Appearances
|
6000
|
255
|
60000
|
1822
|
372
|
442
|
188
|
|
Psyche Up, Raging Roar, Swing Chain
|
Beast
|
290
|
An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well. Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto.
|
Fire
|
Ice
|
Wind
|
Earth
|
Light
|
Dark
|
100
|
150
|
100
|
100
|
100
|
100
|
Blast
|
Dazzle
|
Sleep
|
Death
|
Drain MP
|
Confusion
|
100
|
0
|
0
|
0
|
100
|
0
|
Fizzle
|
Inaction
|
Paralyze
|
Poison
|
Charm
|
Magic Res
|
0
|
0
|
0
|
0
|
0
|
50
|
Blunt
|
Sap
|
Decelerate
|
0
|
0
|
0
|
Hammibal's main weakness lies in his inability to cast Disruptive Wave, a spell usable by nearly every other high-level boss in the game. This allows the party to utilize the full benefits of stat-boosting spells without fear of having the effects removed by the boss. It is also noteworthy that, unlike the similar Goreham-Hogg, Hammibal cannot score a critical hit, severely reducing the danger he poses.
Etymology
"Hammibal" is a pun on "ham" and "Hannibal" (a name associated with, among others, a character in the A-Team TV series and a Carthaginian general).
Related enemiesReferences