Socialite: Difference between revisions
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In the ''Dragon Quest III'' remakes, socialite is a personality that improves wisdom and luck growth, but reduces agility and resilience growth. | In the ''Dragon Quest III'' remakes, socialite is a personality that improves wisdom and luck growth, but reduces agility and resilience growth. | ||
At the start of the game, the hero becomes a socialite by receiving the final test of character in the tower. The hero must leave the test by talking to the guard and taking the stairs, | At the start of the game, the hero becomes a socialite by receiving the final test of character in the tower. The hero must leave the test by talking to the guard and taking the stairs, and not by walking over the ledge. | ||
Other party members have a chance to be a socialite when recruited as any class except martial artist, depending on their stat bonuses. | Other party members have a chance to be a socialite when recruited as any class except martial artist, depending on their stat bonuses. |
Revision as of 12:41, 25 December 2015
Socialite (さびしがりや sabishigariya, translated as lonesome in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
Dragon Quest III personality | |
---|---|
Socialite (Lonesome) | |
Strength (STR) | 100% |
Agility (AGL) | 90% |
Resilience (VIT) | 80% |
Wisdom (INT) | 110% |
Luck (LUCK) | 110% |
Classes / genders | |
Book | none |
Accessory | slime earrings |
"Others see you as relaxed… As calm and collected…
But this calm is only skin-deep… Your heart seethes with all manner of conflicting feelings…
You do not develop close relationships with others, but deep down, you crave their company…
You must focus on opening yourself up… On sharing your thoughts and feelings…
Do so, and you will finally find the lifelong friends you so crave… And you will never be lonely again…"
—? (iOS / Android)
In the Dragon Quest III remakes, socialite is a personality that improves wisdom and luck growth, but reduces agility and resilience growth.
At the start of the game, the hero becomes a socialite by receiving the final test of character in the tower. The hero must leave the test by talking to the guard and taking the stairs, and not by walking over the ledge.
Other party members have a chance to be a socialite when recruited as any class except martial artist, depending on their stat bonuses.
An existing character becomes a socialite temporarily while wearing the slime earrings accessory.