Dragon Quest XI: Echoes of an Elusive Age

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Revision as of 20:14, 5 June 2021 by 96.241.73.7 (talk) (Translation added)

Dragon Quest XI (ドラゴンクエストXI 過ぎ去りし時を求めて Doragon Kuesuto: Sugisarishi toki o motomete, lit. Dragon Quest XI: In Search of a Passing Time) is the eleventh main Dragon Quest game. The game was initially released on the Nintendo 3DS and the PlayStation 4 game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.[1] The game was first revealed during a livestream on July 28, 2015[2]. The game was released on July 29th, 2017 on the PlayStation 4 and Nintendo 3DS in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018.

Later an enhanced version titled Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition, was released in September 27, 2019 first for Nintendo Switch. The ports for Microsoft Windows, PlayStation 4 and Xbox were released in Dec 2020. Following the release of the Definitive Edition, the original version was stopped from shipping.[3]

Planned as the 30th anniversary title for the series, Dragon Quest XI is a homage and celebration of the ten games that came before it that tells its own distinct story.

Setting

The world of the game is Erdrea, a peaceful planet watched over by the floating island that carries Yggdrasil, the source of all life. Though present in previous games, the significance of Yggdrasil is more pronounced than before, with the almighty arbor having widespread recognition and reverence even in the most remote villages. Cities and kingdoms based upon real world European nations return for the first time since Dragon Quest III, and the game's plot is divided into acts reminiscent of the chapters and generations of the fourth and fifth games; dramatic changes mark the ending of each segment of the game, greatly changing the environment and tone of the title.

Plot

Warning: Spoilers!
Click expand to view content

The game is set in the world of Erdrea and begins as the kingdom of Dundrasil is invaded and destroyed by an army of monsters. The protagonist, an infant during the attack, survives and is found floating down a river by an older man named Chalky in the village of Cobblestone. The protagonist is adopted by Chalky's daughter Amber and raised in the village. After the protagonist's coming-of-age ceremony, Amber reveals the truth to him about his birth and adoption and sends him to meet King Carnelian of Heliodor. However, the king accuses him of being an evil entity and throws him into the dungeons. Imprisoned, the protagonist meets a thief called Erik, who reveals that he was sent to meet him, as the mark on his hand is proof that he is the Luminary, a legendary hero chosen by the world tree Yggdrasil to save Erdrea from evil. The pair escape and evade capture, later joined by two mages: Veronica, trapped in a child's body due to a curse, and her twin sister, Serena. On their quest to help the Luminary reach the sacred tree Yggdrasil, they gain three other companions: Sylvando, a traveling entertainer, Rab, former king of Dundrasil and the protagonist's grandfather, and Jade, exiled princess of Heliodor who helped the infant protagonist escape during the attack of Dundrasil.

The party eventually arrives at the heart of Yggdrasil, which contains the Sword of Light, the Luminary's destined weapon. However, just as the Luminary is about to take it, he and the party are intercepted by Carnelian and his retainers Jasper and Hendrik. It is revealed that Carnelian was possessed by an evil sorcerer known as Mordegon and that Jasper is Mordegon's agent. The two subdue Hendrik and the Luminary's party, with Mordegon taking the Sword of Light and absorbing the heart of Yggdrasil, destroying the tree and plunging the world into an age of darkness. The Luminary returns to Cobblestone, separated from the others, turned into a fortified refuge for Heliodor citizens led by Carnelian and Hendrik. They apologize to the Luminary for all the troubles they caused him. Hendrik joins forces with the Luminary, and together they reclaim Heliodor from Mordegon's forces. After reuniting with the rest of the party, except for Veronica, who perished saving the others during the fall of Yggdrasil, the Luminary obtains the means to forge a new Sword of Light, which they use to defeat Jasper and Mordegon, which restores Yggdrasil and the world.

Afterward, the party discovers the means to bring Veronica back within the Tower of Lost Time. There they meet the Timekeeper, who gives the Luminary the power to go back in time and defeats Mordegon before he can steal the Sword of Light and Yggdrasil's heart, thus saving Veronica from sacrificing herself. However, due to Mordegon's absence, a dark spirit is able to summon forth a mysterious orb called Erdwin's Lantern and merge with it, thus awakening the game's true antagonist, The Dark One, Calasmos, who was previously destroyed in the timeline of Mordegon's rule. The party learns that a prior Luminary named Erdwin was betrayed and killed by his mage companion Morcant, who absorbed Calasmos's powers and transformed into Mordegon. Since he could not be destroyed forever without the power of the Luminary, Serenica, Erdwin's former sage companion and lover, then sealed the weakened Calasmos within Erdwin's Lantern and attempted to return to the past at the Tower of Lost Time, but was turned into the Timekeeper instead. The party then confronts and destroys Calasmos before the Luminary entrusts his mark to Serenica, who reverts to her original form and uses it to return to the past and reunite with Erdwin. Accompanied by Veronica and Serena, he also returns the Sword of Light to Yggdrasil, who reveals itself to be Yggdragon, an ancient dragon of light defeated by Calasmos ages ago, whose body transformed into the tree Yggdrasil and gave life to Erdrea. Yggdragon bestows upon the Luminary the title of "Erdrick," the mightiest of all heroes, and keeps the Sword for the day when a new hero will need it to defend Erdrea from evil. In the mid-credits, Serenica reunites with Erdwin in the past, while after the credits, a young mother, after reading the Luminary's story in a book, wakes up her child from the bed, setting up the beginning of Dragon Quest III.

Characters

Playable Characters

  • The Luminary - A young man from the village of Cobblestone. He was born with a mysterious mark on his left hand, and is declared to be the "Darkspawn" by the King of Heliodor that will bring about the end of the world if he is not killed.
  • Erik - A blue-haired thief that the Luminary encounters in the dungeons of Heliodor who decides to accompany him on his journey. Despite his rough-and-tumble appearance, he is a kindhearted and loyal friend.
  • Veronica - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.
  • Serena - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.
  • Sylvando - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.
  • Jade - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.
  • Rab - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.
  • Hendrik - A Heliodoran knight and general who is initially opposed to the Luminary and is tasked by the King of Heliodor to capture him. After a change of heart, he vows to become the Luminary's sword, shield, and unswerving companion.

Other Characters

  • Gemma - Childhood friend of the Luminary, who was born on the same day as him. The two undertake a coming-of-age ceremony together, just before the young man departs on his journey.
  • Chalky - A kindly old man from the village of Cobblestone who finds the Luminary as an infant while out fishing in the game's prologue. He decides to adopt the boy as his own grandson. In his youth, he was a world traveler.
  • Jasper - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.
  • King Carnelian - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the claims that the protagonist is the reincarnation of the Luminary.
  • Mia - Erik's younger sister and a fellow thief, forced into the Vikings' servitude in their youth. Due to an incident in Erik's past involving her, he is clouded with deep regrets.
  • Erdwin - The "Luminary of Legend," and the protagonist's predecessor.
  • Drustan - A warrior of great prowess and one of Erdwin's traveling companions.
  • Serenica - A sage of Arboria who was one of Erdwin's traveling companions.
  • Morcant - A wizard with a deep thirst for power who was one of Erdwin's traveling companions.

New features

Fun-size forge

The Fun-Size Forge is a complete overhaul of the alchemy system first seen in VIII. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects.

The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.

Player conveniences

  • The player can catch up on current and past events at any time by checking the "Info." section of the main menu.
  • The mini map on the overworld screen will highlight the direction where the next plot point is.
  • Zoom can now be cast indoors.
  • Party chat returns, with a menu screen similar to VIII.
  • A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.

Battle refinements

Dragon Quest XI is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the PlayStation 4 version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of Dragon Quest X. While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to Dragon Quest VIII. Specific additions to the battle system are:

  • The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.
  • The text displaying a monster's name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.
  • Experience Points are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.
  • A character's HP and MP are fully restored upon leveling up.
  • The Luminary will be revived with one HP after battle if he perishes.

International bonus features

The following features were implemented for the international release of the game on the PS4, and were retroactively added to the Japanese version for the Switch port.

  • Fully voiced characters in English.
  • Draconian Quest: an excessively difficult mode for experienced players.
  • A sprint button that allows a character to dash.
  • Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the PS2 version of VIII.
  • Refined camera control for easier viewing of details.

Dragon Quest XI S: Definitive Edition

This version of the game includes the following new features and improvements in addition to all content seen in the international PS4/PC release. This version is the marriage of the best features of the 3DS and PS4 versions, and will allow the player to alternate between 2D and 3D modes at any church or goddess statue.

Quality of life adjustments

  • Improved camera controls in 3D mode.
  • The ability to dash in the overworld has been added for the Japanese version.
  • Forging is now available at all times, available from the "+" button menu.
  • Cutscenes may now be skipped immediately.
  • Additional appearance-changing equipment.
    • The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version.
    • A special outfit for Erik designed by mangaka Hiro Mashima, of Fairy Tail fame.
  • The ability to switch between the Symphonic Suite and original soundtracks.
  • The ability to switch between 3D and 2D modes as in the 3DS version.

Scenario additions

  • An extensive sidequest involving Hendrick and Jasper has been added to the end-game.
  • A new character, Madame Cherie, has been added. She is a professor at L'Académie de Notre Maitre des Médailles.
  • Additional sub scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on Sylvando, Jade, Erik, and Rab's activities.
  • The Luminary is able to 'Become Companions' with any party member (rather than just Gemma) in Act 3, with a scene added atop the Cobblestone Tor for each.

Party interaction

  • Additional Party Chat dialogue.
    • In-battle speech bubbles for character commentary.
  • Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively.
    • The ability to switch between English and Japanese voices in the International version
    • The ability to silence the protagonists' idle sounds such as yawns and battle cries
  • Party members will follow behind the Luminary in 3D mode just as in 2D titles.
    • Characters can be spoken to directly on the overworld without having to bring up the party chat menu.
  • Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.

Mini game refinements

  • A photograph mode reminiscent of Cameron's Codex.
  • Horse-racing minigame has been fine-tuned.
  • The amount of monsters to ride has been increased by four, including a Golem, Great sabrecat, and Slime knight, and an Iron Maiden.
    • Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. Gold is not awarded by these hit and runs.
    • A dedicated musical theme will play when riding a Great sabrecat.

2D and 3D art styles

Dragon Quest XI is the first game in the series to be simultaneously released for different hardware, being the 3DS and PS4 initially. Due to the differences in processing capability between the two systems, each has a distinct art style and the 3DS version allows the player to enjoy the game in 3D and 2D styles. The former is a super-deformed presentation reminiscent of Dragon Quest IX with chibi character proportions, and the latter is sprite-based and designed to evoke the SNES remake of Dragon Quest III.

As the 3DS version was not released internationally, the Nintendo Switch version is the only way for Western fans to play the game in a 16-bit style in their native language.

Pre-released information

Development

The news about Dragon Quest XI was revealed by its creator Yūji Horii, when saying that he won't release Dragon Quest XI for smartphones.[4] In April 2014, Yūji Horii teased that he is working on the next Dragon Quest title.[5] In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new Dragon Quest title during a livestream on July 28, 2018. [6] After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact Dragon Quest XI. A Wall Street Journal Japan reporter received a letter of invitation from Square Enix containing that there will be "a new title from main Dragon Quest series." which the letter fully revealed "a new title from the main Dragon Quest series for the first time in three years."[7] During the livestream on July 28, 2015, the revealed gameplay footage of Dragon Quest XI, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses Unreal Engine 4 to create a high quality game.

On July 28, 2017, Yūji Horii announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game was translated into are English, Spanish, French, Italian, and German.

Dragon Quest XI producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that Dragon Quest XI S will be based off the PlayStation 4 version. He also mentioned that while Dragon Quest XI S was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn't run on the Nintendo Switch since the SDK (software development kit) wasn't ready within Unreal Engine 4. But the development team is now able to start working on Dragon Quest XI S since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing Dragon Quest XI at the same time as the PlayStation 4 and PC versions. But since they don't have a solid input on how long the development for Dragon Quest XI S will take, they believe it's going to be a long ways out, and they didn't want fans on PlayStation 4 and PC to wait that long to be able to enjoy Dragon Quest XI[8].

Dragon Quest XI producer Hokuto Okamoto announced on Twitter that the Japanese version of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition went gold on July 19, 2019[9] while the Western version of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition went gold on July 26, 2019[10].

During the Dragon Quest Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, Square Enix announced that the Nintendo Switch version will be titled Dragon Quest XI: Echoes of an Elusive Age S, with 'S' meaning "Switch," "Special," "Shaberu" (Speaking), and "Seiyuu" (Voice Actor), according to Yūji Horii. Dragon Quest XI producer Hokuto Okamoto added that "Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we're keeping that in mind. Horii will be able to say more about that at some point..."[11] Nintendo announced during the Nintendo Direct presentation on February 13, 2019 that the Nintendo Switch version will be titled Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition and will be released during Fall 2019[12].

During E3 2019, Nintendo and Square Enix[13] announced that Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition will be released worldwide on September 27, 2019[14]. During the Pre-Xbox Games Showcase of July 23, 2020, Dragon Quest XI S was shown to have a release set for Xbox One and Windows 10 on December 4, 2020. Stated by Yuji Horii, it is the first time the franchise has a game published on Xbox.[15] After the showcase, a Steam and PlayStation 4 port of the game were published on Twitter and would be released on the same date as the Xbox One and Windows 10 port.[16]

Credits

Scenario & design

  • Game Designer: Yuji Horii
  • Character Designer: Akira Toriyama
  • Music Composer: Koichi Sugiyama
  • Director: Takeshi Uchikawa
  • Scenario: Yuji Horii
  • Scenario Writers: Kenjirou Mori, Jun Ito, Yuji Watanabe, Shungo Hirano, Reona Kawase, Masahiko Kitagawa, Sayaka Takagi, Kouichiro Tsuro, Mei Komuro

English cast

Rasmus Hardiker (The Luminary), Gunnar Cauthery (Erik), Lauren Coe (Veronica), Jessica Clark (Serena), Shai Matheson (Sylvando), Laura Aikman (Jade), Alex Norton (Rab), John Hopkins (Hendrik), James Goode (Mordegon), Lizzie Stables (Gemma), Timothy Watson (Chalky), Jessica Carroll (Amber), Jamie Ballard (King Irwin), Joy MacAvoy (Queen Eleanor), Matthew Gravelle (Jasper), Christopher Godwin (King Carnelian), Sacha Dhawan (Prince Faris), Parker Sawyers (Vince), Naomi McDonald (Michelle), Nathan Wiley (Kainui), Lydia Leonard (Queen Marina), Alex Kelly (Dora-in-Grey), Maya Lindh (Queen Frysabel), Martin Wenner (Snorri), Beau Anten (High Lama), Tuyen Do (Grand Master Pang), Joseph Balderrama (Don Rodrigo), Naoko Mori (Miko), Joseph West (Atsuo), Lauren Mote (Mia)

Additional Voices: Laura Aikman, Lorenzo Allchurch, Beau Anten, Jonathan Ashley, Joseph Balderrama, Jamie Ballard, Eloise Bowler, Jessica Carroll, Oli Chance, Jessica Clark, Sacha Dhawan, Tuyen Do, Wayne Forester, Phoebe Fox, Christopher Godwin, James Goode, Matthew Gravelle, Rasmus Hardiker, John Hopkins, Freddie Jones, Eve Karpf, Alex Kelly, Lydia Leonard, Maya Lindh, Shai Matheson, Joy McAvoy, Naomi McDonald, Naoko Mori, Lauren Mote, Nikoo Saeki, Parker Sawyers, Ronan Summers, John Taylor, Timothy Watson, Martin Wenner, Joseph West, Nathan Wiley, Jon Youseman, Jamie Zubairi

General development

  • Chief Planners: Yuichi Tsuchiya, Koichi Ogawa, Masato Yagi, Masahide Kobayashi
  • Battle Planners: Takehiro Fujii, Yoichi Kuroda, Yoshitaka Osawa, Shungo Hirano, Daisuke Makino, Kazuyuki Miura, Takeo Mogi, Hiroshi Ogino, Hiroshi Tamate
  • Lead Event Planner: Masato Yagi
  • Event Planners: Shinji Yoneyama, Yasuyuki Hayasaka, Yuta Nakagawa
  • Lead Map Planners: Koichi Ogawa, Yutaka Hirata
  • Map Planners: Shuta Yoshida, Katsushi Yamagishi, Takamasa Saitou, Naoyuki Shiraishi
  • Lead System Planner: Shuetsu Kadowaki
  • System Planners: Ryota Iwagami, Masaaki Shimoma, Toru Maruyama
  • Lead NPC Planner: Yasushi Funakoshi
  • Lead UI Planners: Noriyuki Miyaji, Kazushi Morita
  • UI Planner: Tatsuya Yamashita
  • Technical Director: Mitsuru Kamiyama
  • Lead Programmer: Toshihide Kitamura
  • Framework Programmers: Hajime Kitamura, Yūichirō Hino, Hideaki Nakata, Hiroto Matsutani
  • Game System Programmers: Kazuaki Yokozawa, Tomoyuki Ando, Sho Nakamura, Hayato Ikeda, Motoharu Terasaki
  • Battle System Programmers: Daisuke Sato, Kohei Iwata, Koichi Nakata, Akira Koizumi
  • UI Programmers: Yoshifumi Ohtsu, Hidenori Suzuki, Tōru Funakura, Shinobu Ogasawara
  • Lead Level Designer: Masashi Niwano
  • Level Designers: Tomomoto Adachi, Teruhisa Takeda, Shuta Yoshida, Takaaki Jitsuhiro, Tsubasa Akimoto, Katsushi Yamagishi, Yosuke Kitazono, Makiko Tono, Soichi Osawa, Masaaki Matsuura, Takahiro Kawase, Kei Urushibata, Ayumi Okayasu, Shunhao Ko, Ryota Hirasawa, Naoya Komiyama, Yuta Obinata, Issei Kikuchi, Ayumi Nakaji, Yuhei Kuramoto, Jumpei Nishino, Shotaro Ono, Yuta Toyama, Katsumori Nagayama, Akihito Sakamoto, Shunsuke Matsunami, Tsuyoshi Kimura, Arashi Matsuoka, Shinji Kuwabara, Norihisa Hoshino, Jumpei Yamaguchi, Midori Iwabuchi, Takehiro Imai, Naoyuki Shiraishi
  • Technical Level Designers: Toshiyuki Baba, Yoshihiro Suzuki, Kazuya Azuma, Seigen Kojima, Yuki Shimizu
  • Lead Minigame Planners: Ryota Iwagami, Kenji Tatsuta
  • Minigame Planners: Kazuya Shibata, Yuko Yamamoto, Yoshinori Takadate, Atsuya Funahashi
  • Lead Minigame Programmer: Shunsuke Itō
  • Minigame Programmers: Junya Matsushita, Kazuo Yagi
  • Lead Minigame Designer: Atsushi Kaneko
  • Minigame Designers: Tatenori Yabe, Yuji Mochizuki, Momoko Hirose, Miyuki Sano, Mayu Asahina, Ayumi Ida, Kei Ishijima, Kotaro Shinoki, Yukiko Nishigaki
  • Slime Quest Slots Director: Keiichiro Kajiyama
  • Slime Quest Slots Adviser: Seiya Nakata

Art direction

  • Project Manager: Kiyosei Nishikawa
  • Art Director: Eiichirō Nakatsu
  • 3D Art Directors: Kazuyuki Ikumori, Yoshiko Hiyama, Shinya Hayakawa
  • Technical Artists: Kazuhiro Takagi, Osamu Fukumitsu, Koji Kawasaki, Satoshi Gonokami
  • Cutscene Directors: Shusuke Momoi, Manabu Nakamura, Hitoshi Nishio, Shimon Dohi, Kei Iwasaki
  • Technical Cutscene Artists: Takashi Nyui, Hirokazu Nagai, Akiko Konagaya
  • Lead Cutscene Animators: Tadashi Fujita, Yoshifumi Tomura, Yoshimatsu Isao, Hidenori Hoshino, Tomotake Ishikawa, Rui Fukuma, Hitoshi Nishihara, Takayuki Shigekawa, Kentarou Narimatsu, Wataru Ohnishi, Yuji Koga, Junichi Kameda, Syota Hiramatsu, Shuhei Arai
  • Cutscene Animators: Arato Kato, Yuki Date, Hidekazu Yamada, Kenji Uchida, Mamoru Watanabe, Keiitirou Akashi, Hirokazu Tono, Hiromi Toda, Aimi Suda, Lisa Furuya, Nobue Sakuyama, Narimi Okue, Ko Mogi, Shigeru Tanabe, Masayoshi Senba, Soh Chionrion, Mayu Shimazaki, Yuta Nakatsuka, Ryo Tsukagoshi, Qiushi Bai, Mitsugu Ohara, Yuki Nonaka, Akira Oguro, Kenta Nemoto, Zhang Miao, Tomotake Ishikawa, Tsuyoshi Murabayashi, Kaori Nishimoto, Wakiko Sato, Naoki Adachi, Shunsuke Goto, Akiyoshi Takeuchi, Jinpei Saito, Daiki Nakano, Ryuji Miyazawa, Yosuke Takada, Mao Konishi, Tsubasa Kuwabara, Fumie Anno, Atsushi Hayashida, Keigo Akita, Yukio Noguchi, Kazuo Aoishi, Taisuke Shinkawa, Yuta Yamashita, Kazuya Takeda, Kazuma Onodera, Mikimasa Katou, Daisuke Kobayashi, Akito Iwatsu, Noriko Itagaki, Maria Yamazaki, Yuki Yanagibashi, Ryuji Kataniwa, Yusuke Yachi, Fumihiko Kagawa, Shigeru Araki, Yoga Priyanto, Kosuke Araki, Mitsuru Yoshida, Yoshinori Yoshimoto, Aya Kamei, Yuki Kokura, Satoko Naiki, Eiji Takada, Satomi Nakayama, Takayuki Shimokawa, Yuki Kato, Marika Matsuo, Yuuki Kanai, Masanori Tsutsumi, Tomoya Yasuda, Yasushi Nagata, Naoki Kitagawa
  • Cutscene Animation Support: Teruaki Shiraishi, Masayuki Tanaka
  • Associate Battle Designers: Takayuki Sasaki, Ittatsu Shimizu, Tatsuya Asakura, Naoki Yoshibe, Takuya Saito, Yoshihiko Ishiguro, Yuki Nakajima, Yuta Matsumoto, Shunsuke Yoshida, Hiroki Azuma, Takeshi Ishiuchi, Kaori Koyanagi
  • Lead Art Designers: Kazuhiro Fukugaya, Hayato Yamamoto, Kōki Mogi, Kenji Miyawaki
  • Art Designers: Yoshihiro Hirota, Nao Amano, Masami Hashizume, Yui Ouchi, Shigeo Niwa, Tetsuro Kodama, Kenji Hoshio, Seiji Uda, Kyosuke Maruyama, Akira Okamoto, Tatsuaki Urushibara, Naoki Fukuda, Ryūichi Tobe, Yoshirou Mori, Hidetomo Komaki, Kazuhiro Oya
  • Lead 3D Character Artist: Shinya Hayakawa
  • 3D Character Artists: Takaaki Yamagami, Yoshio Kamikubo, Hideaki Ono, Nobuto Iwao, Kazuya Nanjo, Yuko Akazaki, Kai Okura, Hiroshi Ueda, Mari Tachibana, Takuya Shibuya, Yuki Sato, Minoru Kobayashi, Otokazu Eda, Yuto Ito, Takehiro Ishikawa, Jun Sonobe, Shion Otsuka, Shinya Kanzaki, Endo Yu, Yasuko Morozawa, Kazunori Nakanishi, Mayu Suzuki, Takahito Mizuno, Kito Ogihara, Yuma Ito, Rika Tanaka, Toru Mizomoto, Masahiro Inoue, Ryo Goto, Yuichi Harada, Daiki Iwashita, Yu Shimizu, Sosuke Matsui, Yusuke Suga, Toshiaki Miwa, Hiroyuki Ashida, Kōichirō Ono, Naomori Daira, Shigeaki Okada, Arisa Kobayashi, Masakazu Ogata, Ei Mitsuhashi, Kenta Matsumoto, Yuya Kobayashi, Atsushi Ōshima, Hirofumi Yamazaki, Yang Wu, Arika Shirai, To Hoen, Cheng Hao, Shan Weijia, Song Yan, Li Ying, Du Juan, Zhang Yichun, Shi Zongjing, Masayuki Goto, Kaori Furusawa, Ken Fujikawa, Shizuo Kato, Atsushi Kaneko, Hidenori Tanaka, Daishi Yanai, Yusako Ando, Kazuya Kitamura, Tetsuya Chiba
  • Lead Environment Artists: Yoshiko Hiyama, Atsushi Numata, Katsumi Miura, Takeshi Tomiwaki
  • Environment Artists Kiyoshi Tsuchiya, Shuichi Suwa, Teruki Suganuma, Shunichi Iwaita, Hiroki Uchida, Chiharu Shindo, Hisashi Sawada, Mihoko Takahashi, Akimune Tanaka, Tomohiro Kishi, Takayuki Honne, Azusa Ishizeki, Yohei Yamada, Yoji Oyama, Tomohiro Abe, Takashi Hirano, Koji Asai, Yoshinobu Okano, Akira Nagamatsu, Yukiko Mizo, Masashi Komatsubara, Tomohiko Nakamura, Nobuaki Hirai, Eriko Nishio, Kotaro Sato, Lin Xu, Wang Dakai, Liao Bin, Gao Xin, Chen Jianzhi, Shi Yichao, Ye Chunyi, Mai Xuefeng, Qi Jianxin, Su Bo
  • Technical Environment Artists: Masanori Nishishita, Isana Kurokawa
  • Associate Environment Designers; Tomoki Yoshimitsu, Jin Horita, Kenzo Kanzaki, Wang Bo, Wu Xia, Zheng Hao, Huang Xiang, Feng Ling Fei, Yang Xiao Jun, Ying Hang Dong
  • Lead Object Designer: Akira Yasui
  • Object Designers: Taiyo Tazawa, Ryosuke Koga, Keisuke Shibutani, Kimio Odagawa, Shuhei Nomura, Kazuki Sawada, Masaaki Senda, Naoki Ando, Daima Agawa, Takuya Kojima, Kosei Hatanaka, Mamoru Hitotsuyanagi, Shinobu Ueki, Lai Chuanming, Akane Yamada, Masatomo Kihara, Takafumi Arai, Kenji Ueda
  • Lead UI Designer: Noriyuki Miyaji
  • UI Designers: Tomoyasu Katoh, Taketoyo Ogawa, Akira Shinoda, Nozomi Tamura, Jun Ishiwatari, Satomi Doi, Sae Kamidani, Setsuko Isomoto, Kouichirou Kobayashi, Tomomi Takemura, Yuhi Igushi, Akira Katagi, Yoshinao Kimura, Ayumi Kato, Koji Kato, Kanako Kazoe
  • Lead Character Animator: Shigeru Takenaka
  • Character Animators : Katsuya Shiraishi, Yuya Iwama, Ryuhei Fuchigami, Kazuyuki Watanabe, Shigemi Karaki, Kiyoshi Taniuchi, Hisashi Kanie, Hidetoshi Mizuno, Masateru Nishiyama, Mitsumasa Tanabe, Yuta Fukushi, Makoto Suzuki, Tsunemasa Endo, Syugo Harada, Yoshiaki Ide, Fumihiro Maruno, Kazuya Sato, Katsuki Hisanaga, Kazushige Iizuka, Son Taii, Yusuke Masuda, Masakazu Tagawa, Chiaki Kimura, Akane Tsuya, Hisashi Tohyama, Yushi Inagaki, Yukiko Wakasa, Norimasa Morishita, Fumio Mukaeda
  • Character Animation Supervisor: Katsuyuki Wada
  • Lead VFX Artist: Arugo Shinohara
  • VFX Artists: Yuji Kawada, Musashi Nishiki, Hiroto Narita, Ryota Fujisawa, Hiroaki Nakamura, Natsuka Furukawa, Tatsuki Okano, Takahiro Ōwaki, Manami Urakami, Yukina Yamada, Mariko Kawase, Yuki Akimoto, Asuka Nakayama, Ka Shin, Takayoshi Ishihara, Kōsuke Nakayama, Kazuma Sangu, Takuya Kotobuki, Yuki Arikawa, Yuki Kawachi, Tomotaka Ishikawa, Kenta Kobayashi, Yuriko Inaba, Hiroyuki Kudo, Miki Toyota, Kohei Yoshizawa
  • VFX Supervisor: Hikaru Suzuki
  • Sound Director: Nobuyoshi Sano
  • Sound Planners: Shingo Kataoka, Kanji Hirao
  • Lead Music Programmer: Ayumu Murai
  • Music Programmers: Takashi Honda, Yoshiaki Kimura, Noriko Ishida
  • Sound Advisor: Hidenori Miyanaga
  • Motion Capture Studio Engineers: Masashi Imanaka, Hajime Kotani, Masayuki Wakai, Yoshitaka Honma
  • Motion Capture Engineers: Kazumi Tashiro, Masashi Tsuchiya
  • Motion Capture Actors: Masahiro Kuranuki, Yasushi Komura, Haruka Shibai, Shinya Shimokawa, Hideki Sugiguchi, Naomi Taniyama, Daisuke Terai, Masahiro Nagai, Sanae Hitomi, Taketore Morita, Sanshiro Wada
  • Motion Capture Actor Coordinators: Kazushi Horikawa, Hiromi Shinjo
  • Technical Support: Ryo Takahashi, Kazuhiro Nishizawa, Yusuke Yasuda, Uson Jong, Yusuke Ishikawa
  • System Support: Toshiyuki Koike, Masahiro Itoh, Keiko Fukushima, Makoto Oda, Yasuaki Ishii, Yoko Washino, Ryusuke Satou, Kazuhiro Usui
  • Production Support: Akira Funada, Masatoshi Kobayashi, Masaya Kaneko
  • Development Support: Kenji Sakuraba, Yasukichi Sasaki, Tsunenao Kii, Ryo Sonoda, Yoriko Nakanishi, Kenji Ōki, Tsukasa Onuma, Sawako Akimoto, Yumi Matsuo, Hiromi Masuda, Eri Shibazaki
  • Project Managers: Yuka Yoshizumi, Masashi Miyata, Koki Nonaka, Noboru Narigasawa, Rie Kitagawa, Ryo Kobayashi, Kenji Sakurai, Hiroyuki Onishi, Takahiro Mizutani, Kazuma Taketani, Masahiro Kudo, Kunpei Yanagawa, Akinori Ozawa, Takanori Asano, Ryo Sakakibara, Manabu Nikai, Tokio Fujisue, Masahiko Fukushi
  • Product Manager: Shinya Tsukizaki
  • Development Producers: Toru Takahashi, Soji Takamori, Kiyotake Fujii

Localisation Specialist Staff

  • Cutscene Director: Manabu Nakamura
  • Cutscene Animators: Hirokazu Nagai, Akiko Konagaya, Nobue Sakuyama, Kei Iwasaki, Rui Fukuma, Yoshimatsu Isao, Hiromi Toda, Shigeru Tanabe
  • Lead UI Designer: Tomoyasu Katoh
  • UI Designers: Akira Shinoda, Nozomi Tamura, Taketoyo Ogawa, Sae Kamidani
  • Lead Programmer: Kazuaki Yokozawa
  • Programmers: Yoshifumi Ohtsu, Hayato Ikeda, Hidenori Suzuki, Hiroto Matsutani, Tōru Funakura, Shinobu Ogasawara, Motoharu Terasaki, Daisuke Sato, Syo Nakamura, Kohei Iwata
  • Lead Planner: Masaaki Shimoma
  • Planners: Tatsuya Yamashita, Toru Maruyama, Kazushi Morita
  • Project Managers: Masatoshi Kobayashi, Koki Nonaka, Hiroyuki Onishi
  • Special Thanks: Toshihide Kitamura, Masashi Niwano, Akira Yasui, Hiroshi Mitsuzuka, Kazuya Azuma, Teruhisa Takeda, Ayumi Okayasu, Yosuke Kitazono, Yuta Nakagawa, Katsumori Nagayama, Arashi Matsuoka, Noboru Narigasawa, Hiroshi Yamamoto, Yukina Yamada, Ryosuke Koga, Kohei Yamashita, Keita Yamamoto, Kentaro Hayase

Localisation Division

  • Localisation Team Producer: Atsuko Hirose
  • Localisation Project Manager: Izumi Watanabe
  • Localisation Assistant Project Managers: Marie Imai, Koki Tozawa
  • English Lead Translator: John Taylor
  • English Translators: Timothy du Heaume, Christopher Orr
  • Localisation Supervisor: Kay Miura
  • Lead Localisation Engineer: Kenkyu Hata
  • Localisation Engineers: Kazuki Kobayashi, Mahiro Komura
  • Manager: Shingo Hosokawa
  • General Manager: Kazuhisa Ichigaya

SIDE UK Ltd.

  • Casting Director: Martin Vaughan
  • Voice Director: Jonathan Ashley
  • Senior Production Manager: Chris Donnelly
  • Production Assistant: Adam Hyder
  • Audio Engineer: Jon Youseman
  • Audio Engineer and Post-Production: Damian O'Sullivan
  • Post-Production Coordinator: Duncan Gillies

SHLOC Ltd.

  • Coordination/Project Management: Oli Chance, Geraint Howells

Japanese to English Localisation Team

  • Editor: Oli Chance
  • Translators: Mark Boyle, Geraint Howells
  • Additional Translation/Editing: Morgan Rushton

French Localisation Team

  • Lead Translators/Editors: Adeline Guichard-Lepetit, Cédric Tannay
  • Translators: Anne Lamy, Thibaut Salembier

Italian Localisation Team

  • Lead Translator/Editor: Gaetano Fabozzi
  • Translators: Massimiliano Sacchi, Francesca Pezzoli, Riccardo Lausdei

German Localisation Team

  • Lead Translator/Editor: Andreas Teubler
  • Translators: Georg Hund, Gerald Paetsch, Nick Schaefer, Simon Weisgerber

Spanish Localisation Team

  • Lead Translator/Editor Aurora Ramírez Martínez-Esparza
  • Translator/Editor: Diana Díaz Montón
  • Translators: Beatriz Esteban Agustí, María Jesús Fernández Herrero, Francisco Paredes Maldonado, Inmaculada C. Pérez Parra

Square Enix, Inc.

Quality assurance

  • Assistant Director of Quality Assurance: David Carrillo (Ribs)
  • Associate QA Manager: Keith P. Martz
  • Assistant QA Manager: Mathew A. Clift
  • Senior QA Coordinator: Michael Ashton
  • QA Coordinator: John Clark
  • Assistant QA Coordinators: Tracey Algire, Marcus Hirshhorn
  • QA Administrator: Louis Sedeno III
  • QA Team: Genevieve Wright-Scherr, A. J. Castro, Elissa Danese, Latysha Hadidjaja, Victoria Law, Gabby Llanillo, Alexis Lopez, Stephanie McInroy, Andy Polanco, Leander Tipsey, Logan Willis
  • QA Translator: Takahiro Soh
  • Localisation Director: Yutaka Sano
  • QA Director: Yutaka Sano
  • Director, Head of Business & Legal Affairs: Adam Sullivan
  • Associate Director, Business & Legal Affairs: Brian Finkelstein
  • Senior Counsel: Noi Sasaki
  • Counsels: Patrick Soon, Andrew Bardi
  • Paralegal: Kimberly Lifschitz
  • Legal Assistant: Stephanie Pimentel
  • Contracts Administrator: Jameson B. Marrs

Marketing

  • Director, Product Marketing: Ryan Lacina
  • Manager, Product Marketing: Neal Pabon
  • Associate Manager, Product Marketing: Samuel Hsieh
  • Senior PR Manager: Emily Shoji
  • PR Manager: Stephanie Chang
  • Assistant PR Manager: Adam Pelc
  • Director of Public Relations: David Yang
  • Senior Director, Sales: Ronald Kurtz
  • Senior Manager, Sales: Eric Rosenberger
  • Manager, Sales Operations: Nikki Mak
  • Coordinator, Sales Operations: Andrea Domingo, Valerie Dipraseuth
  • Manager, Sales Analyst: Josh England
  • Sales Analyst: Kasim Somers
  • Junior Sales Analyst Lana Josephbek
  • Coordinators, Sales & Claims: Max P. Mena, Christian Arter, Aislyn Wise, Lawrence Garduno
  • Associate Director, Channel Marketing: Pouya Mirzadeh
  • Manager, Channel Marketing: Adam Neuman
  • Online Marketing Manager, Interactive Marketing: Kaori Takasue
  • Senior Online Marketing Manager, Interactive Marketing: Eric So
  • Community Manager: Samantha Reinert
  • Senior Web Producer, Interactive Marketing: Richard Cerow
  • Web Designer: Aaron Pathammavong
  • Senior Manager, Central Digital Marketing Manager & Global Media: Chris Van Hook
  • Manager, Central Digital Marketing: Amber Galvin
  • Executive Director Online: Yutaka Okura
  • e-Commerce Manager, Interactive Marketing: Shinri Matsuoka
  • Associate e-Commerce Manager, Interactive Marketing: John Siy
  • Marketing Performance Analyst: Samuel Bonin
  • Director of Creative Services: Michael Bannon
  • Senior Manager of Creative Services: Brett Wooldridge
  • Senior Designer of Creative Services: James Cunningham
  • Graphic Designer: Raul Encarnacion
  • Traffic/Asset Manager: Natasha Watford
  • General Manager, Digital Sales: Douglas Bone
  • Head of Digital Sales, Digital Sales : Andrew Larcombe
  • Commercial Manager, Digital Sales: Diego Hernandez
  • Associate Manager, Digital Sales: Brian Jausurawong
  • Digital Producer, Digital Sales: Toby Coleman
  • Digital Sales Manager, Digital Sales: Jason Brooks
  • Digital Operations Manager : Keith Hershey
  • Digital Operations Coordinator: Tiffany Ponsiano
  • Business Analyst, Digital Sales: Warren Perdon
  • Manager, Merchandise: Jennifer Park
  • Assistant Manager of Merchandise: Kelsey Britt
  • Merchandise Coordinator: Richard Brady
  • Senior Manager, Project Communications & Events: Ami Funaki
  • Assistant Managers, Project Communications & Events: Aimi Tokutake, Aileen Matsuoka
  • Events Director: Wilbur Lin
  • Senior Director of Sales Planning, Merchandise, Project Communications & Events: Kanji Tashiro
  • Finance & Accounting: Koichiro Hayashi, Theresa Castro, Anna Tikhonova, Christine Derise, Daniel Silva, Sam Kim, Andy Peng, Belinda Liu, Emmanuel Saldivar
  • Chief Executive Officer: Phil Rogers
  • Chief Operating Officer: Michael Sherlock
  • Executive Director: Larry Sparks
  • Executive Management Office: Yoko Hashimoto, Kumiko Hasegawa

Square Enix Ltd.

  • Operations Director: Seb Ohsan Berthelsen
  • Head of Localisation: Yuko Tomizawa
  • Senior Localisation Producer: Alex Moresby
  • Localisation Producer: Elisa Giribaldi
  • Assistant Localisation Producer: Giulia Isnenghi
  • QA Manager: André Woitczyk
  • Localisation QA Manager: Björn Holste
  • Senior QA Lead (UK): Shailesh Iyer
  • Senior QA Lead (France): Kevin Balon
  • Senior QA Lead (Italy): Erica Berghi
  • Senior QA Lead (Germany): Hoi-yee Leung
  • Senior QA Lead (Spain): Manuel Nicolás García García
  • Mastering Manager: Jason Walker
  • Translator/Editor (French): Marie Martin
  • Translator/Editor (Italian): Federica Lusardi
  • Translator/Editor (German): Katharina Klamt
  • Translator/Editor (Spanish): Raquel Uzal-Gómez
  • Senior Translation Manager, Japanese Support Division: Kazuya Andii Yamanaka
  • Japanese Business Translators: Emi Louise Croucher, Rebecca Fifield Green, Sumiko Okada, Gavin J. Poffley, Shigeru Tabata
  • Senior Creative Services Manager: Stéphanie Journau
  • Senior Creative Artworker: Emma Featherstone
  • Designer: Gary Harrod
  • Senior Production Manager: Carrie Judge
  • Brand Manager: Adrian Arnese
  • Assistant Brand Manager: Mike Adebajo
  • Senior Brand Director: Kathryn Cala
  • PR Assistant: Jack Kennedy
  • Senior PR Manager: Amy Hughes
  • Community Managers: Sunil Godhania, Daniel Seto
  • PR/Communications Director: Alex Huhtala
  • Business Manager: Hideki Miwa
  • Executive Director - SEJ West: Larry Sparks
  • COO: Michael Sherlock
  • CEO: Phil Rogers

Pole To Win UK Ltd. (Glasgow Studio)

  • Head of Localisation: Arnaud Messager
  • QA Manager Liam Ross
  • Senior QA Leads Scott Herdman, Alejandro Santana Vega
  • Lead Testers Sam Anderson, Selen Ceri, Amy Gray, Oliver Ross
  • Localisation Testers Maurice Andresen, Erica Balsamo, Claudia Borrello, Margaux Bourdeaux, Stefan Braekkan, Alice Bramucci, Alessio Brandino, Ana Casara, Selvir Catic, Carlos De La Encarnacion, Alejandro de la Sota, Jesús David Díaz Little, Yoan Famel, Anaïs Gadais, Olivier Garin, Philip Godfrey, Paola Guerra-Librero Calvo, Colin Hamilton, Gabriel Hammouda, James Henderson, Romain Ibba, Ercan Kur, Laureen Labroni, Pedro Marco, Pascale Martin, Victoria McCullough, Hanna Miller, Dominique Morris, Mondrian Nazemi, Andrea Nicolazzo, Lidia Orlandini, Daniele Panzieri, Delia Paternina, Tommaso Ranfagni, Judith Reichenbach, Eleonora Rizzato, Michaela Rothe, Savannah Save, Marlon Stein, Adriana Syring, Katharina Szekely, Fausto Tritapepe, Pablo Trujillo, Cleyra Uzcategui, Amaya Vaca Domínguez, Adriana Vinas Luebke, Ian Walters

Orca, Inc.; Ilca, Inc.

  • CEO: Takuya Iwasaki

Tose Co., Ltd.

  • CEO & COO: Yasuhito Watanabe

Toylogic Inc.

  • CEO: Yōichi Take
  • Toylogic, Inc.: Takumi Kudō, Yui Terao

Kamikazedouga Co., Ltd.

  • CEO: Jumpei Mizusaki

Oznek Co., Ltd.

  • Oznek Co. Ltd.: Kenzo Kanzaki

Gemdrops, Inc.

  • CEO: Yūichirō Kitao

Additional Credits

  • Companies, in alphabetical order: A I Co. Ltd., Actvirt Co. LLC., Agni-Flare Co. Ltd., Anima Inc., Animo Creative Works Limited, Apricotton Co. Ltd., *Artz, Beginning Software Inc., Busy Bees Animation Inc., Charabans Inc., Cocosoco Inc., Colobito Inc., Coroha. LLC, Cozyworks Inc., Creek & River Co. Ltd., D H Inc., D1 Inc., D-bas Inc., Detune Ltd., Digital Environment Creations Inc., Digital Hearts Co. Ltd., Earlycros Inc., 8-Ware Creatives Inc., Fellows Inc., Gamejunkie, Gimmick Co. Ltd., GoldElephant Inc., h.a.n.d. Inc., Historia Inc., Ignis Imageworks Corp., Imagicadigitalscape Co. Ltd., Inis Corporation, Katsugekiza Inc., Kedama Works Inc., Khive Co. Ltd., Kobako LLC, L'incal Inc., Neuron-Age Co. Ltd., Optical Force Inc., Pictronics Inc., Plusmile Corp., Primal Agent Co. Ltd., Procyon Studio Co. Ltd., PsyClone Inc., Quack-Luck Inc., R.I.S.U. Inc., Rayline Studio Inc., Rest Inc., Silicon Studio Corporation, Smile Technology United Inc., Sol Entertainment Inc., Spirot Inc., SR Factory Inc., Studio51 Inc., Switch Entertainment Inc., Teco Co. Ltd., Teikoku Software, TNS. Co. Ltd., Tricrest Inc., Verry Inc., Whomor Inc., Winds Co. Ltd., XPEC Art Center Inc., ZEST Crew Inc.,
  • Unreal Engine, Copyright 1998 – 2018 Epic Games Inc.
  • Enlighten, Geomerics Limited
  • Simplygon, Copyright -2018 Donya Labs AB
  • Criware, CRI Middleware Co. Ltd.

Visual Works Division

  • Movie Director & General Manager: Kazuyuki Ikumori
  • Project Manager: Yuko Nakamura
  • Lead Digital Artists: Hiroshi Kuwabara, Hiroshi Fujiwara, Takafumi Nishimura, Ken Okazaki, Kenta Matsubara, Akito Mogi, Yasuhiro Nishimura
  • Digital Artists: Hiroyuki Honda, Kaori Sato, Mitsuharu Fukai, Kuniaki Saito, Mitsuharu Yoshida, Hikaru Murakami, Kenji Horii, Soichi Shirakabe, Momoko Daigo, Yuki Akama, Yasutomo Kawarai, Rei Kato, Yōichi Iwata, Hiroshi Nishinaka, Akio Hamashima, Go Sakuyama, Yasuyo Hirao, Naoya Okutani, Goichirō Inoue, Daisuke Nagayasu, Kosuke Asano, Yoshinobu Sugain, Mio Tagiri, Saw Takeyama, Yoko Kobayashi, Daisuke Mima, Mika Yokobe, Sho Nohara, Reiko Kaji, Yutaro Shirai, Yoichi Kimura, Miki Hazama, Yohei Shimada, Tomoyuki Sato, Tatsuya Kudo, Hiroshi Nagai, Naoya Imai, Henrique Dan Fuzitani, Zombo Ngeleza Delphine Whitney, Manabu Inokuchi, Fumihiko Kagawa, Akihiko Tanaka, Masahiro Yasuda
  • Flame Hearts Co. Ltd.: Tomoki Fujiwara, Aruku Koshiishi
  • Motion Capture Actors: Hidenori Takei, Asuka Yoshikawa
  • Editors: Yusuke Miyaoka, Yasuhiro Ikawa
  • Motion Capture Studio Engineers: Nobuaki Kume, Atsushi Inuzuka, Ryo Kawaguchi
  • Motion Capture Studio Coordinator: Norio Sato
  • Production Coordinators: Hiroshi Kamohara, Sayako Hirata, Wakako Murata, Noriaki Nishi, Yuka Tero, Maki Nishibori, Kanako Ishizuka, Yusuke Ebihara, Hikaru Ishihara
  • Division Engineers: Hirofumi Kawai, Keisuke Miyazaki, Yutaka Ono, Hideki Mizoguchi, Takuya Morimoto, Yasuki Okamoto, Ryoichi Kato, Yuya Numata, Akichika Sahara, Nguyen An Duong
  • Division Support: Takeshi Nagahama, Makiko Nasu, Katsunori Sato
  • Third-Party Contractors: JSC Games Co. Ltd., CGCG Studio Inc., Flame Hearts Co. Ltd., Neo Agency Co. Ltd.

Information Systems Division

  • Executive Officer: Motoharu Mitamura
  • ADM Coordinators: Kazuya Okayasu, Hiroshi Tanaka
  • GDI Senior Manager: Naoto Shimada
  • GDI Engineers: Tomohiro Hayasaka, Kazuyuki Horii, Ryoji Murakami, Masahiro Tajima, Yu Nagao, Manabu Yasuhara, Masao Nozaki, Takaaki Yamamoto, Takuro Kaneko, Sota Onji, Yuki Furuya
  • GDI Coordinator: Kae Murata
  • IT Infrastructure Senior Manager: Tatsuya Mori
  • NET Manager: Kei Tasaka
  • NET Engineers: Keisuke Takahashi, Hajime Tomon, Keita Tatsuki, Yang Wang, Takuma Suzuki
  • SVD Senior Manager: Naoko Tadaura
  • SVD Engineers: Nobufumi Yamada, Takashi Sato, Takashi Watanabe, Hideki Matsushita, Kousei Shimoda, Taka Iwasaki
  • SVD Coordinators: Satoshi Yoshida, Misato Kurita, Ayano Yamaguchi

Sales Division

  • Executive Officer: Tomoyoshi Osaki
  • Senior Manager: Daisuke Kobayashi
  • Manager: Tsutomu Yamada
  • Staff: Dio Ito, Toshiyuki Inoue, Yoshinori Kaneko, Takashi Kamimura, Kenta Kobayashi, Aki Kohno, Shun Koike, Kazuo Kusakawa, Masahiro Matsumoto, Toshihide Nomura, Mizuki Sakuma, Maiko Shimizu, Jain Son, Shota Tamakoshi, Masaki Yano, Rumi Yoshikawa, Yuka Yoshida, Hiromi Fujita, Noriko Ikeda, Asami Kiura, Mai Inamura
  • Marketing Manager: Fumikazu Iwaki
  • PR Manager: Fumikazu Iwaki
  • Publicity Team: Minako Gotō, Noriko Ozaki, Chieko Tsurunaga, Mitsunori Iida, Hiroshi Iwai, Masanori Unjyo
  • Web Coordinator: Chiaki Yamauchi

Merchandising Business Division

  • Senior Manager: Hirokuni Matsuyama
  • Staff: Nobuyoshi Kunii

Publication Business Division

  • Book Editing General Manager: Kazuhiro Oya
  • Staff: Masaki Habu, Ayako Watanabe

Sound Division

  • Supervisor: Tomohiro Yajima
  • Sound Director: Yusuke Saito
  • Sound Designers: Masami Abe, Yukihiro Seta, Hinako Watanabe, Miya Satonaka, Eri Yha, Hiroaki Takahashi, Risa Shimizu, Masayuki Sato, Hideki Uchimura, Ken Hiroe
  • Audio Programmers: Yuichi Nishimatsu, Nao Kasahara, Yoshinori Tsuchida, Sho Iwamoto, Akihiro Minami, Hikaru Taniyama, Akiyoshi Koyama
  • Foley Artists, Be Blue Co. Ltd.: Kazutaka Someya, Masumi Takino
  • Project Manager: Kazuki Hamamoto
  • Project Assistants: Yuko Sakae, Shihoko Karube, Ayako Tsuchiya

Business Division VI

Dragon Quest Team: Taichi Inuzuka, Ryutaro Ichimura, Noriyoshi Fujimoto, Ryota Aomi, Kento Yokota, Takuma Shiraishi, Tatsuhiro Futagi, Nariko Takabatake, Sho Fujita, Hiroshi Satō, Ryoko Kikuchi

Community & Service Division

  • General Manager: Toshio Murouchi
  • Manager: Tatsuhiko Nozaki

Operation Group

  • Supervisor: Ryuji Kudō
  • Back-End Support: Naoto Tada, Kenta Takeuchi, Toshikazu Shigyou
  • Network Operation Centre Staff: Isao Kajiwara

Development Support Division

  • Middleware Technical Production Associate: Taisuke Sazaki
  • Administrator: Mieko Isozaki
  • Quality Assurance Coordinators: Ikaru Koike, Kiminori Ohya, Taku Kato, Akira Morishita, Mei Ito, Takashi Kaneko, Junya Ise, Hiroki Kato, Takumi Shibakawa, Shintaro Takatsu, Akira Takahashi, Tomohiro Takahara, Ayumu Deguchi, Futoshi Fukano, Hiromu Yasumiba, Gensuke Fujisawa, Takuya Uematsu, Atsushi Inomata, Suguru Sato, Masayuki Sasaki, Shiho Inoue, Hideharu Kubo, Syu Tanabe, Mako Yamazaki, Asami Koguchi, Kensuke Enomoto
  • Technical Engineers: Noboru Taniguchi, Hisato Iwatsuki, Toyokazu Takehara, Taisuke Yahisa, Jun Sato, Keigo Kouno, Kazuya Abuku
  • Game Testers: Kouichi Kawachi, Jun Okazaki, Akio Moriya, Shieri Yoshida, Taiki Tsutsui, Ryota Ishiyama, Tomohito Suzuki, Mitsutoshi Matsumoto, Satoru Kubota, Shinya Kawamura, Ryōta Minami, Tomohiko Takahashi, Nobuyuki Nishimura, Toshinari Iwafune, Haruhiko Kumaki, Takao Toshima, Masami Watanabe, Yutaka Murakami, Ringo Wachi, Hiromi Sato, Takashi Hasegawa, Takashi Kaneko, Tetsuaki Nitta, Kimitoshi Terasaki, Kenichi Asazuma, Daisuke Miyazaki, Kazuaki Shimura, Youhei Shimabayashi, Moe Fujiu, Yuka Fujii, Yuji Kawaguchi, Shinya Kawashima, Noriko Nakajima, Kazuaki Mori, Shoma Iwaki, Yuki Motohashi, Keisuke Shimizu, Yuki Tokumoto, Masako Horie, Kumiko Baba, Natsumi Suzuki, Iwao Mochizuki, Makoto Miyazawa, Yosuke Tsukamoto, Hiroshi Ohkubo, Shuhei Noda, Hiroshi Yokote, Kazuyoshi Namiki, Mayu Yamaguchi, Yosuke Kuroki, Narumi Sato, Nami Sahashi, Misato Nishimura, Sakichi Nakatani, Yuta Kuretake, Natsumi Kasauchi, Kei Ueno, Tsubasa Hioki, Hiroaki Sasaki, Tamami Sunaba, Yumi Kamada, Yoshiaki Yamada, Nozomi Shimada, Ryota Sasaoka, Shizuka Saito, Yuya Kita, Fuya Shijo, Koichi Sakamoto, Miho Akimoto, Akihiro Doi, Kosuke Ohsawa, Shoma Okazaki, Yusaku Kinoshita, Tsuyoshi Watanabe, Masato Miyashita, Naoya Ishida, Yuki Sato, Kyohei Iwakura, Kazuo Hasegawa, Yui Usukine, Yoshiki Fukuda, Takashi Suda, Toshiyuki Sasaki, Hiroki Maemichi, Syusaku Hagiwara, Chie Yamashita, Yuji Ohta, Tetsuya Kobayashi, Masato Kitsu, Arisa Matsumoto, Kōhei Abe, Yoshinori Hashimoto, Tomoya Hoshizaki, Reona Kagomiya, Hikaru Komagome, Naoya Komoriya, Konomi Tani, Ryo Yamada, ...And The Entire QA Staff
  • Chief Coordinator: Kazunori Ōwada
  • Ratings Advisors: Megumi Terada, Reiko Kondo
  • Manager: Hideyuki Kato
  • Senior Manager: Yukihiro Shibuya
  • General Manager: Koji Yamashita

Copyright Licensing Division

  • General Manager: Izumi Tsukushi
  • Staff: Hitomi Urajiri, Yukiko Kusano

Legal & Intellectual Property Division

  • Staff: Ayako Hino, Tomokazu Otani, Mitsutaka Aoyagi, Kenjiro Hirano

General Affairs Division

  • General Manager: Masato Kureha
  • Facility Manager: Ryoichi Murakawa
  • Staff: Katsuji Kotani, Osamu Inoue, Motohiro Murakami, Kozue Kaneko, Tomoyuki Hiraoka, Eiko Saika, Hiroyuki Suzuki, Arisa Ohga
  • Procurement Manager: Emiko Aoike

Finance & Accounting Division

  • Executive Officer: Kazuharu Watanabe
  • Accounting Managers : Takayuki Narita, Atsushi Matsuda
  • Staff: Atsuya Kobayashi, Naoki Fukuzawa, Kenji Uchinō, Haruna Inoue, Nana Kakimi, Teppei Katsukawa
  • Finance Staff: Shinichi Tamura
  • Business Management Department Manager: Akihiko Kasuga
  • Business Management Department Staff: Yu Tsuchida, Kahori Ito
  • Sales Administration Managers: Hisako Arai, Shinobu Hidaki
  • Sales Administration Staff: Toyoaki Miyazaki, Kaori Nakanishi, Makiko Kawai, Mina Inoue

Additional Credits

  • Special Thanks: Shueisha Inc., Sugiyama Kobo, Spike Chunsoft Co. Ltd., Heartbeat , Artepiazza Co. Ltd., Level-5 Inc.
  • Dragon Quest X Team: Takahiro Murakami, Takumi Hosoyama
  • Sony Interactive Entertainment Japan Asia: Kenjo Akiyama, Yasuhiro Osaki, Michi Takayasu, Yihong Lin, Shinji Daigo, Itsuki Mukouda, Shuhei Nishimura, Tomoko Inoue, Atsushi Morita
  • Epic Games Japan: Nori Shinoyama, Joe Conley, Taka Kawasaki
  • Epic Games Inc.: Nick Penwarden, Gil Gribb, Robert Manuszewski, Ben Woodhouse, Ben Zeigler, Uriel Doyon
  • Companies: Gal Enterprise Inc., Soh Inc., Bold Co. Ltd., Masamune Inc., Hakuhodo Inc., Asatsu-DK Inc., Dentsu Inc., Wasa-Be Advertising Inc.
  • Overture performed by: Tokyo Metropolitan Symphony Orchestra, conducted by Koichi Sugiyama
  • Music Production:Sugiyama Kobo
  • Project Managers: Ryoko Onishi, Akihiko Nagayama
  • Assistant Producers: Hikari Kubota, Kosuke Okatani
  • Publishing Directors: Katsuya Aiso, Yoshiyuki Yaehata
  • Publicity Assistant: Makoto Yakushijin
  • Marketing Lead Planners: Tomomi Ichikawa, Neal Pabon, Adrian Arnese
  • PR Lead Planners: Tomomi Ichikawa, Neal Pabon, Adrian Arnese
  • Square Enix Co. Ltd., President and Representative Director: Yosuke Matsuda
  • General Producer (Dragon Quest Series): Yukinobu Chida
  • Executive Producer (Dragon Quest Series): Yū Miyake
  • Producers: Hokuto Okamoto, Yosuke Saito

Gallery

Images

Videos

 


References

  1. Dragon Quest XI And X Are In Development For Nintendo NX: Update
  2. Watch Square Enix's Dragon Quest Announcement Event Right Here
  3. This is rouglhy correct, but there is some complication. See this blog article for the details.
  4. Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator
  5. Could Series Creator Yūji Horii Be Teasing Dragon Quest XI?
  6. A New Dragon Quest Title To Be Announced In On July 28th
  7. Rumor: Dragon Quest XI To Be Announced Next Week
  8. Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version
  9. 岡本 北斗 DQ11S 9.27発売 on Twitter: "最近悲しいお話がいっぱいありましたので、できるだけ明るい話をということで……… 「ドラゴンクエスト11 S」日本版 マスターアップしましたーー!!! 開発のみんなお疲れさまでした! …でも、海外版はまだ終わってないのでもうちょっとだけ続くのじゃ"
  10. 岡本 北斗 DQ11S 9.27発売 on Twitter: "海外版もマスターアップしたようです - 完 -"
  11. Dragon Quest XI for Switch titled Dragon Quest XI S [Update]
  12. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo Direct 2.13.2019
  13. 『ドラゴンクエストⅪ 過ぎ去りし時を求めて S』プロモーション映像
  14. DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo E3 2019
  15. Xbox Games Showcase Livestream 2020
  16. DRAGON QUEST on Twitter: #DragonQuest XI S - Definitive Edition launches December 4, 2020 on both #PS4 and #Steam, and makes a series debut on #Xbox One! Including new scenarios, an orchestral soundtrack, 2D mode and more, this is the ultimate #DQXI experience for long-time fans and new adventurers.
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Dragon Quest XI guide

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