Sacred armour: Difference between revisions

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The sacred armour has a defence bonus of +75.
The sacred armour has a defence bonus of +75.
===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
Given to the party in exchange for donating a total of 60 mini medals at king Medford's castle,  the Sacred armour recovers 25 units of health each turn, and provides +75 defense and +55 style.
===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===

Revision as of 09:12, 12 March 2013

The Sacred Armour (Mystic Armor in fan translations) is a recurring armor in the Dragon Quest franchise. It recovers HP each round.

Appearances

Dragon Quest V

The sacred armour has a defence bonus of +75.

Dragon Quest VI

Given to the party in exchange for donating a total of 60 mini medals at king Medford's castle, the Sacred armour recovers 25 units of health each turn, and provides +75 defense and +55 style.

Dragon Quest VII

Dragon Quest VIII

The sacred armour has a defence bonus of +64. Only the Hero and Angelo can wear it.

Dragon Quest IX

 Sacred armour
Defence +46
Equipable by
Buy Price 0g
Sell Price 7750
Flavor text Enchanted armour that helps heal its wearer's wounds in battle.
Notes Recover 25 HP every turn. Upgrades into the Sacrosanct armour.


 Sacrosanct armour
Defence +53
Equipable by
Buy Price 0g
Sell Price 9750g
Flavor text A splendid suit that helps heal its wearer's wounds in battle.
Notes Recovers 25 HP every turn.

Created by combining the sacred armour with a ruby of protection and a life bracer.