ProtoMech (Class)
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Revision as of 12:18, 4 August 2010 by Shinitenshi (talk | contribs)
The ProtoMech is a monster class in the game Dragon Quest VII
Description
The ProtoMech is a android like creature, similar to the ClockMechs in Falrod. The ProtoMech class offers a increase to strength and guard and slight to sharp drops in all other categories.
Requirements
In order to become a ProtoMech, a character must first master both the Bolt Rat and Golem classes.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 170 |
Strength | +10 Percent |
Agility | -5 Percent |
Guard | +10 Percent |
Intelligence | -10 Percent |
Appearance | -10 Percent |
Max HP | Null |
Max MP | -10 Percent |
Mastery Bonus | +10 Bonus to Guard |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Junk Heap | Nothing | 0 | |||
2 | Scrap Iron | Magic Wall | 15 | All Allies | Reduces the damage of magic attacks for all allies | 3 |
3 | Spare Part | Nothing | 36 | |||
4 | Prototype | Metal Cut | 72 | One Enemies | Able to pierce the defenses of Metal Monsters. Regular damage to all other enemies | 0 |
5 | Automation | Nothing | 100 | |||
6 | Upgrade | Quad Hits | 137 | All Enemies | Four attacks to random enemies at 50 percent power | 0 |
7 | Mecha | Nothing | 158 | |||
8 | Mechinoid | Evil Slash | 170 | One Enemy | If it connects, instant critical hit. Has 50 percent accuracy | 0 |