Mage: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 7: | Line 7: | ||
As a class, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat. They can also use certain field spells to help the party in its adventures. The caster is given powerful magical abilities when leveled fully, including [[Puff!]] and [[Kaboom]]. The Mage can also caste the [[Hocus Pocus]] spell introduced in ''[[Dragon Quest II]]'', which has a large menu of possible random effects: some very good, some very bad. Though Magi have high [[Wisdom]], they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. | As a class, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat. They can also use certain field spells to help the party in its adventures. The caster is given powerful magical abilities when leveled fully, including [[Puff!]] and [[Kaboom]]. The Mage can also caste the [[Hocus Pocus]] spell introduced in ''[[Dragon Quest II]]'', which has a large menu of possible random effects: some very good, some very bad. Though Magi have high [[Wisdom]], they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. | ||
==[[Dragon Quest III]]== | ==''[[Dragon Quest III]]''== | ||
===Starting equipment=== | ===Starting equipment=== | ||
*[[Cypress stick]] ([[Nintendo Entertainment System|NES]] Version only) | *[[Cypress stick]] ([[Nintendo Entertainment System|NES]] Version only) | ||
| Line 47: | Line 47: | ||
{{CharacterSpellList|footer}} | {{CharacterSpellList|footer}} | ||
==[[Dragon Quest VI]]== | ==''[[Dragon Quest VI]]''== | ||
Mage is one of the basic classes available. It is one of the prerequisites for the [[Sage]] vocation (along with [[Priest]]), and for the [[Armamentalist]] vocation (along with [[Warrior]]). | Mage is one of the basic classes available. It is one of the prerequisites for the [[Sage]] vocation (along with [[Priest]]), and for the [[Armamentalist]] vocation (along with [[Warrior]]). | ||
===Stat Changes=== | ===Stat Changes=== | ||
| Line 186: | Line 186: | ||
|} | |} | ||
==[[Dragon Quest VII]]== | ==''[[Dragon Quest VII]]''== | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
| Line 362: | Line 362: | ||
The Mage's spells are useful after the events in [[Dharma]] but when combined with the mastered [[Cleric]] class, the character can become a [[Sage]] and learn much more devastating spells and a [[Summoner]] afterwards. | The Mage's spells are useful after the events in [[Dharma]] but when combined with the mastered [[Cleric]] class, the character can become a [[Sage]] and learn much more devastating spells and a [[Summoner]] afterwards. | ||
==[[Dragon Quest IX]]== | ==''[[Dragon Quest IX]]''== | ||
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn [[Knife]], [[Wand]], [[Whip]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "0 Zone," which reduces their MP cost to zero for a few turns. | The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn [[Knife]], [[Wand]], [[Whip]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "0 Zone," which reduces their MP cost to zero for a few turns. | ||
===Spellcraft=== | ===Spellcraft=== | ||
Revision as of 22:35, 29 July 2016
The Mage (Wizard in earlier localizations) is a recurring class in the Dragon Quest series.
As a class, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat. They can also use certain field spells to help the party in its adventures. The caster is given powerful magical abilities when leveled fully, including Puff! and Kaboom. The Mage can also caste the Hocus Pocus spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Magi have high Wisdom, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
Dragon Quest III
Starting equipment
- Cypress stick (NES Version only)
- Clothes
Spells
| Dragon Quest III (GBC) | |
|---|---|
| Spell | Level Learned |
| Frizz | 1 |
| Buff | 4 |
| Crack | 5 |
| Sizz | 7 |
| Evac | 9 |
| Kabuff | 9 |
| Bang | 11 |
| Zoom | 12 |
| Deceleratle | 12 |
| Sizzle | 14 |
| Drain Magic | 15 |
| Frizzle | 17 |
| Peep | 18 |
| Safe Passage | 19 |
| Crackle | 20 |
| Oomph | 21 |
| Boom | 23 |
| Bounce | 24 |
| Tick-tock | 25 |
| Kacrack | 26 |
| Fuddle | 27 |
| Kasizzle | 29 |
| Sheen | 30 |
| Kacrackle | 32 |
| Fade | 33 |
| Puff! | 34 |
| Click | 35 |
| Kafrizzle | 36 |
| Morph | 37 |
| Kaboom | 38 |
| Hocus Pocus | 40 |
Dragon Quest VI
Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest), and for the Armamentalist vocation (along with Warrior).
Stat Changes
| Statistics | Change |
| Battles to Master | 180 |
| Strength | -40% |
| Agility | -5% |
| Defence | -40% |
| Wisdom | +20% |
| Max HP | -40% |
| Max MP | +10% |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Novice | Frizzle | 1 | One enemy | Burns a single enemy with a large fireball. | 4 |
| Snooze | One group | Puts a group of enemies to sleep. | 3 | |||
| 2 | Apprentice | Sizz | 13 | One group | Singes a group of enemies with a blazing fire. | 4 |
| Dazzle | One group | Envelops a group of enemies in illusions. | 5 | |||
| 3 | Magician | Sizzle | 28 | One group | Burns a group of enemies enemies with a blazing wall of fire. | 6 |
| Zoom | Self | Teleports to a previously visited town | 1 | |||
| 4 | Enchanter | Fuddle | 43 | One group | Sends a group of enemies into a state of confusion. | 5 |
| Kasap | Self | Reduces the defence of a group of enemies. | 4 | |||
| 5 | Conjurer | Boom | 75 | All enemies | Engulfs all enemies in a large explosion. | 8 |
| Evac | Self | Escapes to world map | 8 | |||
| 6 | Sorcerer | Crackle | 105 | Enemy group | Rips into a group of enemies with sharp icicles. | 5 |
| Drain Magic | One enemy | Steals MP from a single enemy. | 0 | |||
| 7 | Wizard | Kasnooze | 145 | Enemy group | Puts a group of enemies into a deep sleep. | 5 |
| 8 | Archmage | Kasizzle | 180 | One group | Scorches a group of enemies with blazing hellfire. | 10 |
| Bounce | Self | Forms a protective barrier that reflects all spells. | 4 |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 170 |
| Strength | -40 Percent |
| Agility | -5 Percent |
| Guard | -40 Percent |
| Intelligence | +20 Percent |
| Appearance | +10 Percent |
| Max HP | -40 Percent |
| Max MP | +10 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Sizz | 1 | One Group | Does ~20HP in flame damage | 4 |
| 2 | Novice | Snooze | 13 | One Group | May cause sleep in one group of enemies | 3 |
| 3 | Dabbler | Zoom | 28 | Field | Returns the party to the last town visited | 1 |
| 4 | Magician | Evac | 43 | Field | Allows the party to escape dungeons and caves | 8 |
| 4 | Magician | Sap | 43 | One Enemy | Cuts one enemy's defense in half | 3 |
| 5 | Sorcerer | Frizzle | 70 | One Enemy | Causes ~80HP in fire damage | 4 |
| 6 | Wizard | Boom | 105 | All Enemies | Causes ~60HP in explosion damage | 8 |
| 6 | Wizard | Dazzle | 105 | One Group | May cause fog in one group of enemies | 3 |
| 7 | Warlock | Sizzle | 135 | One Group | Causes ~40HP in flame damage | 6 |
| 8 | Archmage | Crackle | 170 | One Group | Causes ~50HP in ice damage | 5 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Bard | Curse Song | One Group | Lowers the defense of one group of enemies | 0 |
| Dancer | Take Magic | Self | Absorbs the MP from one magic spell | 0 |
| Fighter | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
| Jester | Panic All | One Group | May cause confusion in one group of enemies | 5 |
| Mariner | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Shepherd | Sleep All | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
| Thief | Rob Magic | One Enemy | Steals ~25MP from one enemy | 0 |
Usefulness
The Mage's spells are useful after the events in Dharma but when combined with the mastered Cleric class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.
Dragon Quest IX
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.
Spellcraft
| Required points | Name | Effects |
|---|---|---|
| 8 | Wizard Ward | Creates a barrier that protects the caster from magic |
| 18 | Natural Magical Might +20 | Permanently adds 20 to magical might |
| 26 | Spooky Aura | Reduces an enemy's resistance to magic |
| 38 | Natural Max MP +10 | Permanently adds 10 to Max MP |
| 46 | Focus Pocus | Restores some MP on next turn |
| 54 | Critical Spell Rate Up | Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) |
| 68 | Channel Anger | Temporarily improves magical might |
| 78 | Natural Magical Might +60 | Permanently adds 60 to magical might |
| 88 | Natural Max MP +20 | Permanently adds 20 to Max MP |
| 100 | Natural Magical Might +100 | Permanently adds 100 to magical might |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Frizz | 1 | 2 | Singes a single enemy with a small fireball. |
| Acceleratle | 4 | 4 | Raises the agility of all party members. |
| Crack | 6 | 3 | Pierces a single enemy with razor-sharp icicles. |
| Sap | 7 | 4 | Reduces the defence of a single enemy. |
| Evac | 8 | 3 | Exit instantly from dungeons, caves, and towers. |
| Bang | 11 | 5 | Damages all enemies with a small explosion. |
| Safe Passage | 13 | 2 | Travel with impunity across harmful terrain. |
| Crackle | 16 | 8 | Rips into a group of enemies with sharp icicles. |
| Fuddle | 19 | 5 | Sends a group of enemies into confusion. |
| Bounce | 21 | 4 | Forms a protective barrier that reflects all enemy spells. |
| Kasap | 25 | 8 | Reduces the defence of a group of enemies. |
| Boom | 28 | 10 | Engulfs all enemies in a large explosion. |
| Frizzle | 30 | 6 | Burns a single enemy with a large fireball. |
| Oomph | 33 | 8 | Increases the attack of a single party member. |
| Kacrack | 40 | 24 | Lacerates all enemies with a raw volley of rasping ice. |
| Blunt | 42 | 8 | Decreases the attack of a single enemy. |
| Kaboom | 47 | 28 | Blasts all enemies with a violent explosion. |
| Kafrizz | 53 | 18 | Incinerates a single enemy with an enormous fireball. |
| Kafrizzle | 64 | 45 | Cremates a single enemy with an enormous fireball. |
| Kacrackle | 68 | 50 | Tears into all enemies with giant shards of ice. |
Notable Mages
- Selectable class in Dragon Quest III and Dragon Quest IX
- Princess of Moonbrooke
- Borya
- Jessica Albert
- Maya and the Princess of Gotha also have abilities from the Wizard class set.
- Ashlynn learns several mage abilities naturally
Gallery
Female Mage, Dragon Quest III official artwork.