Water sigil

The water sigil is one of the five sigils created by the faeries dwelling in Alefgard.

Water sigil
Water sigil official art.png
Japanese 水の紋章
みずのもんしょう
Romaji Mizu no monshyō
Old localizations N/A
Found in Dragon Quest I HD-2D Remake
Dragon Quest II
Dragon Quest II HD-2D Remake
Effect Increases item potency

AppearancesEdit

Dragon Quest I HD-2D RemakeEdit

The water sigil is created by the Craft-Master in the alchemy building of the Faerie Village once the Hero brings her a wellspring crystal from the depths of the Cave of the Dwarves. Once created, the water sigil will increase the potency of the following items:

Item Normal effect Water sigil effect
 
Medicinal herb
Restores 30~40 HP Restores 45~53 HP
 
Strong medicine
Restores 50~60 HP Restores 67~79
 
Special medicine
Restores 80~90 HP Restores 103~118
 
Magic water
Restores 15~25 MP Restores 28~39 MP
 
Sage's elixir
Restores 80~90 MP Restores 97~109 MP
 
Holy water
Deals 15~32 damage to one foe Deals 30~64 damage

Dragon Quest II: Luminaries of the Legendary LineEdit

The water sigil is found in a chamber below Moonahan, which requires the golden key and jailor's key to access. It is obtained by defeating a pair of grimlins lurking within.

Dragon Quest II HD-2D RemakeEdit

The water sigil is found beneath Moonahan once more, but now the Scions of Erdrick must defeat the Sinister Minister in addition to the grimlins. Having the sigil will increase the power of the following items:

Item Normal effect Water sigil effect
 
Medicinal herb
Restores 30~40 HP Restores 45~53 HP
 
Strong medicine
Restores 50~60 HP Restores 67~79
 
Special medicine
Restores 80~90 HP Restores 103~118
 
Magic water
Restores 15~25 MP Restores 28~39 MP
 
Sage's elixir
Restores 80~90 MP Restores 97~109 MP
 
Antidotal herb
Cures poison Cures the party of poison
 
Moonwort bulb
Cures paralysis Cures party of paralysis
 
Angel bell
Cures confusion Cures party of confusion
 
Dazzle-me-not
Cures bedazzlement Cures party of bedazzlement
 
Unsealant
Cures Fizzle Cures party of Fizzle
 
Holy water
Deals 15~32 damage to one foe Deals 30~64 damage
 
Coagulant
Casts Fuddle Casts Fuddle on all enemies, success fixed to 3/5ths
 
Oomph powder
Casts Oomph Casts Oomph on the party