Naturalist: Difference between revisions

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Naturalist is a skill introduced in [[Dragon Quest Monsters: Joker]].
{{Spell Infobox
|title = Naturalist
|image =
|japanese = けものみち<br>けもの道
|romaji = {{tt|Kemono michi|Beast path/trail}}
|old =
|type = Talent
}}


'''Naturalist''' is a recurring talent in the ''Dragon Quest Monsters'' series introduced in ''[[Dragon Quest Monsters: Joker]]''. It teaches various skills suitable for beast-type monsters.
==Appearances==
==={{DQMJ}}===
==={{DQMJ}}===
Naturalist is learned by the [[Spiked hare]], [[Great sabrecub]], [[Heligator]], and [[Platypunk]]. It grants the following abilities:
Naturalist is learned by the [[Spiked hare]], [[Great sabrecub]], [[Heligator]], and [[Platypunk]]. It grants the following abilities:
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==={{DQMJ2}}===
==={{DQMJ2}}===
[[Uncarnate]] is no longer learned. Instead, [[Mysterian Mauler]] is learned with 57 points and [[Hatchet Man]] now requires only 75.
[[Uncarnate]] is no longer learned. Instead, [[Mysterian Mauler]] is learned with 57 points and [[Hatchet Man]] now requires only 75.
==={{DQM3}}===
Naturalist can be learned once again by [[Great sabrecub]]s, [[Platypunk]]s, and [[Spiked hare]]s.
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points !! Description
|-
|[[Heart Breaker]] || 3 || Inflicts slashing damage on a single enemy and stuns it for 1 turn.
|-
|[[Sandstorm]] || 10 || Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
|-
|[[Attack Attacker]] || 20 || Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
|-
|[[Mercurial Thrust]]||30 || A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else.
|-
|[[Tongue Lashing]]|| 50 || Slathers a single enemy with slimy saliva, stunning it and lowers its defence.
|-
|[[War Cry]] || 70 || An ear-popping shout that stuns all enemies for 1 turn.
|-
|[[Hatchet Man]] || 85 || Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds.
|-
|[[Auto-Restora]] || 83 || Restores a small amount of HP after each action.
|}
{{clear}}
[[Category:Dragon Quest Monsters: Joker  skill sets]]
[[Category:Dragon Quest Monsters: Joker  skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]

Latest revision as of 23:23, 21 December 2023

Naturalist is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various skills suitable for beast-type monsters.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Naturalist is learned by the Spiked hare, Great sabrecub, Heligator, and Platypunk. It grants the following abilities:

Ability Skill Points
Heart Breaker 3
Sandstorm 7
Dragon Slash 11
Body Slam 15
Mercurial Thrust 21
Tongue Lashing 30
War Cry 45
Uncarnate 63
Hatchet Man 83

Dragon Quest Monsters: Joker 2[edit]

Uncarnate is no longer learned. Instead, Mysterian Mauler is learned with 57 points and Hatchet Man now requires only 75.

Dragon Quest Monsters: The Dark Prince[edit]

Naturalist can be learned once again by Great sabrecubs, Platypunks, and Spiked hares.

Ability Skill Points Description
Heart Breaker 3 Inflicts slashing damage on a single enemy and stuns it for 1 turn.
Sandstorm 10 Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
Attack Attacker 20 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
Mercurial Thrust 30 A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else.
Tongue Lashing 50 Slathers a single enemy with slimy saliva, stunning it and lowers its defence.
War Cry 70 An ear-popping shout that stuns all enemies for 1 turn.
Hatchet Man 85 Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds.
Auto-Restora 83 Restores a small amount of HP after each action.