Dragon Quest VII Reimagined: Difference between revisions

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:*[[Dermot]] the hermit has locked the way to one of these puzzles after being unable to complete it in his youth
:*[[Dermot]] the hermit has locked the way to one of these puzzles after being unable to complete it in his youth
*Beyond the opening the game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found
*Beyond the opening the game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found
*The player also has more agency within a given island scenario than before. For example the player's decisions influence the strength of the boss sealing [[Ballymolloy]] and the ending of that adventure can be slightly altered
*The player also has more agency within a given island scenario than before. For example the player's decisions influence the strength of the [[Maeve|boss]] sealing [[Ballymolloy]] and the ending of that adventure can be slightly altered
*The [[Rainbow Cove]] is now accessible from the overworld, instead of needing to enter through the [[Shrine of Mysteries]]
*The [[Rainbow Cove]] is now accessible from the overworld, instead of needing to enter through the [[Shrine of Mysteries]]
*Fragment locations have been changed and a checklist has been added to the system menu to keep track of them
*Fragment locations have been changed and a checklist has been added to the system menu to keep track of them
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