Spooky Aura: Difference between revisions
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===''[[Dragon Quest VI]]''=== | ===''[[Dragon Quest VI]]''=== | ||
Spooky Aura is learned by advancing to rank 5 of the [[Luminary]] vocation. Again, | Spooky Aura is learned by advancing to rank 5 of the [[Luminary]] vocation. Again, its resistance parameter is shared with the Whack line of spells. | ||
Due to status ailments and elemental damage using separate resistance rates, spooky aura modifies each independently. | Due to status ailments and elemental damage using separate resistance rates, spooky aura modifies each independently. | ||
For offensive spells, the percentages change from '''''100%, 70%, 40%, 0%''''' to '''''100%, 80%, 50%, 0%'''''. | For offensive spells, the percentages change from '''''100%, 70%, 40%, 0%''''' to '''''100%, 80%, 50%, 0%'''''. |
Revision as of 22:37, 10 October 2018
Spooky Aura | |
---|---|
Japanese | ぶきみなひかり |
Rōmaji | Eerie Light |
Type | Skill |
Spooky Aura is an ability in the Dragon Quest series that reduces an enemy's resistance to magic.
Appearances
Dragon Quest V
Spooky Aura is learned by several monster companions such as the rotten apple. Targets will have their resistances lowered by one level, turning the 100%, 80%, 33%, 0% rates to 100%, 100%, 67%, 0%. An enemy's resistance to the skill is shared with Whack.
Name | Level |
---|---|
Hades helm | -- |
Rotten apple | -- |
Samigina | -- |
Hyperanemon | 8 |
Moosifer | 13 |
Slime | 45 |
Dragon Quest VI
Spooky Aura is learned by advancing to rank 5 of the Luminary vocation. Again, its resistance parameter is shared with the Whack line of spells. Due to status ailments and elemental damage using separate resistance rates, spooky aura modifies each independently. For offensive spells, the percentages change from 100%, 70%, 40%, 0% to 100%, 80%, 50%, 0%.
For debilitating spells, 100%, 85%, 50%, 0% becomes 100%, 100%, 75%, 0%.
Dragon Quest VII
Still learned via Luminaries, the skill can also be picked up at rank 1 of the Prism peacock vocation. The skill operates exactly as it did in VI.
Dragon Quest IX
This ability is learned with 26 skill points allocated into Spellcraft skill. It reduces a foe's resistance to magic (damage and ailments) by 25% when first cast, and once more when cast again. The ability has it's own resistance tag now, separate from any instant-death spells.