Meathead
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Revision as of 04:59, 17 January 2016 by Rigel Kent (talk | contribs) (Created page with "{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the Game Boy Color version of ''Dragon Quest III''}} is a personali...")
Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
Dragon Quest III personality | |
---|---|
Meathead (Jock) | |
Strength (STR) | 130% |
Agility (AGL) | 80% |
Resilience (VIT) | 100% |
Wisdom (INT) | 70% |
Luck (LUCK) | 80% |
Classes / genders | |
Book | Diary of a Hardman |
Accessory | strength ring |
In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.
The hero cannot become a meathead at the start of the game.
Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.
An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.