Martial Artist: Difference between revisions
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==Dragon Quest III== | ==Dragon Quest III== | ||
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==Dragon Quest VI== | ==Dragon Quest VI== | ||
Martial Artist is one of the basic classes available. It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]). | Martial Artist is one of the basic classes available. It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]). | ||
| Line 47: | Line 47: | ||
|1 | |1 | ||
|White Belt | |White Belt | ||
|Sweepkick | |[[Sweepkick]] | ||
|1 | |1 | ||
|One Enemy | |One Enemy | ||
| Line 55: | Line 55: | ||
|2 | |2 | ||
|Orange Belt | |Orange Belt | ||
|Spin Kick | |[[Spin Kick]] | ||
|16 | |16 | ||
|One group | |One group | ||
| Line 63: | Line 63: | ||
|3 | |3 | ||
|Yellow Belt | |Yellow Belt | ||
|Wind Slash | |[[Wind Slash]] | ||
|32 | |32 | ||
|One Enemy | |One Enemy | ||
| Line 71: | Line 71: | ||
|4 | |4 | ||
|Blue Belt | |Blue Belt | ||
|Deflect | |[[Deflect]] | ||
|60 | |60 | ||
|Self | |Self | ||
| Line 79: | Line 79: | ||
|5 | |5 | ||
|Brown Belt | |Brown Belt | ||
|Spirit Punch | |[[Spirit Punch]] | ||
|90 | |90 | ||
|One Enemy | |One Enemy | ||
| Line 87: | Line 87: | ||
|6 | |6 | ||
|Red Belt | |Red Belt | ||
|Strike Weakness | |[[Strike Weakness]] | ||
|125 | |125 | ||
|One enemy | |One enemy | ||
| Line 95: | Line 95: | ||
|7 | |7 | ||
|Black Belt | |Black Belt | ||
|Tossfiend | |[[Tossfiend]] | ||
|158 | |158 | ||
|One enemy | |One enemy | ||
| Line 103: | Line 103: | ||
|8 | |8 | ||
|Fight King | |Fight King | ||
|Swordline | |[[Swordline]] | ||
|200 | |200 | ||
|Variable | |Variable | ||
| Line 161: | Line 161: | ||
|2 | |2 | ||
|Novice | |Novice | ||
|Leg Sweep | |[[Leg Sweep]] | ||
|16 | |16 | ||
|One Enemy | |One Enemy | ||
| Line 169: | Line 169: | ||
|3 | |3 | ||
|Grappler | |Grappler | ||
|Jump Kick | |[[Jump Kick]] | ||
|32 | |32 | ||
|One Enemy | |One Enemy | ||
| Line 177: | Line 177: | ||
|4 | |4 | ||
|Black Belt | |Black Belt | ||
|Roundhouse | |[[Roundhouse]] | ||
|50 | |50 | ||
|One Group | |One Group | ||
| Line 185: | Line 185: | ||
|5 | |5 | ||
|Assassin | |Assassin | ||
|Suplex | |[[Suplex]] | ||
|70 | |70 | ||
|One Enemy | |One Enemy | ||
| Line 193: | Line 193: | ||
|6 | |6 | ||
|Ninja | |Ninja | ||
|War Cry | |[[War Cry]] | ||
|105 | |105 | ||
|All enemies | |All enemies | ||
| Line 201: | Line 201: | ||
|7 | |7 | ||
|Sensei | |Sensei | ||
|Punch | |[[Punch]] | ||
|130 | |130 | ||
|One Enemy | |One Enemy | ||
| Line 209: | Line 209: | ||
|8 | |8 | ||
|Master | |Master | ||
|Wind Beast | |[[Wind Beast]] | ||
|160 | |160 | ||
|One Enemy | |One Enemy | ||
| Line 225: | Line 225: | ||
|- | |- | ||
|[[Dancer]] | |[[Dancer]] | ||
|Jock Dance | |[[Jock Dance]] | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage | |Attacks one group of enemies with decreasing damage | ||
| Line 231: | Line 231: | ||
|- | |- | ||
|[[Jester]] | |[[Jester]] | ||
|Retaliate | |[[Retaliate]] | ||
|Self | |Self | ||
|Returns any attack against the caster back to the enemy | |Returns any attack against the caster back to the enemy | ||
| Line 237: | Line 237: | ||
|- | |- | ||
|[[Mage]] | |[[Mage]] | ||
|Fire Air | |[[Fire Air]] | ||
|All Enemies | |All Enemies | ||
|Does ~10HP in fire damage | |Does ~10HP in fire damage | ||
| Line 243: | Line 243: | ||
|- | |- | ||
|[[Mariner]] | |[[Mariner]] | ||
|Big Trip | |[[Big Trip]] | ||
|One Enemy | |One Enemy | ||
|Damages the enemy and prevents them from acting the next turn | |Damages the enemy and prevents them from acting the next turn | ||
| Line 249: | Line 249: | ||
|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
|Ram Attack | |[[Ram Attack]] | ||
|Self/One Enemy | |Self/One Enemy | ||
|Reduces self and one enemy to 20% HP | |Reduces self and one enemy to 20% HP | ||
| Line 255: | Line 255: | ||
|- | |- | ||
|[[Thief]] | |[[Thief]] | ||
|K.O. Punch | |[[K.O. Punch]] | ||
|One Enemy | |One Enemy | ||
|Has the chance of killing a single enemy | |Has the chance of killing a single enemy | ||
Revision as of 23:37, 25 January 2011
Instead of using swords, the Fighter uses his very body as a weapon. --Description from Dragon Quest VIII
The Fighter is a class in the Dragon Quest series.
Description
Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw, a Fighter's abilities will actually decrease, as his or her attack power will lower considerably. This is because Fighters prefer to attack with their bare hands, and so only claw type weapons will make their attack power rise.
A fighter has a higher chance of scoring a critical hit on an enemy than other classes.
Dragon Quest III
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Dragon Quest VI
Martial Artist is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Warrior), and for the Paladin vocation (along with Priest).
Stat Changes
| Statistics | Change |
| Battles to Master | 200 |
| Agility | +15% |
| Defence | -10% |
| Max MP | -50% |
| Trait | Increased critical hit rate |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | White Belt | Sweepkick | 1 | One Enemy | Stuns an enemy | |
| 2 | Orange Belt | Spin Kick | 16 | One group | Attacks multiple targets | |
| 3 | Yellow Belt | Wind Slash | 32 | One Enemy | ||
| 4 | Blue Belt | Deflect | 60 | Self | Redirects damage | |
| 5 | Brown Belt | Spirit Punch | 90 | One Enemy | Critical strike, might miss | |
| 6 | Red Belt | Strike Weakness | 125 | One enemy | May instantly kill | |
| 7 | Black Belt | Tossfiend | 158 | One enemy | Ejects enemy from battle | |
| 8 | Fight King | Swordline | 200 | Variable | Strikes four targets at random |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 160 |
| Strength | Null |
| Agility | +15 Percent |
| Guard | -10 Percent |
| Intelligence | -20 Percent |
| Appearance | Null |
| Max HP | Null |
| Max MP | -50 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Nothing | 0 | |||
| 2 | Novice | Leg Sweep | 16 | One Enemy | Trips an enemy, preventing it from attacking the next turn | 0 |
| 3 | Grappler | Jump Kick | 32 | One Enemy | Performs a jump kick with low damage but higher accuracy | 0 |
| 4 | Black Belt | Roundhouse | 50 | One Group | Attacks one group of enemies with decreasing damage | 0 |
| 5 | Assassin | Suplex | 70 | One Enemy | Banishes a single enemy from battle. (Works like Expel) | 0 |
| 6 | Ninja | War Cry | 105 | All enemies | If successful, will prevent all enemies from attacking the next turn | 0 |
| 7 | Sensei | Punch | 130 | One Enemy | Does 50 Percent more damage than a regular attack | 0 |
| 8 | Master | Wind Beast | 160 | One Enemy | A wind based attack that becomes stronger the higher the level gained | 0 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Dancer | Jock Dance | One Group | Attacks one group of enemies with decreasing damage | 0 |
| Jester | Retaliate | Self | Returns any attack against the caster back to the enemy | 0 |
| Mage | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
| Mariner | Big Trip | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
| Shepherd | Ram Attack | Self/One Enemy | Reduces self and one enemy to 20% HP | 0 |
| Thief | K.O. Punch | One Enemy | Has the chance of killing a single enemy | 0 |
Usefulness
The Fighter's skill Wind Beast is worth learning as it grows in strength the higher the level. In terms of development, the fighter class is required to master in order to become a Dragoon and Paladin. The great thing about fighter class is that these two classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.
The Fighter's hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.
Dragon Quest IX
The Martial Artist (Monk) vocation is available at the start of the game and has the unique skill set "Focus." Martial Artists can also use skill points to learn Fan, Staff, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level.
| Required points | Name | Effects |
|---|---|---|
| 4 | Warcry | Intimidates a group of enemies. |
| 10 | Natural Agility +10 | Increases agility by 10 |
| 16 | Psyche Up | Increases tension by one level |
| 22 | Natural Strength +10 | Increases strength by 10 |
| 32 | Mens Sana | Removes negative status effects |
| 42 | Natural Max HP +30 | Increases maximum HP by 30 |
| 55 | Mind Over Matter | Protects against breath attack |
| 68 | Natural Agility +30 | Increases agility by 30 |
| 90 | Meditation | Restores at least 80 HP |
| 100 | Natural Agility +60 | Increases agility by 60 |
Notable Martial Artists
- Selectable class in Dragon Quest III and Dragon Quest IX
- Alena
- Carver
Gallery
- Dqix ma.jpg
DQIX martial artist
Dragon Quest III martial artist