fifth
Crack Res +25/Stats Up Dark Claws Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Dark Claws Potency +2% N/a N/a
Perk Details
First
ATK +5: Raises ATK by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal


In other languagesEdit

Language Translation Meaning
  Español castellanoZombi erranteWandering zombie
  Español latinoamericanoZombi erranteWandering zombie
  FrançaisMort-vivantUndead
  DeutschWiedergängerRevenant
  ItalianoZombieZombie
  한국어썩은 시체, Sseogeun SicheRotten corpse
  简体中文腐烂尸体, Fǔlàn ShītǐRotten corpse
  繁體中文腐爛屍體, Fǔlàn ShītǐRotten corpse

Similar speciesEdit

GalleryEdit