List of enlightenment skills in Dragon Quest IX: Difference between revisions

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'''Enlightenment''' skills are learned via the [[Sage]] class.


==[[Jack's Knack]]==
Allows you to switch vocations on the field. Costs 3 MP to use and 10 skill points to learn.


{| border="1" cellspacing="0" cellpadding="0" style="width: 50%;"
==[[Right as Rain]]==
! SP !! Ability !! Function !! MP
Applies a replenishing rain shower that restores HP for 7~9 rounds. The amount restored is calculated as (Recipient's LVL/2)+10. Costs 6 MP to use and 22 skill points to learn.
|-
 
| 4 || Natural Magical Mending +20 || Increase Magical Mending ||
==[[Disruptive Wave]]==
|-
Removes all status changes from enemies. Costs 10 MP to use and 42 skill points to learn.
| 10 || Jack's Knack || Allows a change of vocation anywhere ||3
 
|-
==[[Caster Sugar]]==
| 16 || Natural Magical Might +20 || Increase Magical Might ||
Increases the users magical might & magical mending by 50% per cast, for 6~9 turns. Costs 8 MP to use and 68 skill points to learn.
|-
 
| 22 || Right as Rain || Heals about 10HP to all party members for a number of turns ||
==[[Twocus Pocus]]==
|-
Enables a party members to cast the same spell twice per round. Costs 10 MP to use. Requires the [['Sage's Scripture']] in a character's inventory to use. ''NOTE'': the following spells will not be cast twice; [[Magic Burst]], [[Kerplunk]], [[Kamikaze]], [[Zing]], [[Kazing]], [[Fullheal]], and [[Omniheal]].
| 32 || Natural Magical Mending +40 ||  Increase Magical Mending ||
 
|-
==Passive bonuses==
| 42 || Disruptive Wave || ||
Fully maximizing the Enlightenment skill tree will grant the following permanent bonuses for the character:
|-
 
| 55 || Natural Magical Might +40 || Increase Magical Might ||
*+20 Magical mending when 4 skill points are invested.
|-
*+20 Magical might when 16 skill points are invested.
| 68 || Caster Sugar || Restores the caster's MP ||
*+40 Magical mending when 32 skill points are invested.
|-
*+40 Magical might when 55 skill points are invested
| 82 || Natural Max. MP +60 || Increase Max MP ||
*+60 MP when 82 skill points are invested.
|-
*When a character reaches the pinnacle of wisdom, the MP cost of all spells cast by them will be reduced by 25%
| 100 || MP Consumption -25% || Decrease MP Consumption ||
|}
[[Category:Spells]]
[[Category:Dragon Quest IX lists]]
[[Category:Dragon Quest IX lists]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills|*]]

Latest revision as of 16:19, 30 November 2023

Enlightenment skills are learned via the Sage class.

Jack's Knack[edit]

Allows you to switch vocations on the field. Costs 3 MP to use and 10 skill points to learn.

Right as Rain[edit]

Applies a replenishing rain shower that restores HP for 7~9 rounds. The amount restored is calculated as (Recipient's LVL/2)+10. Costs 6 MP to use and 22 skill points to learn.

Disruptive Wave[edit]

Removes all status changes from enemies. Costs 10 MP to use and 42 skill points to learn.

Caster Sugar[edit]

Increases the users magical might & magical mending by 50% per cast, for 6~9 turns. Costs 8 MP to use and 68 skill points to learn.

Twocus Pocus[edit]

Enables a party members to cast the same spell twice per round. Costs 10 MP to use. Requires the 'Sage's Scripture' in a character's inventory to use. NOTE: the following spells will not be cast twice; Magic Burst, Kerplunk, Kamikaze, Zing, Kazing, Fullheal, and Omniheal.

Passive bonuses[edit]

Fully maximizing the Enlightenment skill tree will grant the following permanent bonuses for the character:

  • +20 Magical mending when 4 skill points are invested.
  • +20 Magical might when 16 skill points are invested.
  • +40 Magical mending when 32 skill points are invested.
  • +40 Magical might when 55 skill points are invested
  • +60 MP when 82 skill points are invested.
  • When a character reaches the pinnacle of wisdom, the MP cost of all spells cast by them will be reduced by 25%