Kerplunk Dance

From Dragon Quest Wiki
Revision as of 03:39, 4 September 2022 by Clet (talk | contribs) (I signaled that Kerplunk Dance has a chance to fail since it's not the true spell)

Kerplunk Dance is a ritual dance that sacrifices the user to revive other party members. It costs no MP to perform and will restore everyone to 100% HP, making it more useful than Kerplunk itself... if it works! Kerplunk Dance is free but it's not the true spell, so it can sometimes fail, leaving the party wiped out if the member using Kerplunk Dance was the only one left alive. Kerplunk itself, however, will not fail.

Appearances

Dragon Quest VI

Kerplunk Dance is learned by advancing to rank 4 of the Luminary vocation.

Dragon Quest VII

Dragon Quest IX

Kerplunk Dance is used by genie sanguinis to revive their fallen comrades.

Dragon Quest Monsters

Called LifeDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 30 with at least 210 HP, 180 agility and 180 intelligence. It is naturally learned by the FunkyBird, among others. It can also be learned by monsters with Hustle and Sacrifice.

Dragon Quest Monsters 2

LifeDance now requires 446 intelligence to learn. It is naturally learned by the Lazamanus and PomPomBom.

Dragon Quest Monsters: Joker

Kerplunk Dance can be learned from:

Dragon Quest Monsters: Joker 2

Kerplunk Dance can be learned from all the skills it could be previously, though Berserker now requires 80 points.