Martial Artist: Difference between revisions

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==Dragon Quest III==
==Dragon Quest III==
 
{{stub}}
==Dragon Quest VI==
==Dragon Quest VI==
Martial Artist is one of the basic classes available.  It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]).
Martial Artist is one of the basic classes available.  It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]).
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|1
|1
|White Belt
|White Belt
|Sweepkick
|[[Sweepkick]]
|1
|1
|One Enemy
|One Enemy
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|2
|2
|Orange Belt
|Orange Belt
|Spin Kick
|[[Spin Kick]]
|16
|16
|One group
|One group
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|3
|3
|Yellow Belt
|Yellow Belt
|Wind Slash
|[[Wind Slash]]
|32
|32
|One Enemy
|One Enemy
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|4
|4
|Blue Belt
|Blue Belt
|Deflect
|[[Deflect]]
|60
|60
|Self
|Self
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|5
|5
|Brown Belt
|Brown Belt
|Spirit Punch
|[[Spirit Punch]]
|90
|90
|One Enemy
|One Enemy
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|6
|6
|Red Belt
|Red Belt
|Strike Weakness
|[[Strike Weakness]]
|125
|125
|One enemy
|One enemy
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|7
|7
|Black Belt
|Black Belt
|Tossfiend
|[[Tossfiend]]
|158
|158
|One enemy
|One enemy
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|8
|8
|Fight King
|Fight King
|Swordline
|[[Swordline]]
|200
|200
|Variable
|Variable
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|2
|2
|Novice
|Novice
|Leg Sweep
|[[Leg Sweep]]
|16
|16
|One Enemy
|One Enemy
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|3
|3
|Grappler
|Grappler
|Jump Kick
|[[Jump Kick]]
|32
|32
|One Enemy
|One Enemy
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|4
|4
|Black Belt
|Black Belt
|Roundhouse
|[[Roundhouse]]
|50
|50
|One Group
|One Group
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|5
|5
|Assassin
|Assassin
|Suplex
|[[Suplex]]
|70
|70
|One Enemy
|One Enemy
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|6
|6
|Ninja
|Ninja
|War Cry
|[[War Cry]]
|105
|105
|All enemies
|All enemies
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|7
|7
|Sensei
|Sensei
|Punch
|[[Punch]]
|130
|130
|One Enemy
|One Enemy
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|8
|8
|Master
|Master
|Wind Beast
|[[Wind Beast]]
|160
|160
|One Enemy
|One Enemy
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|-
|-
|[[Dancer]]
|[[Dancer]]
|Jock Dance
|[[Jock Dance]]
|One Group
|One Group
|Attacks one group of enemies with decreasing damage
|Attacks one group of enemies with decreasing damage
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|-
|-
|[[Jester]]
|[[Jester]]
|Retaliate
|[[Retaliate]]
|Self
|Self
|Returns any attack against the caster back to the enemy
|Returns any attack against the caster back to the enemy
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|-
|-
|[[Mage]]
|[[Mage]]
|Fire Air
|[[Fire Air]]
|All Enemies
|All Enemies
|Does ~10HP in fire damage
|Does ~10HP in fire damage
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|-
|-
|[[Mariner]]
|[[Mariner]]
|Big Trip
|[[Big Trip]]
|One Enemy
|One Enemy
|Damages the enemy and prevents them from acting the next turn
|Damages the enemy and prevents them from acting the next turn
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|-
|-
|[[Shepherd]]
|[[Shepherd]]
|Ram Attack
|[[Ram Attack]]
|Self/One Enemy
|Self/One Enemy
|Reduces self and one enemy to 20% HP
|Reduces self and one enemy to 20% HP
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|-
|-
|[[Thief]]
|[[Thief]]
|K.O. Punch
|[[K.O. Punch]]
|One Enemy
|One Enemy
|Has the chance of killing a single enemy
|Has the chance of killing a single enemy

Revision as of 23:37, 25 January 2011

Instead of using swords, the Fighter uses his very body as a weapon. --Description from Dragon Quest VIII

The Fighter is a class in the Dragon Quest series.

Description

Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw, a Fighter's abilities will actually decrease, as his or her attack power will lower considerably. This is because Fighters prefer to attack with their bare hands, and so only claw type weapons will make their attack power rise.

A fighter has a higher chance of scoring a critical hit on an enemy than other classes.

Dragon Quest III

Dragon Quest VI

Martial Artist is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Warrior), and for the Paladin vocation (along with Priest).

Stat Changes

Statistics Change
Battles to Master 200
Agility +15%
Defence -10%
Max MP -50%
Trait Increased critical hit rate

Abilities

Level Title Learns Battles Needed Target Info MP
1 White Belt Sweepkick 1 One Enemy Stuns an enemy
2 Orange Belt Spin Kick 16 One group Attacks multiple targets
3 Yellow Belt Wind Slash 32 One Enemy
4 Blue Belt Deflect 60 Self Redirects damage
5 Brown Belt Spirit Punch 90 One Enemy Critical strike, might miss
6 Red Belt Strike Weakness 125 One enemy May instantly kill
7 Black Belt Tossfiend 158 One enemy Ejects enemy from battle
8 Fight King Swordline 200 Variable Strikes four targets at random

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 160
Strength Null
Agility +15 Percent
Guard -10 Percent
Intelligence -20 Percent
Appearance Null
Max HP Null
Max MP -50 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Leg Sweep 16 One Enemy Trips an enemy, preventing it from attacking the next turn 0
3 Grappler Jump Kick 32 One Enemy Performs a jump kick with low damage but higher accuracy 0
4 Black Belt Roundhouse 50 One Group Attacks one group of enemies with decreasing damage 0
5 Assassin Suplex 70 One Enemy Banishes a single enemy from battle. (Works like Expel) 0
6 Ninja War Cry 105 All enemies If successful, will prevent all enemies from attacking the next turn 0
7 Sensei Punch 130 One Enemy Does 50 Percent more damage than a regular attack 0
8 Master Wind Beast 160 One Enemy A wind based attack that becomes stronger the higher the level gained 0

Hybrid Abilities

Hybrid Learns Target Info MP
Dancer Jock Dance One Group Attacks one group of enemies with decreasing damage 0
Jester Retaliate Self Returns any attack against the caster back to the enemy 0
Mage Fire Air All Enemies Does ~10HP in fire damage 0
Mariner Big Trip One Enemy Damages the enemy and prevents them from acting the next turn 0
Shepherd Ram Attack Self/One Enemy Reduces self and one enemy to 20% HP 0
Thief K.O. Punch One Enemy Has the chance of killing a single enemy 0

Usefulness

The Fighter's skill Wind Beast is worth learning as it grows in strength the higher the level. In terms of development, the fighter class is required to master in order to become a Dragoon and Paladin. The great thing about fighter class is that these two classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.

The Fighter's hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.

Dragon Quest IX

The Martial Artist (Monk) vocation is available at the start of the game and has the unique skill set "Focus." Martial Artists can also use skill points to learn Fan, Staff, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level.

Focus
Required points Name Effects
4 Warcry Intimidates a group of enemies.
10 Natural Agility +10 Increases agility by 10
16 Psyche Up Increases tension by one level
22 Natural Strength +10 Increases strength by 10
32 Mens Sana Removes negative status effects
42 Natural Max HP +30 Increases maximum HP by 30
55 Mind Over Matter Protects against breath attack
68 Natural Agility +30 Increases agility by 30
90 Meditation Restores at least 80 HP
100 Natural Agility +60 Increases agility by 60

Notable Martial Artists

Gallery


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