Muster Strength: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 52: Line 52:
===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''===
===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''===
Muster Strength appears as a special skill that is known by default by various monsters, such as [[Archdemon]], [[Moosifer]], and [[Mad mole]], and can also be learned by [[Rockbomb]] at level 5 and [[Cyclops]] at level 16.
Muster Strength appears as a special skill that is known by default by various monsters, such as [[Archdemon]], [[Moosifer]], and [[Mad mole]], and can also be learned by [[Rockbomb]] at level 5 and [[Cyclops]] at level 16.
==={{DQTact}}===
Muster Strength is known naturally by [[Grinade]] and [[Shogum]] at level 1 and costs 16 MP to use. When used, it increases the user's physical potency and effects for 1 turn.
{{DQTactSkill
|name=Muster Strength
|kanji=ちからため
|romanji=Chikara tame
|role=Support
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=16
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Effect Up
|description=Grants the user x1.5 physical potency/effects for 1 turn
|monsters=Grinade, Shogum
}}


==See also==
==See also==
*[[Attack Prep]]
*[[Focus Strength]]
*[[Focus Strength]]
*[[Psyche Up]]
*[[Psyche Up]]
{{clear}}
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]
Line 66: Line 85:
[[Category:Torneko: The Last Hope skills]]
[[Category:Torneko: The Last Hope skills]]
[[Category:Young Yangus and the Mysterious Dungeon skills]]
[[Category:Young Yangus and the Mysterious Dungeon skills]]
[[Category:Dragon Quest Tact skills]]

Revision as of 21:09, 10 January 2022

Muster Strength is an ability in the Dragon Quest series that first appeared in Dragon Quest IV as an enemy-exclusive ability before players could start using it themselves in Dragon Quest V.

It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called Focus Strength (note this doesn't apply to Dragon Quest V, where the two abilities are identical aside from their name).

Appearances

Dragon Quest V

Muster Strength is used by monster companions such as the Golem.

Name Level
Conkrerer --
Cross eye 5
Golem 8
Hellion 12
Powie yowie 12

Dragon Quest VI

Muster Strength is learned by Kingsley at level 5. Other characters can obtain it by advancing to rank 2 of the Merchant vocation.

Dragon Quest VII

It can be learned by reaching rank 5 in the Thief vocation, rank 4 in the Rockbomb vocation, and rank 2 in the Golem vocation.

Dragon Quest XI

Muster Strength returns as an enemy-only skill since Tension does not exist in this game. It can be used by enemy Golems and their palette swaps.

Dragon Quest Monsters

Called ChargeUp in this game, this ability can be learned by various monsters. It requires the monster to be at least level 14, with at least 98 HP, 84 defense. It is naturally learned by the Almiraj, BullBird, FangSlime, Gigantes, GoHopper, Golem, HammerMan, MadGopher, Oniono and Skullroo.

Dragon Quest Monsters 2

The requirements to learn ChargeUp are unchanged. It is naturally learned by the Beavern, Darck, EvilWell, PearlGel and ProtoMech among others. The MadGopher no longer naturally learns this ability.

Torneko: The Last Hope

ChargeUp appears as a sword skill for Torneko that can be learned with various weapons. It can also be used by certain monsters such as Hammerhoods, Brownies, and Trolls.

Dragon Quest: Shōnen Yangus to Fushigi no Dungeon

Muster Strength appears as a special skill that is known by default by various monsters, such as Archdemon, Moosifer, and Mad mole, and can also be learned by Rockbomb at level 5 and Cyclops at level 16.

Dragon Quest Tact

Muster Strength is known naturally by Grinade and Shogum at level 1 and costs 16 MP to use. When used, it increases the user's physical potency and effects for 1 turn.

Muster Strength (ちからため Chikara tame)Tactlogo.png
Ability information
Muster Strength
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
Self
DQTact PhysicalEffectUp.png
Physical Potency/Effect Up
Description
Grants the user x1.5 physical potency/effects for 1 turn
Naturally learnt by
Grinade, Shogum


See also