Description
The shepherd is a man of the field. They use the field in order to attack and defend in battle.
Dragon Quest VII
Stat Changes
Statistics
|
Change
|
Strength
|
-15 Percent
|
Agility
|
Null
|
Guard
|
-20 Percent
|
Intelligence
|
Null
|
Appearance
|
Null
|
Max HP
|
-20 Percent
|
Max MP
|
-30 Percent
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Beginner
|
Nothing
|
0
|
|
|
|
2
|
Novice
|
Antidote
|
8
|
One Ally
|
Cures one ally of poison
|
2
|
3
|
Farm Hand
|
Heal
|
17
|
One Ally
|
Heals ~30HP to one ally
|
2
|
4
|
Slop Feed
|
Slumber
|
33
|
Field
|
Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle.
|
0
|
5
|
Swain
|
Whistle
|
52
|
Field
|
Causes monsters to engage in battle. (Doesn't work in towns)
|
0
|
6
|
Fleecer
|
Nothing
|
70
|
|
|
|
7
|
Herder
|
Wool Guard
|
90
|
All Allies
|
Reduces cold damage to all allies
|
0
|
8
|
Sheep Lord
|
Stampede
|
135
|
All Enemies
|
Attacks random enemies four times
|
0
|
Hybrid Abilities
Hybrid
|
Learns
|
Target
|
Info
|
MP
|
Bard
|
Ram Song
|
One Group
|
Has a chance of putting one group of enemies to sleep
|
0
|
Cleric
|
Increase
|
All Allies
|
Increases the defense of all allies
|
3
|
Dancer
|
Ram Dance
|
|
Does nothing
|
0
|
Fighter
|
Ram Attack
|
Self/One Enemy
|
Reduces self and one enemy to 20% HP
|
0
|
Mage
|
Sleep All
|
One Group
|
Has a better chance of causing sleep in one group of enemies
|
5
|
Warrior
|
Mineuchi
|
One Ally
|
Cures one ally of sleep and confusion
|
0
|